Freeslot
MT_HEXANCHOR_STATUE
S_HEXANCH_STATUE
SPR_HNCH

#$Name Hexanchor
#$Sprite HNCHA1
#$Category 24HourEnemies
Object MT_HEXANCHOR_STATUE
MapThingNum = 2800
SpawnState = S_HEXANCH_STATUE
SpawnHealth = 2
SeeState = S_HEXANCH_STATUE
SeeSound = sfx_Alarm
ReactionTime = 32
AttackSound = sfx_None
PainState = S_HEXANCH_STATUE
PainChance = 200
PainSound = sfx_dmpain
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_HEXANCH_STATUE
XDeathState = S_HEXANCH_STATUE
DeathSound = sfx_s3kb4
Speed = 6
Radius = 48*FRACUNIT
Height = 100*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_s3k72
Flags = MF_SOLID
RaiseState = S_HEXANCH_STATUE

State S_HEXANCH_STATUE
SpriteName = HNCH
SpriteFrame = A
Duration = 1
Next = S_HEXANCH_STATUE
