#GFZ Bush1
FREESLOT
MT_Oldbush
S_OBSH
SPR_OBSH

FRAME S_OBSH
SPRITENUMBER = SPR_OBSH
SPRITEFRAME = A
DURATION = -1
NEXT = S_OBSH
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_Oldbush
#$Sprite OBSHA0
MAPTHINGNUM = 817
SPAWNSTATE = S_OBSH
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

#GFZ Bush2
FREESLOT
MT_Oldbush2
S_OBS2
SPR_OBS2

FRAME S_OBS2
SPRITENUMBER = SPR_OBS2
SPRITEFRAME = A
DURATION = -1
NEXT = S_OBS2
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_Oldbush2
#$Sprite OBS2A0
MAPTHINGNUM = 818
SPAWNSTATE = S_OBS2
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY