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View Poll Results: is this a good wad/SOC?
Good. 16 84.21%
Bad. 0 0%
Good wad, bad SOC. 2 10.53%
Good SOC, bad wad. 0 0%
This completley sucks. 1 5.26%
Voters: 19. You may not vote on this poll

 
 
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Old 01-27-2007   #1
sonicfreak94
 
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Default SA2 Style shadow wad UPDATE (SA2shadow.wad)SUPER FORM!!!!

This is a wad/ SOC that I just did to make Shadow jump & spin like in SA2.

SMS helped me get started SOCing then I did the rest. It has redone full speed animation sprites. And like I said obove, It has SA2 style jumping.

NOTE2: This wad is NOT compatible with, Mystic realm, or SRB2 next gen. If you find other mods it is not compatible with, post it here

LINK:NOW WITH SUPERFORM, AND FIXED NAME sa2shadow.zib http://www.sendspace.com/file/9xhx6h

LINK2: sa2.soc
http://www.sendspace.com/file/jwt2m8

Screenshots:






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Old 01-27-2007   #2
Crüsäder
 
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I'll wait for screenshots, but it sounds cool.
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Old 01-27-2007   #3
Camouflage
 
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Very nice job!
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Old 01-27-2007   #4
sonicfreak94
 
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Screenshots uploaded.
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Old 01-27-2007   #5
Crüsäder
 
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Um, what's with the thok noise whenever you jump/spin?
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Old 01-27-2007   #6
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Its like a high pitch noise right? yeah thats because of the SOC, it spawns a red ring to make the yellow cercles... Thats why. But if not, I duno because I don't have speakers plugged in right now... *looks around for ear phones*
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Old 01-27-2007   #7
Draykon
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Quote:
Originally Posted by The SOC
FRAME 14
SPRITENUMBER = 1
SPRITESUBNUMBER = 12
DURATION = 1
NEXT = 15
ACTION A_SmokeTrailer
VAR1 = 71
VAR2 = 0

FRAME 13
SPRITENUMBER = 1
SPRITESUBNUMBER = 11
DURATION = 1
NEXT = 14
ACTION A_SmokeTrailer
VAR1 = 71
VAR2 = 0

FRAME 15
SPRITENUMBER = 1
SPRITESUBNUMBER = 13
DURATION = 1
NEXT = 16
ACTION A_SmokeTrailer
VAR1 = 71
VAR2 = 0

FRAME 16
SPRITENUMBER = 1
SPRITESUBNUMBER = 14
DURATION = 1
NEXT = 13
ACTION A_SmokeTrailer
VAR1 = 71
VAR2 = 0
Thar be yer problem

Replace with:

Quote:
Originally Posted by The SOC should've
FRAME 14
SPRITENUMBER = 1
SPRITESUBNUMBER = 12
DURATION = 1
NEXT = 15
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 71

FRAME 13
SPRITENUMBER = 1
SPRITESUBNUMBER = 11
DURATION = 1
NEXT = 14
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 71

FRAME 15
SPRITENUMBER = 1
SPRITESUBNUMBER = 13
DURATION = 1
NEXT = 16
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 71

FRAME 16
SPRITENUMBER = 1
SPRITESUBNUMBER = 14
DURATION = 1
NEXT = 13
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 71
A_SmokeTrailer sucks with things that aren't bosses.
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Old 01-27-2007   #8
sonicfreak94
 
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Cool, thanks, I'll fix it now.
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Old 01-27-2007   #9
Camouflage
 
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Quote:
Originally Posted by Draykon
A_SmokeTrailer sucks with things that aren't bosses.
Didn't one of the original riders.socs use A_SmokeTrailer?
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Old 01-27-2007   #10
Draykon
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Yes it did.
And you know what? This entire SOC is unncessisarily overcomplex.

Code:
Thing 245
MAPTHINGNUM = -1
SPAWNSTATE = 1352
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 8
RADIUS = 2097152
HEIGHT = 4194304
MASS = 16
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 301994512




FRAME 1352
SPRITENUMBER = 60
SPRITESUBNUMBER = 65536
DURATION = 0
NEXT = 1353
ACTION A_FindTarget
VAR1 = 0
VAR2 = 0

FRAME 14 
SPRITENUMBER = 1 
SPRITESUBNUMBER = 12 
DURATION = 1 
NEXT = 15 
ACTION A_SpawnObjectRelative 
VAR1 = 0 
VAR2 = 245 

FRAME 13 
SPRITENUMBER = 1 
SPRITESUBNUMBER = 11 
DURATION = 1 
NEXT = 14 
ACTION A_SpawnObjectRelative 
VAR1 = 0 
VAR2 = 245

FRAME 15 
SPRITENUMBER = 1 
SPRITESUBNUMBER = 13 
DURATION = 1 
NEXT = 16 
ACTION A_SpawnObjectRelative 
VAR1 = 0 
VAR2 = 245

FRAME 16 
SPRITENUMBER = 1 
SPRITESUBNUMBER = 14 
DURATION = 1 
NEXT = 13 
ACTION A_SpawnObjectRelative 
VAR1 = 0 
VAR2 = 245

FRAME 1353
SPRITENUMBER = 60
SPRITESUBNUMBER = 65536
DURATION = 8
NEXT = 314
ACTION A_ColorChangeRelative
VAR1 = 1
VAR2 = 0
Try this, might wanna mess around with var1 of A_ColorChangeRelative though.
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Old 01-27-2007   #11
sonicfreak94
 
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EDIT: http://www.sendspace.com/file/9xhx6h

Ok, All fixed. Anyone who downloaded it, redownload it... (kinda obvius because i just said all fixed)

(btw i just started SOCing like 2 days ago)
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Old 01-27-2007   #12
metalsonicmk72
 
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Default Re: SA2 Style shadow wad(SA2shadow.wad)(NO-SOC_SA2shadow.wad

It's super form is nothing but text that says, "SNN was here" can you make a REAL superform please when you get the chance.
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Old 01-27-2007   #13
sonicfreak94
 
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Yeah I am going to do that, just forgot to post it.
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Old 01-27-2007   #14
Camouflage
 
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Quote:
Originally Posted by sonicfreak94
Yeah I am going to do that, just forgot to post it.
Why don't you ask SMS to use the super form from Super Shadow or ask me for the ChaosBlastShadow Super sprites (either way SMS gets credit).
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Old 01-27-2007   #15
sonicfreak94
 
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Or I could ask JTE to use some of his that is in the srb2JTE wad... Can I see yours please?
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Old 01-27-2007   #16
Camouflage
 
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Quote:
Originally Posted by sonicfreak94
Or I could ask JTE to use some of his that is in the srb2JTE wad... Can I see your please?
To see mine just add Chaosblastshadow.wad add sms go to map50 get the emeralds and 50 rings thok and tada you'll see the sprites.
http://ssntails.sepwich.com/mb/viewtopic.php?t=5446 CBS thread.
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Old 01-27-2007   #17
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Seriously, I've been downloading that four about five minutes. You seriously think he would download that? I'm only half way through.
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Old 01-27-2007   #18
sonicfreak94
 
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.. You can't just save a few of them onto a little sheet so i can edit them to make the other posisions?
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Old 01-28-2007   #19
Connor
 
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Maybe, but he probably won't
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Old 01-28-2007   #20
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It would be nice though :roll:
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