3D models for use with SRB2, SRB2CB and SRB2Kart All made by me with the majority of resources coming from the Model's Resource.
New Models as of November 1st.
Metal Sonic from SADX. I suggest looking at this model, if for nothing else, to see the great way I did the jump. Sonic has another model, its the "Retro Sonic" but with shoe buckles. All Classic characters have also gotton a spin frame update. And last is Toon Link from SSBB. It comes with many differnt textures for many differnt tunics.(Pack2)
New Models as of December 3rd.
Not much this time, Iíve redone classic Tails' animations to match more srb2 style, notably the running/flying animations.
SHUFFLE SONIC ADDED DEC. 23
Just Sonic from Sonic Shuffle. I planed on uploading all sonic shuffle characters at once, but with holidays just two days away I will not have time to finish any others. So as an early present, Sonic Shuffle!(Pack2)
MIGHTY THE ARMADILO ADDED JAN. 15
Sorry for the delay of this requested model, I have little time on the computer and blah, blah, blah, you don't rely care. So here he is Mighty. I'm, not too crazy about the jog frames, but I will change if needed. Model is a mix of Sonic Unleashed, with Tails's shoes from Sonic Heroís, and Bajac's Sonic Hands, The rest is made by me.(Pack2)
SONIC COLOR GAME LAND MODELS ADDED JAN. 19
Well I found this model on the Model Resource, and found a PERFECT way to covert to MD2 without changeing text positions or guessing where things went. But it was WAY to advanced do I had to improvise for the Hands, arms, legs etc. Basicly all that is the original model is the Head, body, hand cuplink things, and textures. I love the animating done here, looks much like sonic colors'. Also, while playing around a bit, I made the model into a Sonic, got rid of intena and made the robot parts look like some sort of armor. (like the kind the Echidna Clan had in Sonic chronicles.(Pack2)
TAILS SHUFFLE ADDED JAN. 22
Not much to say, Its Tails from Sonic Shuffle. But as an added feature, there is another model with Sonic and Tails In the same file. Same idea as "Sonic & Flare", but with Tails.(Pack2)
KNUCKLES SHUFFEL ADDED JAN.23
Well I finished Knuckles Shuffle, and just like with Shuffle Tails I paired him with Sonic. But I also paired him with Tails, with two versions of that Model for Gluide or Fly ability. So all in all, Four new Models, one new character. As always, found at model resource, animated by me.(Pack2)
MARIO Added Jan 31
"Itsa me Mario!"
Yup, I thought this had to be done sooner or later, so why not sooner? The model is from Mario Sunshine. Of course, it is designed for a WAD without spin jump frames, and there are no animations for flying/gluiding/super. But I made a SECOND model, putting F.l.o.o.d. on him, then I animated him for a swim only character, seems right, considering it gives you a slight hover outside of water. So, for Mario without flood, it is suggested to use a Single jump, no spin character, for Mario with flood, it is suggested to use a swim, no spin character.(Pack2)
SONIC COLORS ADDED FEB 12
It's no secret that I have been working on this, I tried to take some edvice from earlier post, and also stuck to Sonic GL Amour's animating. Trying a new spin frame idea, will release the old one without the ball if the new one is not liked. But first I wanna see if there is anything else wrong with the model's animation, so I don't have to fix it twice. So try it out and please give feedback. (Nicely!) Updated Feb 14
Fixed spin frames, new boredom pose, Super frames now have upward faceing quills. (No ball spin frames comming soon!) Updated Feb 20
Next Gen Spin Frames added to Sonic Colors B (Pack2)
UNKNOWN ADDED FEB 21
After a while of playing around with textures, some pieces of models, and just making my own things, I came up with this. Thing is, I am not sure what it is. But I think it looks neat so, tell me what you think. The model has a Blank WAD that is used for the animating, because the frames are created for such customized attributes, I figured I should released it. (it is a BLANK WAD, with only the name, and the Skin attributes. (Pack2)
YOSHI & OTHER UPDATES ADDED MARCH 26
It has been a while, but I am ready to release again. First off, Yoshi, with the model comes another blank WAD like Uknown, and a SOC needed for it to work correctly.(Pack2) Second, Brawl Tails, I basically re-did this model, with my new knowledge of the program I was able to manipulate the model to do as I wish, I HIGHLY suggest looking at this one. Also made a non-brawl-like texture for it. And last, ANOTHER classic sonic update, not much, just got the spin frames right, they look great in my opinion. (Pack1)
EMERL AND GEMERL ADDED APRIL 23
It took some investigation skills to get these two 2-D characters to 3-D. Emerl is made form scratch, and Gemerl from Emerl. Both models are easily customizable just by editing the textures. A bonus 11 textures based off Emerl's costumes in Sonic battle are also included, enjoy! (Gizoids pack)
SONIC "MIX AND New Classic SONIC ADDED MAY 15
Sonic "Mix" is named due to it being Sonic colors using Sonic unleashes Textures. I also made his hands and shoes more aspect correct, and fixed his run frame's head. Both models have two versions, one with ball spinframes, and one next-gen spin frames. Please give feedback. Minor update May 17: Changed Classic sonic's walk/jog frames so now his hands are in a fist, but kept old "Open Hand" version for you to pick which you wish to use. Also, all hurt fames (Classic and Mix) have been updated to comply to Violo's Suggestion. (Pack3)
MAJOR MISC MODELS AND NEW KNUCKLES ADDED MAY 21
Alright, So Kim has been asking me about this for a while now, and I'm ready to release some of whats done. Includes Crawla update, Chaos Emeralds, new enemies, and a few for surprises such as a shield md2. See pics for examples. A new Knuckles is also released in Pack three. It may look like just another brawl knuckles, but I GREATLY improved the animations.
Minor update 22nd- Fixed torrent size, added Next-Gen Spin Knuckles, Fixed Classic Sonic's Idle Frame thanks to Fawfulfan's advice.
NEW CLASSIC TAILS & KNUCKLES ADDED JUNE 12(AND CLASSIC SONIC UPDATE)
I have had these started for a while now, but wanted to keep them to my Classic Sonic, these models have been edited from modern models (SSBB) to look classic style. I tried another new idea for Tails' fly/run frame, so tell me what you thing of them. Files are named "Tails" "Knuckles" and "Sonic" for use with SRB2CB. Related to that, they have collision-correct attachments with being flown by Tails. To use in vanilla SRB2, simple change the names to "Play."
SILVER "GENERATIONS" PACK ADDED JULY 10th
The name may have you wondering, but its really just a fixed Modern Silver and a Classic Silver added at the same time. I came up with a great way to have both Silvers use psychokinesis without looking strange. If you wish to change the aura color, then look in the texture for the little greenish square by the ear. Along with the models is another blank WAD to use with them. This wad takes advantage of the fact that SRB2CB allows characters to not enter running frames. Both models are built to be used with this wad. Remember, simply change file names to "PLAY" to use in Vanilla SRB2.
Another update: CLASSIC SONIC UPDATE; Fixed issues with CLASSIC Sonic's head when he is far away.
CREAM (and other updates) ADDED AUGUST 27th
Sorry for the long wait for an update, haven't gotten much work done, but I figured I should release some of what I have gotten to work on.
First off, completely random, Cream. I figured it was about time to show our rabbit friend some more love. I took the sonic riders cream model and, made it into this. I had many options for animation, If your able to open her up, try swapping out some, I left them in there. Cheese Included! (pack3)
Now for a, you guessed it, ANOTHER CLASSIC Sonic Update.
Taking your advice, I did my best to give his running animations a circle feel, hope you like what I came up with. I also added facial expressions, I know the surprise ones look, strange, I'll fix that eventually.(pack3)
My next update started after Classic Tails' first picture in generations was shown.
I added different, more rounded shoes as well as an optional texture to make Tails appear as he does in Generation. Facial Expresses are also on this version.(pack3)
V2.1 MONITORS ADDED SEPT. 8th
Exactly what the title says. new monitors for EVERYTHING based off of, and using the sprites of the 2.1 monitors on the SRB2 wiki. These are double-sided
to allow a better chance of knowing what your getting then the old monitors.
Credit to STJR for the 2.1 sprites.
MANY THINGS ADDED & UNDATED OCT 9th
Classic Shadow, Classic Manic, new Star Post, Buzz updates, 2.1 monitors added to some characters, and beta Sonic Riders MD2.
All along with a complete re-organization to help make finding things easier.
*If there is/are any files missing in this re-organization, please inform me. Please note Some past MD2's have not been re uploaded due to them sucking.
CLASSIC SONIC, TAILS, KNUCKLES AND EGGMAN UPDATED/ADDED 12-27
Worked on my classic models again for a more of a generations feel, both models themselves, and animations. Eggman bosses added in enemies folder, and missing models (Sim Sonic, GL Armour, shuffles etc.) also re-added, enjoy! :)
P.S., new Md2 folder added with two md2.dats that I use.
One for regular srb2, one for SRB2CB.
SRB2KART MODELS ADDED JAN 8
Even I'm getting into kart editing!
Included are all the default characters on my custom Pipe Frame Kart. Along with a few surprise racers, Item boxes and bananas!
Hosted off site, the MB wont let me upload anything for some reason.
Grande Update April 20th Vanilla: Well, these models are my best work so far. Starting completely over with both modern and classic Sonic and Tails, I finally got nice products with them all. Almost every model of a main character (so, up to silver) has had an update of some kind, there's so much improvement and new content here that it's hard to list them all. But the pictures should tell the story for me.
Like always, old stuff is still around. With the exception of the old Classic and modern Sonic and Tails.
Kart:IMPORTANT!!!!!!!!!!- Use "GR_MD2 2", yes "2" when using kart models, the only way to animate nicely is to use this rendering mode. Like before, all classic characters have the basic Pipe Frame kart to drive in. There is also the DS Standard Kart for some characters, a Bike, and some characters have their own unique kart to drive.
*= Has Unique kart
^= Has Bike
#= Has both Mk Classic Pipe Frame and Mk7 Pipe Frame
The white on the Emblem on the DS kart will be invisible in-game, MM3D just doesn't render it so.
This is the plan for the future;
-All Classic characters will have Standard Pipeframe, Standard Bike, and DS Kart to drive in.
-All Modern Characters will get the new MK7 Pipeframe and the Mk7 Standard Kart to ride.
I wanted to get the new karts out into the public for testing before I wasted my time added them to every character and have there be something that needs changing. So please, quick feedback will allow any quick changes, quicker release of every character will every kart they are meant to have.
-Md2.dat for kart is in the kart models' folder.
Some items added, can't do shell because Red and Green shells share sprites and just color change. Added Drift effect Model for both Karts and Bikes.
Brand New Classic Knuckles added September 23rd
Thanks to large critiques by Iceman404, I was able to create a Classic Knuckles much closer what it should be. Classic inspired animations, complete with generations' textures.
Another complete redo is Metal Knuckles, again thanks to Iceman404's critiques.
Other updates include:
-Some classic models now come with "No effects" versions, meaning they don't have the spinball effect, or running effects. Best if used in 1.09.4 or while using "GR_MD2 2".
Kart Md2s! (Jeck Jims' Pipeframe Karts.zip)
Some of you already have seen these, brand new basic pipeframe for all characters, all old karts are still available via "JeckJims Kart Md2s.zip"
Old custom karts are getting updated for better tires and other misc stuff. Eventually, all characters will have a custom kart. Like MKDS. With the soon-to-be-released multichar md2 support for kart, these will work the same as md2s work in SRB2CB. (Ex. "Sonic Sonic.md2 3.0 0.0")
(Knockout is a rushed beta)
Huge 2013 Update!
Happy late New Year!
I've been busy over the last chunk of 2012 making crap loads of models with the guidance of those in #SRB2Kart. With this update comes;
-Espio (Official version and SRB2's WAD version)
-Modern Metal Sonic
-ALL CLASSIC CHARACTERS HAVE HAD MAJORLY TOUCHED UP ANIMATIONS (Sonic,Tails,Knuckles,Shadow,Silver,Blaze)
-All new karts, based on Iceman404's new kart sprites.
-New Custom Karts for Blaze, Espio, Knuckles, Amy, Jet, Shadow, Silver, Sonic, Tails, MetalSonic, and Bean.
-New Shield for kart. (SORB SORB.md2 3.9 0.0)
-Optional "Modern' Classic Amy" for kart
-Chao to replace "Birdie" "Cheese" and "Chip" in kart (and Riders)
-Sonic 3 Styled Monitors. <-- Self explanatory, however, the item you get pops out the monitor when broken, rather than a cube
WHEN USING CHARACTER VANILLA MODELS, RENAME FILES TO "PLAY"
WHEN USING CHARACTER KART MODEL, RENAME FILES TO "RIDR"
*Please redownload any and all new versions of classic and kart models, for almost everything is new or updated in some way.
Credit to 11Supersonic11 for the Sonic Rush model Rip.
Credit to sgrs700 for the Eggman Robot and Eggman Rip.
Credit to Chrispy, for his Rosy character wad in which I Based Rosy.md2 off.
Credit to STJr. for use of SRB2 Sprites
Many models where taken from the Model Resource.
Some textures taken from character WADs
All Animations are done by me, Jeck Jims. (with the exception of the Sonic Unleashed in witch I just edited.)
The Characters Flare, Fourest, and Metal Tails are my own conpept. DO NOT STEAL.
TVs, Crawla textures, bushes, and Jetty-snys made by Sky Ninja. 2.0 crawlas made by me. TVs edited by me for 2.0 use. Please Give Credit to me for use of ANY of these Md2s.
This is actually a pretty damn good collection of models, it's a shame OGL is buggy, but this is still a good pack for those who can tolerate that. About time we had some decent looking models put into SRB2. Although, is it possible to crank up the resolution on the Crawlas? Judging by the screenshot, the eyes are quite pixelated.