Cutscene 1
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = YOURENDS
Pic1Duration = 175
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 128
Music = _TITLE
SceneText = heh.
      #
Scene 2
NumberOfPics = 1
Pic1Name = YOUWILLDIE
Pic1Duration = 175
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 128
SceneText = room for one more?
      #

Cutscene 82
NumScenes 10
Scene 1
NumberOfPics = 1
Pic1Name = RENIS5
Pic1Duration = 250
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 246
TextYPos = 6
Music = BERD
MusicLoop = 1
SceneText = \A8sans: man
Tese days 
go by 
quick.
I gotta do
something
bruh
        
papyrus:
PICK UP
THE SOCK
SASNS
      #
Scene 2
NumberOfPics = 1
Pic1Name = RENIS1
Pic1Duration = 250
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 128
SceneText = \A8sans: Ihave an idea. time to make
some new headaches in lmy new games. 
New experience 
      #
Scene 3
NumberOfPics = 1
Pic1Name = RENIS8
Pic1Duration = 175
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 128
SceneText = \A8sans: Needsome playtesters. \A2Hmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
      #
Scene 4
NumberOfPics = 1
Pic1Name = RENIS6
Pic1Duration = 175
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 128
Music = GFZ1
SceneText = \A8sonic: Whata nice breeze. Nothing
couldgo wrong today pals!
      #
Scene 5
NumberOfPics = 1
Pic1Name = RENIS7
Pic1Duration = 175
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 64
TextYPos = 96
Music = DAY
MusicLoop = 1
SceneText = \A4sonic: 4WHAT THE F6C34KFR0000000
      #
Scene 6
NumberOfPics = 1
Pic1Name = RENIS2
Pic1Duration = 175
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 16
TextYPos = 16
Music = DAY
SceneText = \A6sonic: WHERE AM I.
WHY IS IT SO COLD?.
      #
Scene 7
NumberOfPics = 1
Pic1Name = RENIS8
Pic1Duration = 250
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 128
SceneText = \A7sans: work on my mod buddy!
we'e always got one more room for
our testings!
      #
Scene 8
NumberOfPics = 1
Pic1Name = RENIS3
Pic1Duration = 150
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 128
SceneText = \A8sonic: um        
                            
             

But
      #
Scene 9
NumberOfPics = 1
Pic1Name = RENIS9
Pic1Duration = 320
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 128
SceneText = \A7sans: Ok so you have to
play all my levels in the works . you gotta
do that and then tell me if good. I made soe
new physics and mechanic for u to play around
with . Have fun Pal!
      #
Scene 10
NumberOfPics = 1
Pic1Name = RENIS4
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 168
SceneText = \A7sonic: I gotta get out of here bro
The newest spice runners dlc dropped 
and i gotta play it
      #

Cutscene 83
NumScenes 6
Scene 1
NumberOfPics = 1
Pic1Name = KILLING1
Pic1Duration = 175
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 128
Music = IAMALL
SceneText = Sonic: Thats it.Your mine Boi.
      #
Scene 2
NumberOfPics = 1
Pic1Name = KILLING2
Pic1Duration = 175
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 128
SceneText = Sonic: And i got these powers in me.
      #
Scene 3
NumberOfPics = 1
Pic1Name = KILLING3
Pic1Duration = 150
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 96
SceneText = Sonic: \A4GGGNKDLNJFGDJNKLMJKJFMNLFJGNLFDJNKGFNFJN
FGMJDMJKGC.KDLJMCKLJHMLDFKJHMKLDFJHFHLCJLDFKMGCJHFKLH
FGJHKLFJHMFDKGLCHJDMFGKLJHMDFGLH.JKLMDJMHKLGDJHMGKLFJH.DMKGJH.FGLH
THEOPTIPOTICPMLKT.LKRGKZMLCGKCMGLZKCGMLGKMLKGMKDJGMLFJGKLSGJ.
GRTG.IPTOKGZMLGK.MFLGFKGH56H5TH65H56CHH4CYHC66C4HC4H,;HKLKHCG
HCHOTKOHLPJCPHTCW;CJ,WT;KCJGLWKCJG;KLCGJS;KLGJ,S;FKLDCGJ,LS;KGJ,TG
C-,ITOCPI,PGOCGP;LDS,CGJ;FLGJ;KLGCJ;FKLGJC;FKLSJC;GKLDFJS
FCKGSJCG;KLSFGJCSK;LFGJF;KLCJ,G;LKSGJ;FKGLCS;LGKJCGSCG
DJCGKLSFJGKLS;CGJS;KLFDJCG;FKLGJS
      #
Scene 4
NumberOfPics = 1
Pic1Name = KILLING4
Pic1Duration = 300
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 144
SceneText = Sonic: Matthew 22:37
\A7"Love the Lord your God will all your 
heart and with all your soul and with all 
your mind."
      #
Scene 5
NumberOfPics = 1
Pic1Name = KILLING5
Pic1Duration = 175
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 64
SceneText = Sans:\A3
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
it's so col.d It's so cold.
      #
Scene 6
NumberOfPics = 2
Pic1Name = KILLING6
Pic1Duration = 500
Pic1XCoord = 0
Pic1YCoord = 0
Pic2Name = KILLING7
Pic2Duration = 200
Pic2XCoord = 0
Pic2YCoord = 0
TextXPos = 8
TextYPos = 128
SceneText = Sonic: Will you accept Jesus
as your lord and savior? Or will you not?
That, in the end, shall always make thou
remember that he died on the cross to save 
you.
There's always time to convert to Christ.
      #
