#Red Crawla
FREESLOT
MT_REDCRAWLA2
S_RCW2_STND
S_RCW2_STND2
S_RCW2_RUN
S_RCW2_RUN2
S_RCW2_RUN3
S_RCW2_RUN4
S_RCW2_RUN5
S_RCW2_RUN6
SPR_RCW2

Thing MT_REDCRAWLA2
#$Name "Red Crawla 2.0"
#$Sprite RCW2A1
#$Category Retro Enemies
MAPTHINGNUM = 147
SPAWNSTATE = S_RCW2_STND
SPAWNHEALTH = 1
SEESTATE = S_RCW2_RUN
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 170
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
XDEATHSTATE = 0
SPEED = 3
RADIUS = 1572864
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY


FRAME S_RCW2_STND
SPRITENUMBER = SPR_RCW2
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = S_RCW2_STND2
ACTION A_Look
VAR1 = 0
VAR2 = 0

FRAME S_RCW2_STND2
SPRITENUMBER = SPR_RCW2
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = S_RCW2_STND
ACTION A_Look
VAR1 = 0
VAR2 = 0

FRAME S_RCW2_RUN
SPRITENUMBER = SPR_RCW2
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_RCW2_RUN2
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCW2_RUN2
SPRITENUMBER = SPR_RCW2
SPRITESUBNUMBER = 1
DURATION = 1
NEXT = S_RCW2_RUN3
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCW2_RUN3
SPRITENUMBER = SPR_RCW2
SPRITESUBNUMBER = 2
DURATION = 1
NEXT = S_RCW2_RUN4
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCW2_RUN4
SPRITENUMBER = SPR_RCW2
SPRITESUBNUMBER = 3
DURATION = 1
NEXT = S_RCW2_RUN5
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCW2_RUN5
SPRITENUMBER = SPR_RCW2
SPRITESUBNUMBER = 4
DURATION = 1
NEXT = S_RCW2_RUN6
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_RCW2_RUN6
SPRITENUMBER = SPR_RCW2
SPRITESUBNUMBER = 5
DURATION = 1
NEXT = S_RCW2_RUN
ACTION A_Chase
VAR1 = 0
VAR2 = 0
