SRB2 version = 210

MainCfg
CustomVersion = SRB2 2.1
Gamedata = 2.1.dat
UseNiGHTSSS = TRUE
Titlepicsmode = Old
TitleScrollSpeed = 80
Titlemap = 0

Clear All

# Emblems

ExtraEmblem 1
Name = Game Complete
Objective = Complete 1P Mode
ConditionSet = 3
Sprite = U
Color = SKINCOLOR_BLUE

ExtraEmblem 2
Name = All Emeralds
Objective = Complete 1P Mode with all Emeralds
ConditionSet = 12
Sprite = H
Color = SKINCOLOR_GREY

#-GREENFLOWER ZONE 1

Emblem
Hint = Go get your feet wet\\to find this, the first emblem.\\Yes, it's very deep.
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = There are many rings,\\but this one's not what you think.\\There lies the emblem.
Type = Global
Tag = 1
MapNum = 1
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Right next to a lake,\\a ledge has been constructed.\\Near there is the goal.
Type = Global
Tag = 2
MapNum = 1
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Streams come to an end\\where they can no longer fall.\\But if you went up...
Type = Global
Tag = 3
MapNum = 1
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = This one's in plain sight.\\Why haven't you claimed it?\\Surely you saw it.
Type = Global
Tag = 4
MapNum = 1
Sprite = E
Color = SKINCOLOR_EMERALD

#-GREENFLOWER ZONE 2

Emblem
Hint = Near the giant lake\\lies a cave with a 1-Up.\\An emblem's there, too!
Type = Global
Tag = 0
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Near the final lake,\\a higher lake falls on in.\\Three platforms await.
Type = Global
Tag = 1
MapNum = 2
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Near the level's start,\\a bridge crosses a river.\\What's the river's source?
Type = Global
Tag = 2
MapNum = 2
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Near the level's end,\\another bridge crosses a lake.\\What could be under...?
Type = Global
Tag = 3
MapNum = 2
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = An ivied tunnel\\Has a corner that's sunlit\\Go reach for the sky!
Type = Global
Tag = 4
MapNum = 2
Sprite = E
Color = SKINCOLOR_EMERALD

#-TECHNO HILL ZONE 1

Emblem
Hint = Three pipes reside near\\where our heroes' paths split off.\\You'll have to look up!
Type = Global
Tag = 0
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Climbing yields great range.\\Yet, on a path for climbers,\\flying is the key.
Type = Global
Tag = 1
MapNum = 4
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = That's sure lots of slime.\\Say, do you ever wonder\\what's dumping it all?
Type = Global
Tag = 2
MapNum = 4
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Spinning through small gaps\\can slip you into a cave.\\In that cave's first stretch...
Type = Global
Tag = 3
MapNum = 4
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = The slime lake is deep,\\but reaching the floor takes height.\\Scream "Geronimo!"...
Type = Global
Tag = 4
MapNum = 4
Sprite = E
Color = SKINCOLOR_EMERALD

#-TECHNO HILL ZONE 2

Emblem
Hint = Near the first checkpoint,\\a bridge crosses a slime pool.\\(Sensing a pattern?)
Type = Global
Tag = 0
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Behind the windows,\\near crushers, ever smashing,\\a conveyor belt.
Type = Global
Tag = 1
MapNum = 5
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = A pipe drops onto\\a half-outdoors conveyor.\\But is it empty?
Type = Global
Tag = 2
MapNum = 5
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = There is a hallway\\that a button floods with slime.\\Go through it again!
Type = Global
Tag = 3
MapNum = 5
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Jumping on turtles\\will send you springing skyward.\\Now, do that six times.
Type = Global
Tag = 4
MapNum = 5
Sprite = E
Color = SKINCOLOR_EMERALD

#-DEEP SEA ZONE 1

Emblem
Hint = Climb up two maze walls.\\Break the roof, then a corner.\\There, glide, but stay dry
Type = Global
Tag = 0
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Follow the left path.\\A square green button lurks deep.\\Weight it down, somehow.
Type = Global
Tag = 1
MapNum = 7
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = A certain path holds\\many gargoyle puzzles.\\Victors reach a "V".
Type = Global
Tag = 2
MapNum = 7
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = A caved-in hallway?\\The floor falls; the path goes down.\\But those rocks looked weak...
Type = Global
Tag = 3
MapNum = 7
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = The end is quite dry.\\Some rocks dam the water in.\\Knuckles can fix that...
Type = Global
Tag = 4
MapNum = 7
Sprite = E
Color = SKINCOLOR_EMERALD

#-DEEP SEA ZONE 2

Emblem
Hint = A waterfall lands\\near a starpost in a cave.\\It's dark up there, but...
Type = Global
Tag = 0
MapNum = 8
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = So many blocks here!\\Take five; bathe in the fountain.\\Hmm? A hidden path...?
Type = Global
Tag = 1
MapNum = 8
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = An ornate dragon\\faces a secret passage.\\Knuckles! Don't get crushed!
Type = Global
Tag = 2
MapNum = 8
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = In the current maze\\hides a dark room of columns.\\Find it, then look up.
Type = Global
Tag = 3
MapNum = 8
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = That same dragon's eye\\hides another secret room.\\There, solve its riddle.
Type = Global
Tag = 4
MapNum = 8
Sprite = E
Color = SKINCOLOR_EMERALD

#-CASTLE EGGMAN ZONE 1

Emblem
Hint = A drain feeds the lake.\\Water rushes quickly through.\\Go against the flow.
Type = Global
Tag = 0
MapNum = 10
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = The left starting path\\goes atop a large wood deck.\\Checked underneath yet?
Type = Global
Tag = 1
MapNum = 10
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = At last, the castle!\\Hold up! Don't just barge right in!\\What's the facade hold...?
Type = Global
Tag = 2
MapNum = 10
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = The final approach!\\A tower holds the emblem\\near a ring arrow.
Type = Global
Tag = 3
MapNum = 10
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = The right starting path\\hides this near a canopy,\\high, where two trees meet.
Type = Global
Tag = 4
MapNum = 10
Sprite = E
Color = SKINCOLOR_EMERALD

#-CASTLE EGGMAN ZONE 2

Emblem
Hint = Find a trick bookcase\\that hides a darkened hallway.\\There, climb a tower.
Type = Global
Tag = 0
MapNum = 11
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Down in the dungeon,\\a cracked wall hides secret paths.\\Echidnas only!
Type = Global
Tag = 1
MapNum = 11
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = A room you can flood!\\A brown grate's near its exit.\\Knuckles can break it...
Type = Global
Tag = 2
MapNum = 11
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Some of these bookshelves\\are not flush against the walls.\\Wonder why that is?
Type = Global
Tag = 3
MapNum = 11
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = The ending's towers\\are hiding a small alcove.\\Check around outside.
Type = Global
Tag = 4
MapNum = 11
Sprite = E
Color = SKINCOLOR_EMERALD

#-ARID CANYON ZONE 1

Emblem
Hint = A rather large gap\\must be crossed by way of tram.\\At its end, jump left.
Type = Global
Tag = 0
MapNum = 13
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Crushers that go up!\\Mind your step; if they're triggered,\\they'll block this emblem.
Type = Global
Tag = 1
MapNum = 13
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = There's an oil lake\\that you can sink deep into.\\Drain it, and explore.
Type = Global
Tag = 2
MapNum = 13
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Not far from the start,\\if you climb toward the sky,\\the cliffs hide something.
Type = Global
Tag = 3
MapNum = 13
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Right by the exit,\\an emblem lies on a cliff.\\Ride ropes to reach it.
Type = Global
Tag = 4
MapNum = 13
Sprite = E
Color = SKINCOLOR_EMERALD

#-RED VOLCANO ZONE 1

Emblem
Hint = Look around the room,\\just before you clear the stage;\\something's hidden there!
Type = Global
Tag = 0
MapNum = 16
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Ever look upwards\\when you're traversing across\\collapsing platforms?
Type = Global
Tag = 1
MapNum = 16
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Check out a corner\\of a lake of magma near\\spinning jets of flame.
Type = Global
Tag = 2
MapNum = 16
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Where once a bridge stood,\\now magma falls from above.\\The bridge dropped something...
Type = Global
Tag = 3
MapNum = 16
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = A lake of magma\\ebbs and flows unendingly.\\Wait for its nadir.
Type = Global
Tag = 4
MapNum = 16
Sprite = E
Color = SKINCOLOR_EMERALD

#-EGG ROCK ZONE 1

Emblem
Hint = Vanishing platforms,\\then collapsing ones herald\\a last-second jump.
Type = Global
Tag = 0
MapNum = 22
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = What is this red stuff?\\You can't breathe it in, but look!\\It can't reach up there...
Type = Global
Tag = 1
MapNum = 22
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = The team's paths diverge.\\Should Tails run the crusher path?\\No! Fly outside it!
Type = Global
Tag = 2
MapNum = 22
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Don't jump too high here!\\No conveyor will catch you;\\you'd fall to your death.
Type = Global
Tag = 3
MapNum = 22
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Conveyors! Magma!\\What an intense room this is!\\But, what brought you here?
Type = Global
Tag = 4
MapNum = 22
Sprite = E
Color = SKINCOLOR_EMERALD

#-EGG ROCK ZONE 2

Emblem
Hint = Walk on the ceiling;\\resist the urge to flip back!\\Find the cyan path...
Type = Global
Tag = 0
MapNum = 23
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = X marks the spot? Nope!\\Try standing further away\\when the timer flips.
Type = Global
Tag = 1
MapNum = 23
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = There is more than one\\elevator inside the\\elevator shaft...
Type = Global
Tag = 2
MapNum = 23
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Gears with missing teeth\\can hide a clever secret!\\Think Green Hill Zone boss.
Type = Global
Tag = 3
MapNum = 23
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Just before you reach\\the defective cargo bay,\\fly under a bridge.
Type = Global
Tag = 4
MapNum = 23
Sprite = E
Color = SKINCOLOR_EMERALD

#-PIPE TOWERS ZONE

Emblem
Hint = A pipe in the roof\\eternally drops water.\\Something's stuck up there.
Type = Global
Tag = 0
MapNum = 30
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Pushing a red switch\\raises the water level;\\from there, can't miss it.
Type = Global
Tag = 1
MapNum = 30
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = A high-up passage\\hides near the second checkpoint.\\Climb in; then, climb more.
Type = Global
Tag = 2
MapNum = 30
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = The underground room\\with platforms that fall and rise\\only LOOKS empty...
Type = Global
Tag = 3
MapNum = 30
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = This one's straightforward.\\What comes to mind when I say:\\"WELCOME TO WARP ZONE!"?
Type = Global
Tag = 4
MapNum = 30
Sprite = E
Color = SKINCOLOR_EMERALD

# AERIAL GARDEN ZONE

Emblem
Hint = A central tower,\\one with many waterfalls,\\hides a secret room.
Type = Global
Tag = 0
MapNum = 40
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Hidden off the path\\lies a skyscraper tower.\\A lake's at the top.
Type = Global
Tag = 1
MapNum = 40
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Find all four buttons\\that sink when you stand on them.\\They'll open a door...
Type = Global
Tag = 2
MapNum = 40
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Much like the last one,\\you'll need to find some switches.\\Only two, this time.
Type = Global
Tag = 3
MapNum = 40
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = The inner sanctum!\\Teleport to its switches;\\then, check near the goal.
Type = Global
Tag = 4
MapNum = 40
Sprite = E
Color = SKINCOLOR_EMERALD

#-AZURE TEMPLE ZONE

Emblem
Hint = For those who can swim,\\a long tunnel hides rewards.\\Do mind the Buzzes!
Type = Global
Tag = 0
MapNum = 41
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = So many skylights!\\A markedly large one hides\\behind a starpost...
Type = Global
Tag = 1
MapNum = 41
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = When you reach gauntlets\\of diagonal fire,\\check out the corners.
Type = Global
Tag = 2
MapNum = 41
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = A room of currents;\\most of them are marked by spikes.\\This one? A corner.
Type = Global
Tag = 3
MapNum = 41
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = The only way to hit\\all those targets at once is with\\a radial blast.
Type = Global
Tag = 4
MapNum = 41
Sprite = E
Color = SKINCOLOR_EMERALD

# Unlockables

Unlockable 1
Name = Record Attack
Objective = Complete Greenflower Zone
Height = 0
ConditionSet = 1
Type = RecordAttack

Unlockable 11
Name = NiGHTS Mode
Objective = Complete Special Stage 1
Height = 0
ConditionSet = 11
Type = NightsMode

Unlockable 5
Name = Aerial Garden Zone
Objective = Complete Pipe Towers Zone
ConditionSet = 5
Type = Warp
Var = 40

Unlockable 6
Name = Azure Temple Zone
Objective = Complete Aerial Garden Zone
ConditionSet = 6
Type = Warp
Var = 41

Unlockable 10
Name = Secret Levels
Objective = Unlock a secret level
Height = 30
ConditionSet = 21
Type = LevelSelect
Var = 2
NoCecho = true

Unlockable 22
Name = Pipe Towers Zone
Objective = Complete the game
ConditionSet = 22
Type = Warp
Var = 30

Unlockable 15
Name = Spring Hill Zone
Objective = Get grade A in any Special Stage
Height = 0
ConditionSet = 15
Type = None

Unlockable 16
Name = Black Hole Zone
Objective = Get grade A in all Special Stages
Height = 0
ConditionSet = 16
Type = None
NoChecklist = true

Unlockable 24
Name = Emblem Hints
Objective = Get 40 emblems
Height = 0
ConditionSet = 24
Type = EmblemHints

Unlockable 25
Name = Emblem Radar
Objective = Get 60 emblems
Height = 0
ConditionSet = 25
Type = ItemFinder

Unlockable 26
Name = Pandora's Box
Objective = Get 77 emblems
Height = 0
ConditionSet = 26
Type = Pandora
NoChecklist = true

Unlockable 28
Name = Level Select
Objective = Get 2 emblems
Height = 20
ConditionSet = 28
Type = LevelSelect
Var = 1
NoChecklist = true


ConditionSet 1
Condition1 = MapBeaten 3

# Complete the game
ConditionSet 3
Condition1 = GameClear 1

# Find 2 emblems
ConditionSet 28
Condition1 = TotalEmblems 2

# Beat PTZ
ConditionSet 5
Condition1 = MapBeaten 30

# Beat ACZ2
ConditionSet 23
Condition1 = MapBeaten 14

# Beat Special Stage 1
ConditionSet 11
Condition1 = MapBeaten 50

# Complete the game with all emeralds
ConditionSet 12
Condition1 = AllEmeralds 1

# Find 1 emblem
ConditionSet 21
Condition1 = TotalEmblems 1

# Find 40 emblems
ConditionSet 24
Condition1 = TotalEmblems 40

# Find 60 emblems
ConditionSet 25
Condition1 = TotalEmblems 60

# Find (all) 77 emblems
ConditionSet 26
Condition1 = TotalEmblems 77

# Unlock PTZ
ConditionSet 22
Condition1 = GameClear 1

# Beat AGZ
ConditionSet 6
Condition1 = MapBeaten 40

# Beat Azure Temple
ConditionSet 104
Condition1 = MapBeaten 41

# Beat Black Hole
ConditionSet 105
Condition1 = MapBeaten 57

# C rank all NiGHTS special stages
ConditionSet 13
Condition1 = NightsGrade 50 0 GRADE_C
Condition1 = NightsGrade 51 0 GRADE_C
Condition1 = NightsGrade 52 0 GRADE_C
Condition1 = NightsGrade 53 0 GRADE_C
Condition1 = NightsGrade 54 0 GRADE_C
Condition1 = NightsGrade 55 0 GRADE_C
Condition1 = NightsGrade 56 0 GRADE_C

# B rank all NiGHTS special stages
ConditionSet 14
Condition1 = NightsGrade 50 0 GRADE_B
Condition1 = NightsGrade 51 0 GRADE_B
Condition1 = NightsGrade 52 0 GRADE_B
Condition1 = NightsGrade 53 0 GRADE_B
Condition1 = NightsGrade 54 0 GRADE_B
Condition1 = NightsGrade 55 0 GRADE_B
Condition1 = NightsGrade 56 0 GRADE_B

# A rank any NiGHTS special stage
ConditionSet 15
Condition1 = NightsGrade 50 0 GRADE_A
Condition2 = NightsGrade 51 0 GRADE_A
Condition3 = NightsGrade 52 0 GRADE_A
Condition4 = NightsGrade 53 0 GRADE_A
Condition5 = NightsGrade 54 0 GRADE_A
Condition6 = NightsGrade 55 0 GRADE_A
Condition7 = NightsGrade 56 0 GRADE_A

# A rank all NiGHTS special stages
ConditionSet 16
Condition1 = NightsGrade 50 0 GRADE_A
Condition1 = NightsGrade 51 0 GRADE_A
Condition1 = NightsGrade 52 0 GRADE_A
Condition1 = NightsGrade 53 0 GRADE_A
Condition1 = NightsGrade 54 0 GRADE_A
Condition1 = NightsGrade 55 0 GRADE_A
Condition1 = NightsGrade 56 0 GRADE_A

# Single Player

Level 1
Levelname = GREENFLOWER
Act = 1
Music = GFZ21
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 2
Levelname = GREENFLOWER
Act = 2
Music = GFZ22
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 3
Levelname = GREENFLOWER
Act = 3
Music = BO22
MusicPostBoss = 3
TypeOfLevel = Singleplayer,Co-op
NextLevel = 4
SkyNum = 1
RecordAttack = true
LevelSelect = 1
BonusType = Boss
SaveGame = true

Level 4
Levelname = TECHNO HILL
Act = 1
Music = THZ21
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 5
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 5
Levelname = TECHNO HILL
Act = 2
Music = THZ22
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 6
SkyNum = 6
RecordAttack = true
LevelSelect = 1
SkyboxScale = 16
SaveGame = true

Level 6
Levelname = TECHNO HILL
Act = 3
Music = BO22
MusicPostBoss = 3
TypeOfLevel = Singleplayer,Co-op
NextLevel = 7
SkyNum = 4
RecordAttack = true
LevelSelect = 1
BonusType = Boss
SaveGame = true

Level 7
Levelname = DEEP SEA
Act = 1
Music = DSZ21
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 8
SkyNum = 7
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 8
Levelname = DEEP SEA
Act = 2
Music = DSZ22
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 9
SkyNum = 7
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 9
Levelname = DEEP SEA
Act = 3
Music = BO22
MusicPostBoss = 3
TypeOfLevel = Singleplayer,Co-op
NextLevel = 10
SkyNum = 7
RecordAttack = true
LevelSelect = 1
BonusType = Boss
SaveGame = true

Level 10
Levelname = CASTLE EGGMAN
Act = 1
Music = CEZ21
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 11
SkyNum = 11
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 11
Levelname = CASTLE EGGMAN
Act = 2
Music = CEZ22
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 12
SkyNum = 11
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 12
Levelname = CASTLE EGGMAN
Act = 3
Music = BO22
MusicPostBoss = 3
TypeOfLevel = Singleplayer,Co-op
NextLevel = 13
Weather = 1
SkyNum = 10
RecordAttack = true
LevelSelect = 1
BonusType = Boss
SaveGame = true

Level 13
Levelname = ARID CANYON
Act = 1
Music = ACZ21
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 16
SkyNum = 13
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 16
Levelname = RED VOLCANO
Act = 1
Music = RVZ21
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 22
SkyNum = 11
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 22
Levelname = EGG ROCK
Act = 1
Music = ERZ21
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 23
SkyNum = 22
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 23
Levelname = EGG ROCK
Act = 2
Music = ERZ22
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 24
SkyNum = 22
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 24
Levelname = EGG ROCK
Act = 3
Music = MTRC21
NextLevel = 25
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 22
RecordAttack = true
LevelSelect = 1
BonusType = ERZ3
SaveGame = true

Level 25
Levelname = EGG ROCK CORE
Music = BRAK21
TypeOfLevel = Singleplayer,Co-op
NextLevel = 1102
SkyNum = 22
RecordAttack = true
LevelSelect = 1
BonusType = Boss
SkyboxScale = 128
SaveGame = true

Level 30
LevelName = PIPE TOWERS
Music = MRO21
TypeOfLevel = Singleplayer,Co-op,Competition,Race,Mario
NextLevel = 40
SkyNum = 30
LevelSelect = 2
RecordAttack = true
Unlockable = 22

Level 40
Levelname = AERIAL GARDEN
Subtitle = ~EXTRA~
Music = AGZ21
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 41
SkyNum = 40
RecordAttack = true
LevelSelect = 2
Unlockable = 5

Level 41
Levelname = AZURE TEMPLE
Subtitle = ~PHANTASM~
Music = ATZ21
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1101
SkyNum = 35
RecordAttack = true
LevelSelect = 2
Unlockable = 6

Level 50
LevelName = Floral Field
Subtitle = SPECIAL STAGE 1
Music = JCZ21
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SkyNum = 1
Grades1 = 45000,70000,90000,100000,125000,200000

Level 51
LevelName = Toxic Plateau
Subtitle = SPECIAL STAGE 2
Music = VALT21
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SkyNum = 4
Grades1 = 90000,100000,110000,125000,150000,225000

Level 52
LevelName = Flooded Cove
Subtitle = SPECIAL STAGE 3
Music = SPZ21
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SkyNum = 7
Grades1 = 60000,70000,75000,85000,100000,210000

Level 53
LevelName = Cavern Fortress
Subtitle = SPECIAL STAGE 4
Music = TVZ21
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
Weather = 1
SkyNum = 10
Grades1 = 50000,75000,90000,100000,125000,200000

Level 54
LevelName = Dusty Wasteland
Subtitle = SPECIAL STAGE 5
Music = ACZ23
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SkyNum = 13
Grades1 = 25000,30000,32500,35000,45000,75000

Level 55
LevelName = Magma Caves
Subtitle = SPECIAL STAGE 6
Music = FRZ21
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SkyNum = 11
Grades1 = 70000,75000,80000,90000,100000,125000

Level 56
LevelName = Egg Satellite
Subtitle = SPECIAL STAGE 7
Music = MRZ21
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SkyNum = 22
Grades1 = 70000,75000,80000,85000,90000,160000

Level 57
LevelName = Black Hole
Subtitle = SPECIAL STAGE 8
Music = PAZ1
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
NoVisitNeeded = true
SkyNum = 99
Unlockable = 16
Hidden = true
Grades1 = 70000,75000,80000,85000,90000,160000

Level 58
Levelname = SPRING HILL
Music = SHZ21
TypeOfLevel = Singleplayer,Co-op,NiGHTS
NextLevel = 1101
SkyNum = 29
Hidden = true
NiGHTSAttack = true
NoVisitNeeded = true
Unlockable = 15
Grades1 = 20000,40000,60000,80000,100000,170000

# Multiplayer

Level 60
LevelName = MP Special Stage 1
Music = JCZ21
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 1

Level 61
LevelName = MP Special Stage 2
Music = VALT21
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 4

Level 62
LevelName = MP Special Stage 3
Music = SPZ21
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 8

Level 63
LevelName = MP Special Stage 4
Music = TVZ21
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
Weather = 1
SkyNum = 10

Level 64
LevelName = MP Special Stage 5
Music = ACZ23
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 13

Level 65
LevelName = MP Special Stage 6
Music = FRZ21
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 20

Level 66
LevelName = MP Special Stage 7
Music = MRZ21
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 22