1.0.1
- Fixed a typo that stopped the stuck detection from taking effect
- Set the default spawn time values to the reccomended ones for singleplayer

1.1
- Resprite! Redid all of the sprite edits to more accurately represent 2011X in both appearance and personality
- Overhauled grabbing animation
- Adjusted startup print message to reflect the new defaults being made for singleplayer
- NOTE: Remember to add DrStephen/CrossMomentum to credits next update for using Sonic's trick fail sprite
- Decreased long distance for rubber banding purposes
- X should now use the long stun time for low player counts more consistently
- Rubber banding now increases depending on target speed
- X now teleports slightly in front of you
- Decreased parry window base, but it now increases based on latency
- Escaping from X's grab now makes you press buttons in the right order instead of mashing
- Invert flash now happens when X teleports to you, rather than just when he spawns
- X's melee now gives an indicator for where it activates and if you're in the radius
- Decreased radius to activate X's melee
- Decreased lunge speed of X's melee
- X will now spin around when in pain because it's funny
- X will now react with pain if the player he's grabbing gets taken away somehow
- X will now take any damage directed at the player
- Parrying X now makes a unique sound
- Added a console variable to sethow many players are required for X to spawn
- Added a console variable to toggle blood in one of the new sprites
- Added a console variable to switch between the new grab escape system and the old one
- Added a console variable to disable flashing (NOTE: remember to add a warning about that!)
- Removed a testing feature where X would only go after player 1 in splitscreen (which probably should have been taken care of before release - oops!)
- Since X will now make sure he's moving before marking a melee as a miss, it no longer needs to have the insta-melee failsafe
- The Rage Mode meter now hides when grabbed
- When Rage Mode starts, X will get up a second after the filter apperas

v1.2
- When X dies, he now screams and stays gone for 10 seconds to avoid freezes
- Added a command to remove X from play altogether
- X will now properly be scared off after getting stunned twice in Rage Mode
- X can now be stunned in Rage Mode by jumping to make up for the inability to parry
- The timer to escape a grab now scales with delay with the Simon escape style (Probably? Hopefully? I can't really test this to make sure it's fair)
- Missing 3 inputs while grabbed by X now instantly kills the player to combat mashing
- Each input the Simon escape style can show now has a different color to aid quick identification
- Added F0UND YOU (SONIC 2011), Imminent Death (Deltarune, via Sonic PC Port), and My Heaven (Silent Hill, via MY5TCrimson's Sonic.EXE) to the list of available chase songs
- Added a random chase music option