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[SRB2 Riders] Rainbow Road Details »»
[SRB2 Riders] Rainbow Road
Version: 1.3.2, by Fawfulfan (The Tortured Planet guy) Fawfulfan is offline
Developer Last Online: Jul 2017

Version: SRB2Riders Rating: (2 votes - 3.80 average)
Released: 06-24-2011 Last Update: 06-24-2011 Installs: 1
Multiplayer Levels

Yep, the release of the SRB2Riders beta inspired me.

It occurred to me while browsing the Mario Kart stages that there's no Rainbow Road. How can this be? Rainbow Road is in every installment of Mario Kart. There's no escape from its deathpit-y goodness!

Of course, this stage was a rush job. It only took a few hours. But I will more likely than not release a better version before long, hopefully based on the feedback I receive on this one.

To play, just add it into SRB2Riders and start as normal. Make sure your hopping and drifting skills are competent. You're gonna need them.

CHANGELOG:

v1.1: Rails added for tough turns; music changed; second Star Post area updated.
v1.2: Rings removed.
v1.3: Start Points rearranged to work the way real Mario Kart tracks work.
v1.3.1: Whoops. That's not QUITE how the start points are arranged in real Mario Kart tracks. NOW it is.
v1.3.2: Last player start tweak. I promise.

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File Type: zip rk_rainbowroad-v1.3.2.zip (173.3 KB, 633 views)

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Comments
Old 06-24-2011   #2
Chaos Zero 64
 
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>tunes 81

I like it. But I'm guessing that you'll need to add rails in. Mostly where you fall from up high and need to make a sudden turn. I'm also not too sure of the missing yellow FOF that acts like a pit.

I was also thinking of making a RainbowRoad-only map additions, similar to ERZ3. It would be only an sfx-replacement map. I already have the Mario Kart Rainbow Road drifting, and the 'hoops' sfx that plays when you pass through them.
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Old 06-24-2011   #3
Fawfulfan
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Quote:
Originally Posted by Chaos Zero 64 View Post
>tunes 81
Quote:
Originally Posted by Chaos Zero 64 View Post
But I'm guessing that you'll need to add rails in.
Done and done.
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Old 06-24-2011   #4
MascaraSnake
aka SpiritCrusher
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Quote:
[15:03] <SpiritCrusher> Rails
[15:03] <SpiritCrusher> >Map is now lame
It was easy enough without. Also, I'm not sure what I'd need hopping skills for in this map.
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Old 06-24-2011   #5
Fawfulfan
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Whoa, conflicted. CZ64 tells me to do something, SpiritCrusher tells me to not do it.

Anyone else got opinions on the rails?
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Old 06-24-2011   #6
MascaraSnake
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Most people on IRC seemed to agree with CZ64 on this, so keep them in.
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Old 06-24-2011   #7
Metal-Rawr
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I have 2 problems with this map.
1. The background is green, a better fitting one would be something rather black, or maybe the background on TP's main menu, with earth bellow.
2. Cyber textures...? :|
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Old 06-24-2011   #8
SRB2PlayerFan
Now known as Super Chris.
 
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The beta of SRB2Riders inspired me to keep making more Mario Kart levels for SRB2 Riders.
I was testing this map with you, but I got sigsegv'd.
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Old 06-24-2011   #9
Yoshi
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Great map Fawfulfan I hope you will create more srb2riders maps.
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Old 06-25-2011   #10
Mr. Awsome
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This is a great level, its almost like the real levels on srb2riders the only problem is this room:


The flashing diso lights hurt my eyes but this level is still awesome though.
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Old 06-30-2011   #11
FireBat257
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I'm guessing this level is really short compared to the original. Try making it big next version..?
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