#Blue Crawla 2.0
FREESLOT
MT_Bluecrawla2.0
S_BCW2_STND
S_BCW2_STND2
S_BCW2_RUN
S_BCW2_RUN2
S_BCW2_RUN3
S_BCW2_RUN4
S_BCW2_RUN5
S_BCW2_RUN6
SPR_BCW2

Thing MT_Bluecrawla2.0
#$Name "Blue Crawla 2.0"
#$Sprite BCW2A1
#$Category Retro Enemies
MAPTHINGNUM = 146
SPAWNSTATE = S_BCW2_STND
SPAWNHEALTH = 1
SEESTATE = S_BCW2_RUN
REACTIONTIME = 32
PAINCHANCE = 200
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
SPEED = 3
RADIUS = 1572864
HEIGHT = 2097152
MASS = 100
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY


FRAME S_BCW2_STND
SPRITENUMBER = SPR_BCW2
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = S_BCW2_STND2
ACTION A_Look

FRAME S_BCW2_STND2
SPRITENUMBER = SPR_BCW2
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = S_BCW2_STND
ACTION A_Look

FRAME S_BCW2_RUN
SPRITENUMBER = SPR_BCW2
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = S_BCW2_RUN2
ACTION A_Chase

FRAME S_BCW2_RUN2
SPRITENUMBER = SPR_BCW2
SPRITESUBNUMBER = 1
DURATION = 3
NEXT = S_BCW2_RUN3
ACTION A_Chase

FRAME S_BCW2_RUN3
SPRITENUMBER = SPR_BCW2
SPRITESUBNUMBER = 2
DURATION = 3
NEXT = S_BCW2_RUN4
ACTION A_Chase

FRAME S_BCW2_RUN4
SPRITENUMBER = SPR_BCW2
SPRITESUBNUMBER = 3
DURATION = 3
NEXT = S_BCW2_RUN5
ACTION A_Chase

FRAME S_BCW2_RUN5
SPRITENUMBER = SPR_BCW2
SPRITESUBNUMBER = 4
DURATION = 3
NEXT = S_BCW2_RUN6
ACTION A_Chase

FRAME S_BCW2_RUN6
SPRITENUMBER = SPR_BCW2
SPRITESUBNUMBER = 5
DURATION = 3
NEXT = S_BCW2_RUN
ACTION A_Chase
