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Metal Knux Details »»
Metal Knux
Version: , by corneliab corneliab is offline
Developer Last Online: Aug 2014

Version: SRB2 Rating: (2 votes - 3.80 average)
Released: 05-13-2010 Last Update: Never Installs: 9
Characters Re-Useable Content

Chaos Zero 64's Metal Knuckles character wad, finally converted to 2.00.x.

Changes to the original include:
  • a lowered jump height (to match in-game Knuckles)
  • the addition of climbing sprites (due to climbing now being forced on gliding characters)
  • the addition of a signpost
  • repositioned name card
  • all relevant sprites now contain black eyes, instead of just the front-facing ones
  • shine added to certain jumping sprites
  • darker colors in general
Credit goes to Chaos Zero 64 and Senku Niola for the original wad and the accompanied sprites, Link for the initial conversion to 2.00.x, and me for the above listed changes (minus the darker colors) as well as for switching all the border pixels in Link's build to a palette-line-friendly color.















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File Type: zip metalknux.zip (57.6 KB, 4906 views)

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Comments
Old 05-15-2010   #2
Mr.Black
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And so the Team is Finally completed! Good Job Corneliab!
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Old 05-16-2010   #3
Inazuma
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Alright! Nice one cornelaib!
Tested.
It works great in coop and match. Just like knuckles. :3
Hope to see the other great 1.09 wads ported.
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Old 05-16-2010   #4
Kyasarin
 
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Why is the name card so tiny?
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Old 05-16-2010   #5
D00D64
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Well, he's not on par with Knux: Due to the change in match, Knux is hard-coded to fire rings at double rate. Metal Knux can't get that luxury, so you might as well try to make him different. I suggest making his jump normal and giving him Multiability, since GlideClimbers autobreak spinblocks anyway.
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Old 05-16-2010   #6
corneliab
 
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Quote:
Originally Posted by Kyasarin View Post
Why is the name card so tiny?
...?

It's the same size as standard name cards. Go and compare. The only thing that has been altered from the original (and proportionally-correct) title card is that the "Knux" portion has been moved from the bottom to the side of the "Metal" portion.

Quote:
Originally Posted by D00D64 View Post
Well, he's not on par with Knux: Due to the change in match, Knux is hard-coded to fire rings at double rate. Metal Knux can't get that luxury, so you might as well try to make him different. I suggest making his jump normal and giving him Multiability, since GlideClimbers autobreak spinblocks anyway.
Honestly, I wasn't thinking of any gamestyles aside from the single player campaign when dealing with stats. I find it appropriate for this contemporary version of Metal Knux to be required to take the same paths and whatnot as its 2.00.x counterpart.

EDIT: Also, file reuploaded. Made it so the appropriate icon appears when super, instead of the default Super Sonic one. Can't believe I let that slip by. :/

Last edited by corneliab; 05-16-2010 at 08:31 AM.
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Old 05-16-2010   #7
Vector Continuim
 
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Great! I'd hoped somebody would do this :D I do have a question, though. Has it's climbing been fixed? Assuming it wasn't just my computer. When I climbed up the wall, there'd be no climbing sprite, just like, when in single player mode, your choosing your character, you look at say, Metal Knux and that picture is what appeared whenever I climbed walls.
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Old 05-16-2010   #8
corneliab
 
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Yeah, there's actual climbing sprites now. The initial post mentions it in a bullet and shows a picture.
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Old 05-16-2010   #9
Link
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Anyways, after not posting for a long time...
Finally someone remembers Mecha Knuckles from 1.09.4a!
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Old 05-17-2010   #10
Scizor300
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Hmm, you may want to try spacing the name card a bit more, at the moment it looks like METALKNUX, instead of METAL KNUX.
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Old 05-17-2010   #11
Vector Continuim
 
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Quote:
Originally Posted by corneliab View Post
Yeah, there's actual climbing sprites now. The initial post mentions it in a bullet and shows a picture.
Ooops. Ma bad.
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Old 05-17-2010   #12
Kyasarin
 
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Quote:
Originally Posted by corneliab View Post
It's the same size as standard name cards. Go and compare.
The picture on the bottom-right of the screen (where it gives your name and shows a life counter) is far too small.
It does not appear to be "standard" -- compare it to Sonic's, Tails's, and Knuckles's.
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Old 05-17-2010   #13
corneliab
 
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It looks that way because the pictures were taken at a high resolution. Try actually downloading the wad and seeing for yourself. It's fine.

Quote:
Originally Posted by Scizor300 View Post
Hmm, you may want to try spacing the name card a bit more, at the moment it looks like METALKNUX, instead of METAL KNUX.
True. File reuploaded.

Last edited by corneliab; 05-17-2010 at 06:44 PM.
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Old 05-17-2010   #14
Sky The Destroyer
 
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Mirrored in WAD format for the sake of anyone who doesn't know how to unzip.
http://skythedestroyer.site11.com/files/metalknux.wad

(Edit 5-20-2010): File reuploaded to match the latest version of the WAD again.
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Last edited by Sky The Destroyer; 05-20-2010 at 08:15 PM.
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Old 05-19-2010   #15
corneliab
 
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File reuploaded again.

I edited the back climbing sprites to account for the character's segmented legs. Not really a big deal, but it's been bugging me for awhile so yeah.
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Old 05-20-2010   #16
metalsonicmk72
 
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I dunno if I like how the side climbing frames are different from the other angles.

Also, you might want to edit the character select and 1up monitor icons to match the color (shade) of the character...
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Old 05-20-2010   #17
corneliab
 
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Quote:
Originally Posted by metalsonicmk72 View Post
I dunno if I like how the side climbing frames are different from the other angles.
I was hoping no one would bring that up so I wouldn't feel obliged to fix it.

Oh well. I may or may not get around to it.

---------- Post added at 04:33 AM ---------- Previous post was at 02:56 AM ----------

Quote:
Originally Posted by metalsonicmk72 View Post
Also, you might want to edit the character select and 1up monitor icons to match the color (shade) of the character...
Okay, I at least got this done.

Reuploaded.

---------- Post added at 06:17 AM ---------- Previous post was at 04:33 AM ----------

Fixed the side climbing sprites! Reuploaded again, hopefully for the final time.

EDIT: Scratch that, had to delete a stray pixel. It should be good now.

Last edited by corneliab; 05-20-2010 at 06:27 AM.
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Old 05-22-2010   #18
Metal96
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The tiny-cons happen for me, too, but with Sonic and all other character, too. I think it has something to do with a high-res screen (even though I don't have one. =/)
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Old 05-22-2010   #19
corneliab
 
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One last reupload.

Changed the colors on the character select portrait, extra life sprites, and signpost to better reflect the in-game sprites. They were previously a little too dark.

I think that's about it for this.
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Old 05-26-2010   #20
Scizor300
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So, do you mind posting updated screenshots?
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