#Old BASH
FREESLOT
MT_OLDVULTURE
S_OVULTURE_STND
S_OVULTURE_VTOL1
S_OVULTURE_VTOL2
S_OVULTURE_VTOL3
S_OVULTURE_VTOL4
S_OVULTURE_ZOOM1
S_OVULTURE_ZOOM2
S_OVULTURE_ZOOM3
S_OVULTURE_ZOOM4
S_OVULTURE_ZOOM5

Thing MT_OLDVULTURE
#$Name "Old BASH"
#$Sprite VLTRA2A8
#$Category Retro Enemies
MAPTHINGNUM = 140
SPAWNSTATE = S_OVULTURE_STND
SEESTATE = S_OVULTURE_VTOL1
MISSILESTATE = S_OVULTURE_ZOOM1
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
ACTIVESOUND = sfx_jet
SPAWNHEALTH = 1
REACTIONTIME = 2
SPEED = 3
RADIUS = 12*FRACUNIT
HEIGHT = 24*FRACUNIT
MASS = TICRATE
FLAGS = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY

FRAME S_OVULTURE_STND
SPRITENUMBER = VLTR
SPRITESUBNUMBER = E
DURATION = 35
NEXT = S_OVULTURE_STND
ACTION A_Look
Var1 = 1

FRAME S_OVULTURE_VTOL1
SPRITENUMBER = VLTR
SPRITESUBNUMBER = E
DURATION = 1
NEXT = S_OVULTURE_VTOL2
ACTION A_VultureVtol

FRAME S_OVULTURE_VTOL2
SPRITENUMBER = VLTR
SPRITESUBNUMBER = F
DURATION = 1
NEXT = S_OVULTURE_VTOL3
ACTION A_VultureVtol

FRAME S_OVULTURE_VTOL3
SPRITENUMBER = VLTR
SPRITESUBNUMBER = G
DURATION = 1
NEXT = S_OVULTURE_VTOL4
ACTION A_VultureVtol

FRAME S_OVULTURE_VTOL4
SPRITENUMBER = VLTR
SPRITESUBNUMBER = H
DURATION = 1
NEXT = S_OVULTURE_VTOL1
ACTION A_VultureVtol

FRAME S_OVULTURE_ZOOM1
SPRITENUMBER = VLTR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_OVULTURE_ZOOM2
ACTION A_Thrust
VAR1 = 30
VAR2 = 1

FRAME S_OVULTURE_ZOOM2
SPRITENUMBER = VLTR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_OVULTURE_ZOOM3
ACTION A_VultureCheck
VAR1 = 0
VAR2 = 0

FRAME S_OVULTURE_ZOOM3
SPRITENUMBER = VLTR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_OVULTURE_ZOOM4
ACTION A_VultureCheck
VAR1 = 0
VAR2 = 0

FRAME S_OVULTURE_ZOOM4
SPRITENUMBER = VLTR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_OVULTURE_ZOOM5
ACTION A_VultureCheck
VAR1 = 0
VAR2 = 0

FRAME S_OVULTURE_ZOOM5
SPRITENUMBER = VLTR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_OVULTURE_ZOOM2
ACTION A_VultureCheck
VAR1 = 0
VAR2 = 0