Mr Beagle
Member
The first time I played SRB2, it was at version 2.1, but I only played the official content.
With version 2.2, I am not only playing user content, but also messing around with making my own as well. It will more or less be just levels in Zone Builder, but I am now doing more than just using what came with the game.
The first go-around with Zone Builder was seeing about making what would amount to an amalgam between Aerial Garden and Greenflower, complete with custom textures. However, it quickly became too ambitious for a first level and realized I need to do something smaller and more fitting as a first project. This is one shot.
https://mb.srb2.org/attachment.php?attachmentid=25399&stc=1&d=1578775543
One thing to note is that I also got into the game's Lua scripting as well (hence the Yellow Crawlas). I figured that at the rate everyone was using the blue ones, I needed something to differentiate my content. These go at a speed between the blue ones and the red ones.
The other thing I'm using Lua for at the moment is custom scenery objects, the following tree is not the prettiest, but it gets the job done.
https://mb.srb2.org/attachment.php?attachmentid=25400&stc=1&d=1578775566
I tried using SOC files for custom objects as well, but for some reason I found Lua easier to use. Maybe it's that I know how code syntax works and SOC does not have any (which thereby makes issues and missing attributes easier to spot). It has been a bit of a learning curve, but I've been wanting to make Sonic levels since I was a little boy over 20 years ago. I have made other things like homemade games and 3D artwork, but this is not something I have done for real yet.
Now of course, the level isn't even close to being ready for the releases forum, but I figured this thread will be fine based on what other people are posting.
With version 2.2, I am not only playing user content, but also messing around with making my own as well. It will more or less be just levels in Zone Builder, but I am now doing more than just using what came with the game.
The first go-around with Zone Builder was seeing about making what would amount to an amalgam between Aerial Garden and Greenflower, complete with custom textures. However, it quickly became too ambitious for a first level and realized I need to do something smaller and more fitting as a first project. This is one shot.
https://mb.srb2.org/attachment.php?attachmentid=25399&stc=1&d=1578775543
One thing to note is that I also got into the game's Lua scripting as well (hence the Yellow Crawlas). I figured that at the rate everyone was using the blue ones, I needed something to differentiate my content. These go at a speed between the blue ones and the red ones.
The other thing I'm using Lua for at the moment is custom scenery objects, the following tree is not the prettiest, but it gets the job done.
https://mb.srb2.org/attachment.php?attachmentid=25400&stc=1&d=1578775566
I tried using SOC files for custom objects as well, but for some reason I found Lua easier to use. Maybe it's that I know how code syntax works and SOC does not have any (which thereby makes issues and missing attributes easier to spot). It has been a bit of a learning curve, but I've been wanting to make Sonic levels since I was a little boy over 20 years ago. I have made other things like homemade games and 3D artwork, but this is not something I have done for real yet.
Now of course, the level isn't even close to being ready for the releases forum, but I figured this thread will be fine based on what other people are posting.
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