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EGA palette and Monochrome palette Details »»
EGA palette and Monochrome palette
Version: Final, by Jazz Jazz is offline
Developer Last Online: Jul 2014

Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 01-03-2010 Last Update: Never Installs: 10
Sprites/Graphics

I called it a mod, but I don't really know what category this goes in.

The zip file has two wadfiles: egapal20.wad and monopal20.wad. When loading these into your game, they change the colors that SRB2 uses to draw stuff. These don't do a whole lot, they are just a novelty.

A rather cool novelty if you ask me.

Credits go to Shadowhog to the idea and he also made egapal20.wad. I put monopal20.wad together. Released with permission.

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File Type: zip Palettes.zip (13.2 KB, 547 views)

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Old 01-03-2010   #2
SuperSonicStar*
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This is pretty cool. Nice job, Jazz.
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Old 01-03-2010   #3
MascaraSnake
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There's probably nothing that looks more epic than Arid Canyon in black-and-white. The other palette is an eyesore though.
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Old 01-04-2010   #4
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Quote:
Originally Posted by SpiritCrusher View Post
There's probably nothing that looks more epic than Arid Canyon in black-and-white. The other palette is an eyesore though.
I agree with this. Although the B&W one looks like it's better graphics than the actual palette, though I don't know why.
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Old 01-04-2010   #5
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The black and white one is great. Looks old fashion styled. The other style reminds me of when I'm in a netgame and then my game crashes. This is because of my router. With this what would happen if I crash?
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Old 01-04-2010   #6
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Nothing different than crashing without the palette change, I'd presume.
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Old 01-05-2010   #7
Torgo
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I think the problem with the EGA palette is that no one remembers the DOS era of shareware games. I like the idea though, it brings back some memories.

Now make a CGA graphics one. :P
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Old 01-05-2010   #8
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I have an idea, Torgo.

You all should play Commander Keen. All six of the episodes. :E
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Old 01-05-2010   #9
blahblahbal
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Just one question: What does EGA stand for?
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Old 01-05-2010   #10
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http://lmgtfy.com/?q=EGA+color&l=1

From Google with love.

Quote:
Originally Posted by Torgo
I think the problem with the EGA palette is that no one remembers the DOS era of shareware games. I like the idea though, it brings back some memories.
Yeah, the EGA graphics replacement isn't really supposed to look good as much as it is to show where we'd be if we only were allowed 16 colors.
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Old 01-05-2010   #11
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Does it still use only 16 colors for the sector lighting, though? From the video in the ACZ cave, it kind of looks like it uses 16 colors for the base, but then fades using a 256 range generated from the 16 base.

And yes, CGA is needed. I'm missing Cyan and Magenta.
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Old 01-05-2010   #12
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Nobody played Monkey Island with these great color configurations? What, only me?
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Old 01-05-2010   #13
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Quote:
Originally Posted by SSNTails View Post
Does it still use only 16 colors for the sector lighting, though? From the video in the ACZ cave, it kind of looks like it uses 16 colors for the base, but then fades using a 256 range generated from the 16 base.
Yes; it has the usual amount of "shades" Doom has as it approaches pure black, but every color within those shades is chosen from the bog-standard EGA set.

My beef with what I had produced is that there's an over-reliance on gray, and as such, things don't look as colorful as they should. Next time I attempt this, I'm doing it by hand, and not by what color Photoshop says every palette entry is closest to.
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Old 01-05-2010   #14
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Pretty nice, Jazz. Monochrome is quite nice because it's all grey and like an old movie. EGA is pretty... screwed up IMO; DSZ1 with EGA pal, like, seriously.
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Old 01-06-2010   #15
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That EGA palette made SRB2 look quite 8-bit-ish, you know...
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Old 01-06-2010   #16
Torgo
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SRB2 already uses 8 bits of color. EGA would be more like 4 bit color.
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Old 01-06-2010   #17
Fred
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8-bit is slang for 8-bit processor based video game consoles, for some reason. It has really no relation with how many bits are used to represent pixels in images.

SRB2 uses 8-bit indexed color, but with a preset 256 32-bit color palette.
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Old 01-06-2010   #18
Shadow Hog
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...otherwise known as VGA, the next step up from EGA.

And yeah, I made a CGA one too once, but it only worked for 1.09.4. I could probably try to make one for 2.0.x as well...
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