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Zelda-Style Ocarina (ocarina.wad) Details »»
Zelda-Style Ocarina (ocarina.wad)
Version: 2.3, by FuriousFox (AKA FuriousFox) FuriousFox is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (4 votes - 4.60 average)
Released: 04-16-2016 Last Update: 04-20-2016 Installs: 4
Scripts Re-Useable Content Sprites/Graphics

This is the ocarina from Legend of Zelda: Ocarina of Time and Majora's Mask. Press Custom Action 1 to bring up the Ocarina, then use the 1-5 keys to play notes (if you changed your weapon switch keys, these may be different)

The script recognizes several songs from both games and causes similar effects in SRB2. Type SONGLIST in the console for a list of songs and how to play them.

Song of Storms - 1 2 5 1 2 5
Causes a thunderstorm to start.

Sun's Song - 3 2 5 3 2 5
Changes night into day, and day into night. Doesn't work on maps where day/night can't be determined.

Elegy of Emptiness - 3 4 3 2 3 5 4
Create a statue of your character.

Song of Double Time - 3 3 1 1 2 2
Gives you Super Sneakers.

Song of Soaring - 2 4 5 2 4 5
Teleport to a random activated starpost.

Song of Time - 3 1 2 3 1 2
Restarts the current level.

Minuet of Forest - 1 5 4 3 4 3
Warp to Greenflower Zone.

Serenade of Water - 1 2 3 3 4
Warp to Deep Sea Zone.

Bolero of Fire - 2 1 2 1 3 2 3 2
Warp to Red Volcano Zone.

Requiem of Spirit - 1 2 1 3 2 1
Warp to Arid Canyon Zone.

Nocturne of Shadow - 4 3 3 1 4 3 2
Warp to Egg Rock Zone.

Zelda's Lullaby - 4 5 3 4 5 3
Context sensitive. Plays a jingle if successful.

Oath to Order - 3 2 1 2 3 5
If you have 7 emeralds, turns you super.

---

Version 1
Initial Release

Version 2
Added Oath to Order - Turns you into Super Sonic (if you meet the requirements)
Added new areas to use Zelda's Lullaby in GFZ2, THZ2, and DSZ1
Added markers to show where Zelda's Lullaby can be used
Added full ocarina songs being played when the song is successfully played on the ocarina
Added PLAYSONG console variable to change how the full song plays
Camera now shows character from the front while playing ocarina
All object thinkers (except for the player) are now stopped while playing the ocarina (Single-player only)

Version 2.1
Fixed camera falling through the floor in multiplayer (Oops)
Fixed Oath of Order not working for all characters
Oath of Order now works while having a shield
Oath of Order no longer requires 50 rings. All you need is 7 emeralds.
Oath of Order now gives 50 rings if you have less than 50 rings

Version 2.2
Fixed compatibility with 2.1.15

Version 2.3
Fixed an error where other wads that called functions on player standing frames were interfering with the Elegy of Emptiness statue.

Download Now

File Type: zip ocarina-v2.3.zip (11.74 MB, 696 views)

Screenshots

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Comments
Old 04-16-2016   #2
Wolfy
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Alright, everything here checks out. Welcome to releases!
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Old 04-16-2016   #3
FuriousFox
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Quick update for anyone who already downloaded, I just noticed a bug where the script would error if you finish a level after playing Elegy of Emptiness. This error has been fixed and a new WAD has been uploaded.
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Old 04-16-2016   #4
MK.exe
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Awesome! Looking forward to testing this. Top notch work!
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Old 04-17-2016   #5
Eyeshield
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because I like to mess around

Spoiler: a little bonus
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Old 04-18-2016   #6
TailsFan99
Default New sprites for Elegy of Emptyness?

In Majora's Mask, when you played the Elegy of Emptyness as Link, you get Ben Drowned. Could you by any chance incorporate new sprites like Sonic.exe and Tails Doll as heartless soldiers?
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Old 04-18-2016   #7
Wolfy
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I think it'd be pretty cool if the Ocarina stopped mobj thinkers while active, actually. It would help avoid that game over issue, at least.
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Old 04-18-2016   #8
Blaze The Cat
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It would also be neat if the camera rotated around the character to face it with an ocarina sprite at the character's mouth, as well.
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Old 04-18-2016   #9
Speedwagon
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Oh man. I've been hoping someone would do this kind of lua soon. Really great work FuriousFox! :)

also...
Spoiler:
Quote:
Originally Posted by Timothy O'Rourke View Post
In Majora's Mask, when you played the Elegy of Emptyness as Link, you get Ben Drowned. Could you by any chance incorporate new sprites like Sonic.exe and Tails Doll as heartless soldiers?
Quote:
new sprites like Sonic.exe and Tails Doll as heartless soldiers
Quote:
Sonic.exe and Tails Doll

wew. oh boy.
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Old 04-18-2016   #10
MotorRoach
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Spoiler:
Why do people think that "Ben Drowned" is scary to begin with? And even if he was, it still doesn't justifies ruining this wad with god awful creepypasta designs.


Still, I have to confess my love for this piece. I never knew how much I needed something like this in the game until now.

Last edited by MotorRoach; 04-18-2016 at 11:27 PM.
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Old 04-19-2016   #11
Flare957
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This is just a little nitpick of mine, but could you possibly have the notes play longer instead of a 1 sec beep? It seems to be very sudden, having it just last for one second, then instantly stop. It should sound smooth in the way the notes are played.

Otherwise, well done! Loved it.
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Old 04-19-2016   #12
FuriousFox
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Quote:
Originally Posted by Timothy O'Rourke View Post
In Majora's Mask, when you played the Elegy of Emptyness as Link, you get Ben Drowned. Could you by any chance incorporate new sprites like Sonic.exe and Tails Doll as heartless soldiers?
Ehh, I don't know...

Quote:
Originally Posted by Wolfy View Post
I think it'd be pretty cool if the Ocarina stopped mobj thinkers while active, actually. It would help avoid that game over issue, at least.
Done, but only for single player.

Quote:
Originally Posted by Blaze The Cat View Post
It would also be neat if the camera rotated around the character to face it with an ocarina sprite at the character's mouth, as well.
Not sure if I can do an Ocarina at the sprite's mouth, since different characters have different mouth locations, but how does this look?


Quote:
Originally Posted by Flare957 View Post
This is just a little nitpick of mine, but could you possibly have the notes play longer instead of a 1 sec beep? It seems to be very sudden, having it just last for one second, then instantly stop. It should sound smooth in the way the notes are played.

Otherwise, well done! Loved it.
The sounds I used for the ocarina were labelled as loopable, however they sounded terrible when I actually tried to use them that way. I'd like to make it so the sound continues as long as you hold down the key, but I need to find some better sounds first.

---

I'm working on an update for this, hopefully I should have something tonight or tomorrow.
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Old 04-19-2016   #13
Blaze The Cat
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That looks fine. I could be a nitpick and tell you to view at a 45 degree angle for Cinematic effect, but this is fine as it is.
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Old 04-19-2016   #14
ManimiFire
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Very very good, keep working like this!
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Old 04-20-2016   #15
FuriousFox
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UPDATE!

Added Oath to Order - Turns you into Super Sonic (if you meet the requirements)
Added new areas to use Zelda's Lullaby in GFZ2, THZ2, and DSZ1
Added markers to show where Zelda's Lullaby can be used
Added full ocarina songs being played when the song is successfully played on the ocarina
Added PLAYSONG console variable to change how the full song plays
Camera now shows character from the front while playing ocarina
All object thinkers (except for the player) are now stopped while playing the ocarina (Single-player only)
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Old 04-20-2016   #16
-CG7244-
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FuriousFox where's the download?
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Old 04-20-2016   #17
FuriousFox
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It's in the first post. Ocarina-v2.zip
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Old 04-20-2016   #18
Flare957
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About the 'Oath to Order' tune, it seems pointless to use it since Sonic can transform by tokking in the air.

I tried using it in a few situations such as;
  • Sonic with Shield
  • Tails
  • Knuckles

When Sonic has a shield, using the song has no effect, thus rendering the song useless.

When used with Tails and Knuckles, I got an error
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If Sonic can't use the song with a shield equiped and Tails & Knuckles are unable to make use of the song, what's the point.

It still works like intended with Sonic without a shield.
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Old 04-20-2016   #19
FuriousFox
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Another update:

Fixed camera falling through the floor in multiplayer (Oops)
Fixed Oath of Order not working for all characters
Oath of Order now works while having a shield
Oath of Order no longer requires 50 rings. All you need is 7 emeralds.
Oath of Order now gives 50 rings if you have less than 50 rings
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Old 04-20-2016   #20
742mph
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Why have you started changing the name of the WAD file every version? This means that, whenever players want to load it up, we have to either dig through the SRB2 directory looking for the file or have the current version memorized at all times, and if we don't want the directory getting cluttered with outdated versions, we'll have to go digging at least once per update anyway.
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