Maincfg
NumDemos = 0
CustomVersion = UDMF Collab 1.2
SPStage_Start = 01
TutorialMap = 0
Gamedata = 72Hour_UDMF_Collab.dat

Clear all

Level 1
LevelName = 72Hr UDMF-Collab
Act = 1
Music = EVST
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 1
NoVisitNeeded = true
LevelSelect = 1
NextLevel = 2
SaveGame = true
WideIcon = true
RecordAttack = True

Level 02
LevelName = 72Hr UDMF-Collab
Act = 2
Music = FUWO
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 1
NoVisitNeeded = true
LevelSelect = 1
NextLevel = TITLE
SaveGame = true
WideIcon = true
RecordAttack = True

Emblem
Type = Time
Var = 85*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 225*TICRATE
MapNum = 2
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Hint = Near the first\\gravity flip section
Type = Global
Tag = 500
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Sunrise (or sunset);\\A familiar looking pit\\Around the Crawlas.
Type = Global
Tag = 500
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE

Unlockable 23
Name = Play as Amy
Type = None
Height = 0
ConditionSet = -1

Unlockable 1
Name = Record Attack
Objective = Complete both acts
Height = 0
ConditionSet = 1
Type = RecordAttack

Unlockable 2
Name = Play as Fang
Type = None
Height = 0
ConditionSet = -1

Unlockable 3
Name = Play as Metal
Type = None
Height = 0
ConditionSet = -1

Unlockable 24
Name = Emblem Hints
Objective = Get 1 Emblem
Height = 0
ConditionSet = 24
Type = EmblemHints

Unlockable 25
Name = Emblem Radar
Objective = Get 2 Emblems
Height = 0
ConditionSet = 26
Type = ItemFinder

Unlockable 28
Name = Level Select
Objective = Get 100 emblems
Height = 20
ConditionSet = -1
Type = LevelSelect
Var = 1
NoChecklist = true

ConditionSet 1
Condition1 = MapBeaten 1

ConditionSet 24
Condition1 = TotalEmblems 1

ConditionSet 26
Condition1 = TotalEmblems 2