#Fishy 2.0
FREESLOT
MT_SDURF2
S_SDURF
S_SDURF1
S_SDURF2
S_SDURF3
SPR_SDR2

Thing MT_SDURF2
#$Name "Stupid Dumb Unnamed Robo Fish 2.0"
#$Sprite SDR2A0
#$Category Retro Enemies
MAPTHINGNUM = 148
SPAWNSTATE = S_SDURF1
SPAWNHEALTH = 1
SEESTATE = S_SDURF
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = S_SDURF2
MISSILESTATE = 0
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
XDEATHSTATE = S_SDURF3
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 28*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE

FRAME S_SDURF
SPRITENUMBER = SPR_SDR2
SPRITESUBNUMBER = B
DURATION = 1
NEXT = S_SDURF1
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_SDURF1
SPRITENUMBER = SPR_SDR2
SPRITESUBNUMBER = B
DURATION = 1
NEXT = S_SDURF
ACTION A_FishJump
VAR1 = 0
VAR2 = 0

FRAME S_SDURF2
SPRITENUMBER = SPR_SDR2
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_SDURF3
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_SDURF3
SPRITENUMBER = SPR_SDR2
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_SDURF2
ACTION A_FishJump
VAR1 = 0
VAR2 = 0