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Lunch Base Zone (mt_lunchbase.wad) Details »»
Lunch Base Zone (mt_lunchbase.wad)
Version: Rev. 2, by MechaS3K (NEVAR FORGET) MechaS3K is offline
Developer Last Online: Dec 2013

Version: SRB2 Rating: (2 votes - 2.20 average)
Released: 03-22-2010 Last Update: 06-07-2010 Installs: 1
Multiplayer Levels Is in Beta Stage

I aplogize to the moderators. The reason I didn't submit this level is because I didn't get any really definitive feedback over the weapon placement(which is why I put it in Editing in the first place). Anyway, here is the copypasted description for said thread:

Here it is, my first level. I made this because I wanted to make something different, and because Ezer.Arch is bored. It's a picnic-themed level designed with one thing in mind... INSANITY. It's quite small, so expect a mad dash to get all the emeralds(oh, and they're aren't many rings around, to keep the Attraction Shield from being too godly).

Host, rate and comment pl0x.

EDIT: Updated to use MAP97 instead of MAP96 due to Frost Columns. Expect a major update in the future.

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File Type: zip mt_lunchbase.zip (22.1 KB, 387 views)

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Comments
Old 03-25-2010   #2
MechaS3K
NEVAR FORGET
 
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Well, what do ya know, I finally got around to adding some Thing-based scenery.
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Old 03-25-2010   #3
Spherallic
a.k.a. sphere
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I'm sorry, but this level still sucks.
This time I'm gonna review with images, because of two reasons:
-I can show what's wrong, along with my commentary.
-You didn't add screens, so I did.

First of all, the music choice is pretty bad. Tunes 45 is better in my opinion, and that's also Green Hill Zone music.

Now for the screenshots:

Next time, choose a flat that matches with the textures. Also, the colormap is too weak, and that DSZ flat looks out of place. Plus, it's too cramped.


Ow, this hurts my eyes pretty badly. The floor texture is ridiculously ugly, and the sandwich looks weird. You also need to improve your item placement, they're haphazardly placed over this ugly flat.


God, this hurts my eyes even more. This colormap is too bright, and again the floor texture doesn't match with the walls. You should also lower the bottom height of the water block so that the water flat doesn't display on the floor. Also...


...that colormap doesn't fit with the color of this water flat. That thing where that liquid comes out from also looks out of place, and the THZ flowers don't fit at all.


What are these capsules doing here? And why is there nothing in this room except for egg capsules, a 10 ring box and two weapon panels? The weapons should be placed further from each other, make some new rooms to put one of them in.


What is this supposed to resemble? This room is also extremely bland, and fix those two ammo rings that spawn at the same spot.


Again, two weapon panels too close to each other. The death pit looks ugly without half light blocks (they're kind of required now, look at some official SRB2 maps in DB/WB), and the floor I'm standing on lacks grass edges.


You should use this flat for the other liquid, that'd look way better. Also, the diagonal yellow springs in this room send you over the sandwiches unless you hold backwards, which should not be that way.

Lastly, this map is ridiculously square and generic, and it seems that it can't decide on a good theme, and it's extremely bland, boring and cramped.

Overall, it has improved since last time, but it still is a horrible map:
A 1 out of 5 from me.

EDIT:
Quote:
Originally Posted by Version
Pre-D00D64 Release 2
What...?
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Last edited by Spherallic; 03-25-2010 at 09:43 PM.
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Old 03-25-2010   #4
Autosaver
 
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White spring? Huh?

Oh, I think you should remove the egg capsules too.
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Old 03-25-2010   #5
MechaS3K
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Quote:
Originally Posted by Spherallic View Post
I'm sorry, but this level still sucks.
Go on.

Quote:
Originally Posted by Spherallic View Post
First of all, the music choice is pretty bad. Tunes 45 is better in my opinion, and that's also Green Hill Zone music.
Really? I thought that the off-beat MIDI fitted the chaotic action I was after.

Now for the screenshots:
Quote:
Originally Posted by Spherallic View Post

Next time, choose a flat that matches with the textures. Also, the colormap is too weak, and that DSZ flat looks out of place. Plus, it's too cramped.
Oops. Forgot to fix that.

Quote:
Originally Posted by Spherallic View Post

Ow, this hurts my eyes pretty badly. The floor texture is ridiculously ugly, and the sandwich looks weird. You also need to improve your item placement, they're haphazardly placed over this ugly flat.
Sorry, but that's as good a sandwich as I can make. You do have a point about the items, but the picnic flat stays.

Quote:
Originally Posted by Spherallic View Post

God, this hurts my eyes even more. This colormap is too bright, and again the floor texture doesn't match with the walls. You should also lower the bottom height of the water block so that the water flat doesn't display on the floor.
Well, I would make it orange, but you would just say it's even uglier.
And I must've messed up the water flat during final error removal.

Quote:
Originally Posted by Spherallic View Post

That colormap doesn't fit with the color of this water flat. That thing where that liquid comes out from also looks out of place, and the THZ flowers don't fit at all.
Again, when(if) I change the colormap I'll recolor THZ slime as TrueTenguMan suggested.
*flowers removed*

Quote:
Originally Posted by Spherallic View Post

What are these capsules doing here? And why is there nothing in this room except for egg capsules, a 10 ring box and two weapon panels? The weapons should be placed further from each other, make some new rooms to put one of them in.
If you can find something better to put there, then feel free to share.

Quote:
Originally Posted by Spherallic View Post

What is this supposed to resemble? This room is also extremely bland, and fix those two ammo rings that spawn at the same spot.
A Twinkie, actually. *ammo rings fixed*

Quote:
Originally Posted by Spherallic View Post

Again, two weapon panels too close to each other. The death pit looks ugly without half light blocks (they're kind of required now, look at some official SRB2 maps in DB/WB), and the floor I'm standing on lacks grass edges.
I'll make sure to add some more polish.

Quote:
Originally Posted by Spherallic View Post

You should use this flat for the other liquid, that'd look way better. Also, the diagonal yellow springs in this room send you over the sandwiches unless you hold backwards, which should not be that way.

Lastly, this map is ridiculously square and generic, and it seems that it can't decide on a good theme, and it's extremely bland, boring and cramped.

Overall, it has improved since last time, but it still is a horrible map:
A 1 out of 5 from me.
In hindsight, I have to agree with you. *hides in corner*
__________________
Quote:
Originally Posted by Chisuun View Post
My Little Pony: Friendship is Magic is the manliest show ever made.
DECORATE is the language of people who don't know how to program.
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Old 03-25-2010   #6
Autosaver
 
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I just played it, and it isn't as bad Sphere made it sound.

I felt like I was playing a single player level. Get rid of those small walls, and that platform area. And maybe get rid of the walls to make it easier to get to each other.
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