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Latius' Countdown Mode (V1.10.0) Details »»
Latius' Countdown Mode (V1.10.0)
Version: 1.10.0, by Latius (Hybrid Kart Mapper/Porter) Latius is offline
Developer Last Online: Apr 2019

Category: Version: SRB2 Kart Rating: (2 votes - 2.80 average)
Released: 12-23-2018 Last Update: 12-27-2018 Installs: 1
Scripts Re-Useable Content

Latius Countdown Mode
Note: This version of Countdown currently had attacks disabled, and laps and drifting enabled by default. A future update will add attacks back in once the hooks are fixed, and put the base settings back to just being attacks enabled by default.

Inspired by the Countdown mode made by Mr. Bean 35000VR, this mode has players race against the clock to complete as many laps as possible before time runs out.

Current version: Kart V1.10.0


Commands:
  • CountWelcome - Gives a welcome command.
  • CountHelp - Gives a list of commands and netvars which can be changed.
  • CountSettings - Shows the current settings, and the time bonuses for each enabled setting.

Version Details:
Spoiler:

V1.10.0
  • Patched the 'glitch' of drift time being gained during death, but keeping it possible to use it to gain a bit of bonus time.
  • PK3 Support

V1.9.2
A few changes which I forgot about, but which include a new time gain mode.

V1.8
  • Changed the version numbering
  • Added a new way to gain time at the start from the Start Boost.

V1.0.1-G
  • Addition of new SFXs for bonus time and for when time is about to run out, replacing the Ruby SFX

V1.0.1-F.3
  • More patching for the HUD and the like

V1.0.1-F.2
  • Bonus time now shows in 3/4 player splitscreen games
  • Streamlined some of the code
  • Fixed a bug which prevented the "OUT" showing on the lap counter

V1.0.1-F.1
  • Fixed missing text in Splitscreen Mode
  • Added in bonus time text for 2-player split-screen mode

V1.0.1-F
  • Now works in Splitscreen Mode!

V1.0.1-E
  • Updated to work with the Team addon planned for release
  • Coloured HUD timer and lap counter based on skin colour! Off by default.

V1.0.1-D
  • Fixed bugs missed in 1.0.1-C

V1.0.1-C
  • Added in spectator detection and ignoring

V1.0.1-B
  • Few minor fixes
  • Addition of Team Mode stuff for compability with a (future) Freeplay Mod

V1.0.1-A
  • First full release

Download Now

File Type: zip kl_LatiCountdown-v1.8.zip (87.5 KB, 59 views)
File Type: zip kl_LatiCountdown-v1.9.2.zip (87.7 KB, 56 views)
File Type: pk3 kl_LatiCountdown-v1.10.0.pk3 (102.8 KB, 108 views)

Screenshots

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Name:	LatiCountdownSolo.png
Views:	1134
Size:	273.4 KB
ID:	14840  

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 12-27-2018   #2
Latius
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Okay, the new 1.0.1-f update now includes Splitscreen compatibility, for 2, 3 or even 4 players!

(Just patched, fixing a mistake in 3 or 4 player Splitscreen games, while also adding in 2-player bonus time notifications)
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Last edited by Latius; 12-27-2018 at 03:28 PM.
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Old 12-27-2018   #3
D00D64
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While it seems there's still work to be done, I think this mod has done enough to justify being put into releases by now. Again, still haven't been able to test full netgames with it, but I think there's enough functionality here to prove it isn't... broken or something, at least. I'll let it into releases for further testing and feedback by the public. Welcome to releases!
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Old 12-28-2018   #4
Latius
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Incoming patch for the HUD:
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Old 12-29-2018   #5
Latius
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VErsion 1.0.1-G is now out, with some additions of some SFX for bonus time and when time is nearly over.

UPDATE: Version 1.8 is now out.
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Last edited by Latius; 12-29-2018 at 06:58 PM.
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Old 01-14-2019   #6
Latius
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I forgot to mention it, but I have made some additions to Countdown Mode, including boostpad bonus time as an option.
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Old 01-23-2019   #7
FoulFowl
Default Time bug

Thank you for this wonderful game mode. My friend and I have been having a lot of fun with it.
Through our fanatical drifting, we discovered a bug. If you have just released a drift boost and you drive off the track, time is added to your remaining time as you die and respawn. The amount of time that is added seems to depend on the colour of the drift boost that was released just before driving off the track.

This happens online as well as offline, and it happens in Kart v1.0.1 as well as v1.0.2
I have attached a gif that demonstrates the bug.
Attached Thumbnails
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Name:	CountdownTimeBug.gif
Views:	59
Size:	2.18 MB
ID:	15653  

Last edited by FoulFowl; 01-23-2019 at 01:15 PM.
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Old 01-23-2019   #8
Latius
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Quote:
Originally Posted by FoulFowl View Post
Thank you for this wonderful game mode. My friend and I have been having a lot of fun with it.
Through our fanatical drifting, we discovered a bug. If you have just released a drift boost and you drive off the track, time is added to your remaining time as you die and respawn. The amount of time that is added seems to depend on the colour of the drift boost that was released just before driving off the track.

This happens online as well as offline, and it happens in Kart v1.0.1 as well as v1.0.2
I have attached a gif that demonstrates the bug.
I already know about that bug. But I see that as more of a secret feature - partly as depending on what drift you had, the bonus may just be enough to get you back to where you were before that bonus time had been used. Although I will admit, it might be wise for me to try and edit that bug so that you don't get so much bonus from it.

EDIT: 1.10.0 is out, which patches this glitch and finally moves to PK3
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Last edited by Latius; 01-23-2019 at 03:06 PM.
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Old 01-23-2019   #9
FoulFowl
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Thanks for the fast action!
I think that a bonus of just a few seconds might be alright, but as it was, you could get over a minute of extra time from driving off with a rainbow drift bonus, which got really excessive and exploitable. (We both ended up finishing all 42 laps op Ghost Valley thanks to it.)
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