Unknownlight
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Hello everyone! Today I am announcing the most astounding innovation in Sonic Robo Blast 2 level design to come around in years: the stupendous Sunken Spring Zone.
Featuring:
I don't think my level is quite as bad as I'm implying, but even if it isn't it's not all that better, either. I really have no excuse for posting it, but I spent enough time making it that I kind of didn't want its fate to be "sitting on my hard drive forever with no one but myself having knowledge of its existence".
Interestingly (to me, at least), you can kind of see my progress in learning how to make maps within the level itself—each room roughly coincides with me reading another tutorial article on the SRB2 Wiki and trying to implement whatever I had just learned in said room.
My guesstimate is that, as Sonic, this level should take about 1:00 on a first playthrough, and up to 1:40 if you fall off platforms a lot. The one thing I've actually found rather fun with this level is speedrunning it—it's super short so I don't get fatigued with restarting it over and over again vying for perfection, but it has enough tricky jumps and sharp turns to keep things interesting. All current records are held by Ors, at 0:22.71 for Sonic, 0:25.51 for Tails, and 0:27.22 for Knuckles.
As a final note: the name of the level isn't completely random. The "sunken spring" in question is the grassy platform in the final lava room. It was originally supposed to be an actual "spring" (not the bouncy type)—far larger, with rocks and grasses and a tiny waterfall filling a tiny lake, but (unsurprisingly) the different parts of the spring didn't all rise simultaneously. I kept the name of the level because I still liked the sound of it, even though the "spring" in question was simplified to the point of non-existence.
Anyway, I think that's everything. Uh...have fun?
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Update: Version 1.3 enables emblems and time attack. As doing so requires a new save file to be made just for this level, there are now two versions of the map to download. I'm doing this because I would certainly be annoyed if someone else's tiny, single-act zone added a superfluous extra file to my already messy-as-hell SRB2 folder.
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Featuring:
- As this is the developer's first level ever, you'll be on the cusp of what's hip and happening!
- The level literally starts in a long, empty, GFZ-themed hallway full of Crawlas. Nostalgia!
- Uses Green Hill Zone music! More nostalgia!
(Seriously, I couldn't find any music that fit well.) - Bland, rectangular rooms! After all, Minecraft says the blocky look is in these days!
- Features an exciting gimmick: crumbling platforms! Over bottomless pits!
- Every room features completely different, clashing textures
because I wanted to try out a bunch of themfor maximum visual excitement! - Secrets? Alternate paths? What's that?
- Unparalleled freedom! Be sure sure to use Knuckles to climb the invisible walls scattered throughout the level!
- Includes at least one section where you're stuck on a tiny platform with an active Sharp! Tense!
- Slime trails! Slimy, but fun!
- Blaze through this amazing level designed to make you feel like you're as fast as Sonic himself
due to the level being so damn short.
I don't think my level is quite as bad as I'm implying, but even if it isn't it's not all that better, either. I really have no excuse for posting it, but I spent enough time making it that I kind of didn't want its fate to be "sitting on my hard drive forever with no one but myself having knowledge of its existence".
Interestingly (to me, at least), you can kind of see my progress in learning how to make maps within the level itself—each room roughly coincides with me reading another tutorial article on the SRB2 Wiki and trying to implement whatever I had just learned in said room.
My guesstimate is that, as Sonic, this level should take about 1:00 on a first playthrough, and up to 1:40 if you fall off platforms a lot. The one thing I've actually found rather fun with this level is speedrunning it—it's super short so I don't get fatigued with restarting it over and over again vying for perfection, but it has enough tricky jumps and sharp turns to keep things interesting. All current records are held by Ors, at 0:22.71 for Sonic, 0:25.51 for Tails, and 0:27.22 for Knuckles.
As a final note: the name of the level isn't completely random. The "sunken spring" in question is the grassy platform in the final lava room. It was originally supposed to be an actual "spring" (not the bouncy type)—far larger, with rocks and grasses and a tiny waterfall filling a tiny lake, but (unsurprisingly) the different parts of the spring didn't all rise simultaneously. I kept the name of the level because I still liked the sound of it, even though the "spring" in question was simplified to the point of non-existence.
Anyway, I think that's everything. Uh...have fun?
--
Update: Version 1.3 enables emblems and time attack. As doing so requires a new save file to be made just for this level, there are now two versions of the map to download. I'm doing this because I would certainly be annoyed if someone else's tiny, single-act zone added a superfluous extra file to my already messy-as-hell SRB2 folder.
--
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Screen shot 2013-06-22 at 9.17.09 PM.jpg226.8 KB · Views: 890
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Screen shot 2013-06-22 at 9.17.57 PM.png228.3 KB · Views: 855
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Screen shot 2013-06-22 at 9.18.30 PM.png251.8 KB · Views: 803
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s_sunkenspring-v1.3 (with emblems and time attack).zip77.2 KB · Views: 614
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s_sunkenspring-v1.3 (without emblems and time attack).zip76.9 KB · Views: 574
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