I've been puzzled by Accelerative and Displacement Texture Scrolling since 1.09.4. First, what do they do that's different from regular texture scrolling? Second, when I try using them, they don't actually scroll the texture at all. How come?
I found the site, but unfortunately couldn't find the docs.Read up on TeamTNT's Boom documentation
This is truly good. But I never saw it working in a SRB2 level so I could open and learn how it works. :<Yes, they can be used to create a conveyor that speeds up, slows down, and can turn on and off.
Sorry, I didn't find any Acc or Disp Linedef here. I checked it considering 1.09.4 cfg (LD's 200-205, 214-218 and 245-249).
I can make the conveyor go onward, I can stop, but I can't make it go backward.
Yeah, I screwed up. Scrollers have a fixed direction, so negative values are just interpreted as "no force". Use linedef executor 435 to change the plane scroller direction (set the linedef executor's tag to the tag of the scroller's control linedef).Negative values don't seem to work
That's not exclusive to Acc/Disp Scrollers; regular conveyor belts do that too.EDIT:
Seems I discovered a bug: while the conveyor belt is moving, player keeps in walking state, rarely is in standing state, when this happens, the player seems to move slower than the conveyor itself.