#Aquatic Ruin Zone
#Author: BeviLHP
#Music Credits (From vgmusic):
#ARZ1: Teck
#ARZ2: Jace
Level PA
LevelName = Aquatic Ruin
Music = ARZ1
Lua.MidBossMusic = ARZM
Lua.Music2 = ARZ2
TypeOfLevel = Chaos
SelectHeading = Chaos
NextLevel = PB
SkyNum = 19921
Lua.DarkSky1 = 12
Lua.DarkSky2 = 18
Lua.DarkSky3 = 12
Lua.DarkSky4 = 20
Lua.DarkWeather = 3
Lua.NoDarkSky = 1
Lua.NoDarkSkyBox = 1
Lua.PostBossWaveLinedef = 1000
Lua.ChaosFlower = water
Lua.ChaosBiomeSet = deepsea
Lua.ChaosWaveSize = 2
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.MinimapWidth = 242
Lua.MinimapHeight = 146 

#Station Square
#Author: BeviLHP
#Textures ripped by: Telespentry
#Music Credits:
#Tee Lopes, Jun Senoue / Crush 40
Level PB
LevelName = Station Square
NoZone = true
Music = SQZ1
Lua.Music2 = SQZ2
Lua.MidBossMusic = SQZM
Lua.BossMusic = SQZB
TypeOfLevel = Chaos
SelectHeading = Chaos
NextLevel = PC
SkyNum = 19922
Lua.NoDarkSky = 1
Lua.NoDarkSkyBox = 1
Lua.PostBossWaveLinedef = 1000
Lua.FinalWaveLinedef = 2000
Lua.DarkSky1 = 19923
Lua.DarkSky2 = 19924
Lua.DarkSky3 = 19925
Lua.DarkSky4 = 19926
Lua.ChaosFlower = amusement
Lua.ChaosBiomeSet = jadecoast
Lua.ChaosWaveSize = 4
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.MinimapWidth = 178 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 187 #reduce these by 2 pixels each if your outer lines are overextended by 1px

#Bob Omb Battlefield
#Author: BeviLHP
#Textures ripped by: alecpike
#Skybox ripped by: Booscaster
#Slider Mashup by: SuperStamps (YouTube)
#Midi Credits:
#BBZ1: Evan Pattison
#BBZ2: Unknown
#Slider: Paper_Luigi
#BBZB: Sam Wolff
Level PC
LevelName = BobOmb Battlefield
NoZone = true
Music = BBZ1
Lua.Music2 = BBZ2
Lua.MidBossMusic = BBZM
Lua.BossMusic = BBZB
TypeOfLevel = Chaos
SelectHeading = Chaos
NextLevel = PE
SkyNum = 19927
Lua.NoDarkSky = 1
Lua.NoDarkSkyBox = 1
Lua.FinalWaveLinedef = 1000
Lua.DarkSky1 = 19929
Lua.DarkSky2 = 19930
Lua.DarkSky3 = 19931
Lua.DarkSky4 = 19932
Lua.ChaosFlower = neutral
Lua.ChaosBiomeSet = standard
Lua.ChaosWaveSize = 4
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.MinimapWidth = 181 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 181 #reduce these by 2 pixels each if your outer lines are overextended by 1px

#Sand Castle Zone
#Author: BeviLHP
Level PD
LevelName = Sand Castle
NoZone = false
Music = MP_WTR
Lua.Music2 = BHZ
Lua.MidBossMusic = VSALT
Lua.BossMusic = SPEC4
TypeOfLevel = Chaos
SelectHeading = Chaos
NextLevel = PE
SkyNum = 15
Lua.NoDarkSky = 1
Lua.NoDarkSkyBox = 1
Lua.ChaosFlower = sand
Lua.ChaosBiomeSet = sunkenplant
Lua.ChaosWaveSize = 4
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.MinimapWidth = 198 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 171 #reduce these by 2 pixels each if your outer lines are overextended by 1px

#Snowy Slopes Zone
#Author: BeviLHP
#Music Credits:
#SEGA / Sonic Team
Level PE
LevelName = Snowy Slopes
NoZone = false
Music = SSZ
Lua.Music2 = SSZ2
Lua.MidBossMusic = SSZM
Lua.BossMusic = SSZB
TypeOfLevel = Chaos
SelectHeading = Chaos
NextLevel = PF
SkyNum = 30
Lua.NoDarkSky = 1
Lua.NoDarkSkyBox = 1
Lua.PostBossWaveLinedef = 1000
Lua.ChaosFlower = snow
Lua.ChaosBiomeSet = frozenhillside
Lua.ChaosWaveSize = 5
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.ChaostimeBonus = 20
Lua.MinimapWidth = 161 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 301 #reduce these by 2 pixels each if your outer lines are overextended by 1px

#Hidden Lake Zone
#Author: BeviLHP
#Music Credits:
#CobaltBW & the SRB2 Message Board (<3)
Level PF
LevelName = Hidden Lake
NoZone = false
Music = HLZ1
Lua.Music2 = HLZ2
Lua.MidBossMusic = HLZM
TypeOfLevel = Chaos
SelectHeading = Chaos
NextLevel = PG
SkyNum = 33
Lua.NoDarkSky = 1
Lua.NoDarkSkyBox = 1
Lua.PostBossWaveLinedef = 1000
Lua.ChaosFlower = medieval
Lua.ChaosBiomeSet = standard
Lua.ChaosWaveSize = 2
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.ChaostimeBonus = 20
Lua.MinimapWidth = 149 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 190 #reduce these by 2 pixels each if your outer lines are overextended by 1px

#Floral Field Zone - Chaos Mode
#Author: Sonic Team Jr.
#Reworked for Chaos Mode by BeviLHP
Level PG
LevelName = Floral Field
NoZone = false
Music = SPEC1
Lua.Music2 = SPEC3
Lua.MidBossMusic = SPEC2
Lua.BossMusic = SPEC4
TypeOfLevel = Chaos
SelectHeading = Chaos
NextLevel = PH
SkyNum = 1
Lua.NoDarkSky = 1
Lua.NoDarkSkyBox = 1
Lua.PostBossWaveLinedef = 1000
Lua.ChaosFlower = grass
Lua.ChaosBiomeSet = greenflower
Lua.ChaosWaveSize = 2
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.ChaostimeBonus = 15
Lua.MinimapWidth = 170 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 116 #reduce these by 2 pixels each if your outer lines are overextended by 1px

#Block Fort Zone
#Author: BeviLHP
#Textures ripped by: ComJay (Models-Resource)
#MIDI Credits (from vgmusic)--
#Mario Raceway & Rainbow Road: King Meteor
#Koopa Beach: TRR25
#Choco Mountain: Daniel Witt
Level PH
LevelName = Block Fort
NoZone = false
Music = BFZ1
Lua.Music2 = BFZ2
Lua.MidBossMusic = BFZM
Lua.BossMusic = BFZB
TypeOfLevel = Chaos
SelectHeading = Chaos
NextLevel = PI
SkyNum = 19949
Lua.NoDarkSky = 1
Lua.NoDarkSkyBox = 1
Lua.PostBossWaveLinedef = 1000
Lua.FinalWaveLinedef = 1002
Lua.ChaosFlower = amusement
Lua.ChaosBiomeSet = standard
Lua.ChaosWaveSize = 5
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.ChaostimeBonus = 12
Lua.MinimapWidth = 163 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 163 #reduce these by 2 pixels each if your outer lines are overextended by 1px

#Ghastly Hollow
#Original Level Design: DrTapeworm, Sonic Team Jr.
#Author: BeviLHP
#Act 2 OGG: Jun Senoue
#Act 2 Midi: Chang (VGMusic)
Level PI
LevelName = Ghastly Hollow
NoZone = false
Music = HAUNTD
Lua.Music2 = GHZ2
Lua.MidBossMusic = HLZM
TypeOfLevel = Chaos
SelectHeading = Chaos
NextLevel = PJ
SkyNum = 172
Lua.NoDarkSky = 1
Lua.NoDarkSkyBox = 1
Lua.FinalWaveLinedef = 1000
Lua.ChaosFlower = spooky
Lua.ChaosBiomeSet = hauntedheights
Lua.ChaosWaveSize = 3
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.ChaostimeBonus = 25
Lua.MinimapWidth = 209 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 137 #reduce these by 2 pixels each if your outer lines are overextended by 1px

#Ricco Harbor
#Author: BeviLHP
#RHZ1: Nintendo
#RHZ2: Yoann Turpin (megalorganiste on YT)
Level PJ
LevelName = Ricco Harbor
NoZone = true
Music = RHZ1
Lua.Music2 = RHZ2
Lua.MidBossMusic = HLZM
TypeOfLevel = Chaos
SelectHeading = Chaos
NextLevel = C0
SkyNum = 100
Lua.NoDarkSky = 1
Lua.NoDarkSkyBox = 1
Lua.PostBossWaveLinedef = 1000
Lua.ChaosFlower = neutral
Lua.ChaosBiomeSet = jadecoast
Lua.ChaosWaveSize = 3
Lua.ChaosMaxWaves = 8
Lua.ChaosBossRate = 4
Lua.ChaostimeBonus = 25
Lua.MinimapWidth = 102 #reduce these by 2 pixels each if your outer lines are overextended by 1px
Lua.MinimapHeight = 169 #reduce these by 2 pixels each if your outer lines are overextended by 1px