SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Lua

Reply
 
Thread Tools
pancake.lua Details »»
pancake.lua
Version: 4, by JTE JTE is offline
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 05-22-2015 Last Update: 09-02-2016 Installs: 2
Scripts Re-Useable Content Code Changes


When you load pancake.lua, every map will halve in vertical height. It's Knuckles' dream come true!

There are some negative side effects of maps being treated so harshly by this script, so RVZ, CEZ3, and ERCZ are currently incompletable with this script loaded, and many map specials behave inappropriately. Edits were put in place to make springs, DSZ3, and ERZ3 function correctly again with the adjusted map heights.

Now updated to work with SRB2 2.1.15 without issue.

Download Now

File Type: lua pancake.lua (1.8 KB, 321 views)

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 06-04-2015   #2
golteam
Default


Flying grass? how logic.
golteam is offline   Reply With Quote
Old 06-04-2015   #3
Eyeshield
It's spreading
 
Eyeshield's Avatar
Default

Quote:
Originally Posted by golteam View Post
Flying grass? how logic.
Quote:
If you want middletextures to be adjusted too (eg. to avoid floating GFZ grass), you'll need a custom exe which cherry-picks this specific commit off of the public GitLab. My current build of that branch has been attached.
Just sayin'.
__________________
Quote:
<MotorRoach> Anime has saved me
Eyeshield is offline   Reply With Quote
Old 09-02-2016   #4
Steel Titanium
 
Steel Titanium's Avatar
Default

I'm sad this don't work with 2.1.15. It would be interesting to see how the script handles maps with slopes.
Steel Titanium is offline   Reply With Quote
Old 09-02-2016   #5
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

Only reason it doesn't work is line #2:

Code:
for i=0,#mobjinfo
This should have "#mobjinfo-1" at the end, since mobjinfo[#mobjinfo] is not actually valid. This is why you guys will get that error about index 673 being out of range if you load this script (#mobjinfo's value is 673).

In other words it's the script's fault for doing something technically wrong, not the game's for correctly pointing out it's wrong. =P
__________________
My page stuffed full of MIDI goodness!
The Hitchhiker's Guide to the Robo-Hoodiverse
Timeline of Sonic Robo Blast History!

That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin".

Last edited by Monster Iestyn; 09-02-2016 at 09:07 PM.
Monster Iestyn is offline   Reply With Quote
Old 09-02-2016   #6
JTE
 
JTE's Avatar
Default

Fixed. Thanks.
__________________
<Chimera> jte you're scaring me <Chimera> jte stop <Mystic> too much catnip
JTE is offline   Reply With Quote
Old 09-03-2016   #7
ManimiFire
Meow Motherfuckers.
 
ManimiFire's Avatar
Default

Wow, even the egg capsule being so cute with this lua XD

__________________
Check out my youtube channel: https://www.youtube.com/channel/UCd1...hUkNvNA93RPI8g
ManimiFire is offline   Reply With Quote
Old 09-03-2016   #8
Zwip-Zwap Zapony
Please just call me Zappy.
 
Zwip-Zwap Zapony's Avatar
Default

This would be amazingly fun if it could use a console variable to set the height multiplication (which should of course only be modified outside levels). Is this a possibility (even if you won't do this to the script yourself), or is there just too much stuff in the script relying on specifically halving the height of everything for it to be somewhat easy enough to add in? Regardless, it's still pretty amazingly fun.

Edit: Unfortunately, pancake maps become... un-pancake-y if you die and respawn in single-player.

Last edited by Zwip-Zwap Zapony; 09-03-2016 at 10:10 AM.
Zwip-Zwap Zapony is offline   Reply With Quote
Old 09-03-2016   #9
Steelie
red pandas are lit
 
Steelie's Avatar
Default

This amazingly breaks most stages as it isn't compatible with FoFs and gimmicks. Especially endgame, CEZ3, RVZ and ERZ are quite unplayable (ERZ at least as Sonic). I approve.


__________________
<Majro> or maybe they simply walk at sucking

My suckish channel for SRB2 (and cats).
Steelie is offline   Reply With Quote
Old 09-03-2016   #10
Flare957
a.k.a. HyperFlare957
 
Flare957's Avatar
Default

I have discovered that because of the height being halved, levels that use map based sectors or whatever break, thus they are unable to send the character to the correct stage upon being triggered.

A perfect example is SRB2 the Past.
Most, if not all, doors in the HUB will send you to the incorrect stage.

However, it's up to you to fix it or not.
Flare957 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:40 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.