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I͏ ̡H̡aVE͟ tH̀e ŞUP҉E̸RVIR҉U̡S Details »»
I͏ ̡H̡aVE͟ tH̀e ŞUP҉E̸RVIR҉U̡S
Version: 2, by fickleheart (gender collector) fickleheart is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 01-02-2015 Last Update: 01-03-2015 Installs: 0
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A new custom gametype inspired by hot potato games. Made on a whim in twenty minutes. Played in Match mode (despite acting a lot like Tag, lmao). One player gets super and has to pass it onto other players by touching them. Super players can't touch rings, but they get a neat player tracking HUD to help them find targets. Lose all your rings and DIE.

(Power stones still spawning isn't a glitch; see if you can get two super players going at once!)

Thanks HellHawk-X, Sryder13 and others for joining the test netgames! Reuses code from Terminal and Tronrings (it's my code anyway so lmao).

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File Type: lua supervirus.lua (4.5 KB, 525 views)

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Comments
Old 01-02-2015   #2
Sryder13
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Very fun, makes super more interesting than it is in vanilla anyway.
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Old 01-02-2015   #3
CloudyTheFox
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Ebola-Chan. That is all.
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Old 01-02-2015   #4
TehRealSalt
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Now we just need spastic red screen effects and the PS:O music, and we'll have Supervirus 2.1.
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Old 01-03-2015   #5
fickleheart
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Minor tweaking update:
  • Nukes and invincibility can hurt other players now. I liked being able to hurt other players for points while not super so I wanted to fix those not working.
  • Players now lose their shield if the supervirus is passed to them. This should give elemental shields a slightly shorter lifetime and make them a tad less OP.
  • Boosted point gain rate just a tad (50 points now takes 42 seconds to get instead of 50 seconds), to slightly reduce the benefit gotten from hitting other players and the drawback from dying. I like those mechanics, but they tended to be slightly too influential in the extended test I had today.
Might go for fancier changes in the future.
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Last edited by fickleheart; 01-03-2015 at 04:36 AM.
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