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[SLOPES] Genocide City Details »»
[SLOPES] Genocide City
Version: v3, by RomioTheBadass (Right there, Criminal Scum!) RomioTheBadass is offline
Developer Last Online: May 2017

Category: Version: SRB2 Rating: (5 votes - 2.80 average)
Released: 01-29-2016 Last Update: Never Installs: 0
Single Player Levels Multiplayer Levels

I Just finished a Single-player/Co-op Level i was working on, inspired by Sonic 2 Scrapped level "Genocide City" .

v1 : http://doom.dogsoft.net/download.php...cideCityv1.zip
v2 : http://doom.dogsoft.net/download.php...cideCityv2.zip

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File Type: zip sc_GenocideCity_v4.zip (3.08 MB, 777 views)

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Old 01-29-2016   #2
Monster Iestyn
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Just one or two things to point out here, for the author and perhaps for anyone playing the level:

* The level uses the MAP02 slot, so you're not going to able to play this level on a new game or anything. Not technically a problem with the submission as far as guidelines as concerned, but just something that needs mentioning anyway.

* The crumbling platforms mid-way through the level use flats with "transparent" pixels (read: cyan pixels that turn invisible under special conditions), but the pixels still display. To fix this, the FOFs should be one of the translucent types with "#255" written in the front upper texture of their control linedefs. (If there aren't any translucent crumbling types, make one with the custom FOF linedef instead; I can't remember offhand if there are such pre-set FOF types about or not).

That said, neither of these things prevents this from being releasable. So, welcome to releases!
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Old 01-29-2016   #3
RomioTheBadass
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Oh, those looked transparent in OpenGL Mode, damn i should have tested it in software mode too .. i'll fix it , Thanks for the review.
EDIT : Appearantly a Transparent 3D Floor can't be Crumbling at same time because this linedef action is unavailable , So i had to replace it by something else :/ .
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Old 01-29-2016   #4
Zwip-Zwap Zapony
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Quote:
Originally Posted by RomioTheBadass View Post
EDIT : Appearantly a Transparent 3D Floor can't be Crumbling at same time because this linedef action is unavailable ,
What do you mean? Linedef type 259 works perfectly fine for me.
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Old 01-29-2016   #5
RomioTheBadass
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Quote:
Originally Posted by Zwip-Zwap Zapony View Post
What do you mean? Linedef type 259 works perfectly fine for me.
Woops, my bad, looks like i misunderstood the information given by "Monster Iestyn" it works just fine, though there's no need for it right now, since it's not a big deal .
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Old 01-29-2016   #6
XEFAGame
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Very short but it is funny.
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Old 01-29-2016   #7
RomioTheBadass
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Quote:
Originally Posted by XEFAGame View Post
Very short but it is funny.
Yeah, i was thinking about extending the underground sewer part to end near a subway section, i might add that later with some more obstacles and Challenges ;) .
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Old 01-29-2016   #8
XEFAGame
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Very good idea, congratulations!
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Old 01-30-2016   #9
RomioTheBadass
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Level updated :
* Updated the Sewer section .
* Added new City and subway sections .
* Few other changes .
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Old 01-30-2016   #10
XEFAGame
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So enjoyable, I love it.
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Old 01-31-2016   #11
RomioTheBadass
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Sloooopes, can't wait for 2.2 to come out .
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Old 02-05-2016   #12
ToniczeHedgefox
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The level is very fast paced and I like that. But some parts do not look like a city.

Also, is this an error?

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Old 05-22-2016   #13
RomioTheBadass
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Quick update (Finally had time to ..) :
* Fixed wierd Textures
* Added some obligatory slopes (yes, sort of related to the gameplay)
* HOMs fixed
* Quick changes to Level design .
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Old 05-28-2016   #14
ZeroDaniel
 
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i download it because i want test slopes :c
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Old 05-28-2016   #15
RomioTheBadass
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There's not too many slopes, except for Sewer section, Inside the Building, Near Helicopter landing pad, and Near the Exit, I Didn't want to put too many slopes because i didn't want the level to become a Slope-zilla Arena, But you should still be able to test slopes with it .
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Old 06-04-2016   #16
FSX
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There is one place near the middle (I think it's right where the spikeball enemies are) where a very near wall is set to display the sky, which causes sections of the level that are right around the corner to be hidden by the sky for a bit. This just looks bizarre.
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Old 06-04-2016   #17
RomioTheBadass
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If you mean the Subway then that's intended, to show players that this directions leads to Subway exit , once players touches it, It teleports him back to the stairs outside .
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Old 06-04-2016   #18
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I was mistaken about where it happens: it's in the skyscraper section near the beginning of the level. I have a GIF of the most dramatic instance attached, though I was able to find a couple others. I'm not sure what effect it was supposed to provide, but it just looks odd to me.

For reference, watch the right side of the level: a number of towers appear to be hidden behind the sky.
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Old 06-04-2016   #19
RomioTheBadass
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That was the only way to prevent Tails and knuckles from bypassing the obstacles, Setting invisible (Impassable) lines would make it look Wierder, So i had to make it this way .
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Old 06-05-2016   #20
Sapheros
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Quote:
Originally Posted by FSX View Post
I was mistaken about where it happens: it's in the skyscraper section near the beginning of the level. I have a GIF of the most dramatic instance attached, though I was able to find a couple others. I'm not sure what effect it was supposed to provide, but it just looks odd to me.

For reference, watch the right side of the level: a number of towers appear to be hidden behind the sky.
Many basic/professional levels have this problem, it's just a wall, kinda like the thok barrier, it's made so people can't pass it, and since Romio didn't want Tails and Knux to destroy the design of his stage, he used the impassable linedef effect to block off cheaters.
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