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Gravity Shield - 6/8/14 Update Details »»
Gravity Shield - 6/8/14 Update
Version: v1B, by Goldenhog (Wandering Protagonist) Goldenhog is offline
Developer Last Online: Feb 2019

Category: Version: SRB2 Rating: (1 votes - 3.20 average)
Released: 05-09-2014 Last Update: Never Installs: 1
Single Player Levels Scripts Re-Useable Content Sprites/Graphics

The first custom-made shield for SRB2 ever enters the scene, meet the Gravity Shield! Eggmen, hide your Egg Rocks and Death Eggs, since this shield allows the player to change gravity at will! Press the Spin button while jumping to go into reverse gravity or to change it back.

Since the shield does not replace anything, the only way to see it in action is to either use the objectplace console command or to put it in a map yourself. Which is why I included a little map, Casino Orrery Zone Act 1, so that you can use it right then and there. It's MAPVD, and it'll be the first map you visit if you start a Single Player campaign. Don't worry, it'll take you to Greenflower Zone upon completion, and you'll play the campaign normally from there.

6/8/2014 - Update v1C
  • Added HUD indicator so that the player knows when this shield is equipped while in first-person mode. Gotta keep consistency with the other shields.
  • Fixed the shield and the arrows not scaling with the player.
  • Fixed gravity-change shenanigans caused by changing map while wearing the Gravity Shield. Again.
  • Fixed the previous update's description.
9/5/2014 - Update v1B
  • Fixed being able to stack multiple Gravity Shields on top of one another.
  • Fixed gravity-change shenanigans caused by changing map while wearing the Gravity Shield.
  • Added RedEnchilada to the "Supporters / Co-Authors" list. Sorry 'bout that.
Remaining bugs:

Spoiler:

  • In 2D mode, the shield won't switch colour when you switch gravity.
  • The shield will go blue if the player is too close to the camera.

Download Now

File Type: zip gravityshield.zip (25.7 KB, 515 views)

Screenshots

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 05-09-2014   #2
Sryder13
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A nice idea for a custom shield, I'm sure someone will be able to find some good use for it.
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Old 05-09-2014   #3
Phil the hegi
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Actually, I'm sure there was a flight shield somewhere before in 2.0. But yeah, seems cool.

---------- Post added at 08:14 AM ---------- Previous post was at 08:05 AM ----------

Am I the only one who thinks the arrows are going the wrong way?
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Old 05-09-2014   #4
StarmakerJasper
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The arrows point in the direction you'll end up falling in if you flip at that moment, which is very useful if you've forgotten blue means normal and orange means flipped.
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Old 05-09-2014   #5
Puppyfaic
 
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I found a slight bug.

Did you catch it? The player can have multiple gravity shields on at once, which results in a more opaque shield and a greater number of arrows all around you.
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Old 05-09-2014   #6
Yacker
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Found a bug.



In first person, it doesn't tell you what shield you have in the top-right corner.
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Old 05-09-2014   #7
Pinball
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I really enjoyed the shield and thanks for sharing for all of us Goldenhog, but I found a bug: If you finish the level with gravity shield, you continue with it (invisibly) at the next level.
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Old 05-09-2014   #8
fickleheart
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Quote:
Originally Posted by Puppyfaic View Post
The player can have multiple gravity shields on at once, which results in a more opaque shield and a greater number of arrows all around you.

[shield intensifies]

Spoiler:
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Old 05-09-2014   #9
Hexagonal Donut
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Quote:
Originally Posted by Pinball View Post
I really enjoyed the shield and thanks for sharing for all of us Goldenhog, but I found a bug: If you finish the level with gravity shield, you continue with it (invisibly) at the next level.
In extension to this you can stack the effects of the gravity shield with another shield, such as the attraction shield in GFZ1. This includes the additional hit you can take, effectively resulting in a two-layer shield. (The gravity shield goes first.)
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Old 05-09-2014   #10
LightspeedX
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Quote:
Originally Posted by Puppyfaic View Post
The player can have multiple gravity shields on at once, which results in a more opaque shield and a greater number of arrows all around you.


GET THEM OFF OF ME GET THEM OFF O- Oh.
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Old 05-09-2014   #11
Goldenhog
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Quote:
Originally Posted by Yacker View Post
Found a bug.

In first person, it doesn't tell you what shield you have in the top-right corner.
I never use first-person mode so not only did I not notice, but I wasn't aware this was supposed to happen. OK, gotta learn how to Lua the HUD now, so fixing this one might take a bit longer than the others.

Quote:
Originally Posted by Puppyfaic View Post
I found a slight bug.
Did you catch it? The player can have multiple gravity shields on at once, which results in a more opaque shield and a greater number of arrows all around you.
Goddammit, I had this one written down and I totally forgot about it before submitting it.

Quote:
Originally Posted by Pinball View Post
I really enjoyed the shield and thanks for sharing for all of us Goldenhog, but I found a bug: If you finish the level with gravity shield, you continue with it (invisibly) at the next level.
So, gshield_power doesn't reset when a level is completed. Should be easy to fix.

Quote:
Originally Posted by Hexagonal Donut View Post
In extension to this you can stack the effects of the gravity shield with another shield, such as the attraction shield in GFZ1. This includes the additional hit you can take, effectively resulting in a two-layer shield. (The gravity shield goes first.)
Shouldn't be a problem once the previous bug is fixed.

Thanks, everyone! Not only for playing and enjoying my little shield, but also by reporting the bugs. I'll be updating the main post right after posting this to add these bugs to the list.

---------- Post added at 07:51 PM ---------- Previous post was at 06:29 PM ----------

Update v1B released.

The shield stack and the shield-not-resetting-on-map-change bugs, as hilarious as they were, have been fixed. The HUD thing is going to wait until I figure out how to tinker with the HUD with Lua.

Also, it seems I did something wrong 'coz RedEnchilada wasn't showing up in the "Supporters / Co-Authors" list. That's been take care of too.
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Old 05-09-2014   #12
Dimpsuu
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I'm assuming this was already fixed but the hell with it.
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Old 05-09-2014   #13
Agustin1216
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Quote:
Originally Posted by RedEnchilada View Post
Spoiler:
Oppan Gravity-Monitor style-like party! I have to invite Gargoyle right now!
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Old 05-10-2014   #14
LunarDestroyer
 
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One thing that could be cool is that if you got a second gravity shield, you could flip gravity a second time in the air. I could see the usage in a level for that... Say maybe there's a secret near the end of the level which requires 2 gravity flips, and you have to carry a shield all the way from the start of the level to there in order to get it... and that's just one example! Although i'm not sure if that is possible without getting the arrow stacking effect, it would be a cool thing to try and put in if you can.
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Old 05-10-2014   #15
Terra
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Quote:
Originally Posted by Yacker View Post
Found a bug.



In first person, it doesn't tell you what shield you have in the top-right corner.
It's funny how the arrow is pointing to the top-right corner in a post about the icon being in the top-right corner. :P
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Old 05-10-2014   #16
Agustin1216
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Quote:
Originally Posted by Terra View Post
It's funny how the arrow is pointing to the top-right corner in a post about the icon being in the top-right corner. :P
What an irony, isn't? :V?
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Old 05-11-2014   #17
CowboyJoseph64
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Hey, you know that bug you fixed where you could carry the shield over while invisible? yeeeeaaaah, it's not entirely fixed. You see, if you grab the shield, then hit "retry", you will keep the shield, but invisible. And you can keep that invisible shield even after you complete the stage. I'm being fair and telling you this, but I honestly want it to be normal to be able to carry it over, because you can only get it legitimately on the added stage, and it's so fun to use on other stages. But yeah, I'll be fair here and tell you about this bug. Hope this helps.
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Old 05-18-2014   #18
Phantom-blade
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This is a nice idea for a shield. This idea is extremely over my "1000" total!
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Old 05-23-2014   #19
LightspeedX
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The shield doesn't shrink with the player.
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Old 07-01-2014   #20
CowboyJoseph64
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so, if you DO ever fix that bug I was talking about, maybe you could make it so the gravity shield spawns at the beginning of each stage? Then we could legitimately get the gravity shield at all the levels. Just a thought.
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