Freeslot
MT_NAMEKTREE
S_NAMEKTREE
SPR_NTRE

State S_NAMEKTREE
SpriteName = NTRE
SpriteFrame = A
Duration = -1
Next = S_NAMEKTREE
Action None

Object MT_NAMEKTREE
MapThingNum = 1672
SpawnState = S_NAMEKTREE
SpawnHealth = 1000
ReactionTime = 8
SeeState = S_NULL
SeeSound = sfx_None
AttackSound = sfx_None
PainChance = 0
PainSound = sfx_None
DeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 8*FRACUNIT
Height = 250*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags =    MF_SOLID|MF_SCENERY