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pancake.lua Details »»
Version: 4, by JTE JTE is offline
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 05-22-2015 Last Update: 09-02-2016 Installs: 2
Scripts Re-Useable Content Code Changes

When you load pancake.lua, every map will halve in vertical height. It's Knuckles' dream come true!

There are some negative side effects of maps being treated so harshly by this script, so RVZ, CEZ3, and ERCZ are currently incompletable with this script loaded, and many map specials behave inappropriately. Edits were put in place to make springs, DSZ3, and ERZ3 function correctly again with the adjusted map heights.

Now updated to work with SRB2 2.1.15 without issue.

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File Type: lua pancake.lua (1.8 KB, 321 views)

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Old 06-04-2015   #2

Flying grass? how logic.
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Old 06-04-2015   #3
It's spreading
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Originally Posted by golteam View Post
Flying grass? how logic.
If you want middletextures to be adjusted too (eg. to avoid floating GFZ grass), you'll need a custom exe which cherry-picks this specific commit off of the public GitLab. My current build of that branch has been attached.
Just sayin'.
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Old 09-02-2016   #4
Steel Titanium
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I'm sad this don't work with 2.1.15. It would be interesting to see how the script handles maps with slopes.
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Old 09-02-2016   #5
Monster Iestyn
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Only reason it doesn't work is line #2:

for i=0,#mobjinfo
This should have "#mobjinfo-1" at the end, since mobjinfo[#mobjinfo] is not actually valid. This is why you guys will get that error about index 673 being out of range if you load this script (#mobjinfo's value is 673).

In other words it's the script's fault for doing something technically wrong, not the game's for correctly pointing out it's wrong. =P
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Last edited by Monster Iestyn; 09-02-2016 at 09:07 PM.
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Old 09-02-2016   #6
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Fixed. Thanks.
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Old 09-03-2016   #7
Meow Motherfuckers.
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Wow, even the egg capsule being so cute with this lua XD

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Old 09-03-2016   #8
Zwip-Zwap Zapony
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This would be amazingly fun if it could use a console variable to set the height multiplication (which should of course only be modified outside levels). Is this a possibility (even if you won't do this to the script yourself), or is there just too much stuff in the script relying on specifically halving the height of everything for it to be somewhat easy enough to add in? Regardless, it's still pretty amazingly fun.

Edit: Unfortunately, pancake maps become... un-pancake-y if you die and respawn in single-player.

Last edited by Zwip-Zwap Zapony; 09-03-2016 at 10:10 AM.
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Old 09-03-2016   #9
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This amazingly breaks most stages as it isn't compatible with FoFs and gimmicks. Especially endgame, CEZ3, RVZ and ERZ are quite unplayable (ERZ at least as Sonic). I approve.

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Old 09-03-2016   #10
a.k.a. HyperFlare957
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I have discovered that because of the height being halved, levels that use map based sectors or whatever break, thus they are unable to send the character to the correct stage upon being triggered.

A perfect example is SRB2 the Past.
Most, if not all, doors in the HUB will send you to the incorrect stage.

However, it's up to you to fix it or not.
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