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Simsmagic Stupid Level Pack (V.1.2 Darkvile Castle 1 Released) Details »»
Simsmagic Stupid Level Pack (V.1.2 Darkvile Castle 1 Released)
Version: 1.2, by Simsmagic (i 2 i) Simsmagic is offline
Developer Last Online: Jun 2019

Version: SRB2 Rating: (1 votes - 3.40 average)
Released: 02-18-2011 Last Update: 02-21-2011 Installs: 1
Multiplayer Levels

Welcome to Simsmagic Stupid Level Pack. Here I fix up some of my old OLDC levels (and maybe release some scraps in the future) and address some of the criticism presented in them.

Current Maps and Change logs
Mushroom Hill Zone Nov/Dec 10 (Circuit)
Spoiler: MHZ Changelog

-Fourth checkpoint added.
-Third checkpoint moved back.

Aqua Palace Zone July/Aug 10 (Circuit)
Spoiler: APZ Changelog

-Air bubbles added throughout.
-Checkpoint added before the set of stairs under water.
-Rock wall added to prevent people from thinking to jump over the rail and into the pit in the same area.
-Stairs leading into and out of the temple are now ramp sectors.

Darkvile Castle Zone Mar/April 09 (SP [No Coop])
Spoiler: DCZ Changelog

-Numerous buttons removed and doors are now automatically opened.
-Various aesthetic changes.
-Path to boss room blocked permanently
-Enemy room at the end is now optional.

Download Now

File Type: rar sr_SimsmagicStupidLevelPackv1.2.rar (127.9 KB, 267 views)

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Comments
Old 02-18-2011   #2
Simsmagic
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Version 1.1 Released
-Name Changed to Simsmagic's Renovation Pack
-Aqua Palace from July/Aug 10 released. Full changelog can be found in the first post.
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Old 02-21-2011   #3
Simsmagic
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Version 1.2 Released
-Darkvile Castle Zone Act 1 from Mar/April 2009 (1.09.4) contest released.
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Old 02-21-2011   #4
nightmare cenz
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Here are my random comments...

First of all, Dont you think you could make another part between the last checkpoint and the finish line in MHZ?, at least something that can make that part longer. (not just a single mushroom)

Second, I think you could add some details to APZ, it doesn't have a bad route but without details it looks empty. Perhaps you can use different textures here and there

Third, DCZ. You really need to use different textures here... at least to avoid something that would look grey no matter where you go.
Im sure, pretty sure, you can make this stage longer and that you can add different paths and/or routes

As I said above, add details.. AT LOT OF THEM, Single player maps usually are detailed.

Although these maps are good, they still have some flaws, flaws that can be fixed with some work and enthusiasm. (Lol xD)

And thats all, Just keep the good work there =P.
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Last edited by nightmare cenz; 02-22-2011 at 08:31 PM.
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