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Jeck Jims' Saturn Inspired MD2's-V5.0 Kart DLC and Eggman. Details »»
Jeck Jims' Saturn Inspired MD2's-V5.0 Kart DLC and Eggman.
Version: 5.0, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Rating: (6 votes - 5.00 average)
Released: 09-07-2017 Last Update: 11-19-2018 Installs: 10
Re-Useable Content Models

V5.0 Kart DLC and Eggman Update.


Ok, so with SRB2Kart's release finally happening I'm sure some of you guys have noticed that these models were included with the base game, however, people have ALREADY to been asking me about where they are to find models for characters, not included in the base game, or bonuschars. The answer, right here!







I have already been whipping up a bunch of models for characters that don't yet have wads, and these will be referred to as DLC Racers from this point on.

If you look down below you will notice 3 downloads, and this is because with kart using SRB2 assets, it's possible to save space and keep all your Vanilla and Kart models in together in 1 MD2 folder.

Lets go over what is in each download.
Jeck Jims' Saturn MD2-V5.0(+KART)
Spoiler:
The largest file, this download includes EVERY SATURN model setup for anyone who like to keep SRB2 and SRB2Kart all in one folder, this also includes the models found with SRB2kart's download.


Jeck Jims' Saturn MD2-V5.0
Spoiler:
This download just includes Vanilla SRB2 models, same as it used to before, no kart assets. Use this for your standalone SRB2 folder.


Jeck Jims' Saturn KART DLC
Spoiler:
This Download includes JUST extra DLC racers for kart, think of it as a patch, merge with the models found with Kart's download, for a standalone kart folder.


What are "DLC Racers"?

These models were made as an in case scenario. So, if someone makes a CK_BLAZE.wad for kart, you already a have the model for it, and so on. The list of completed ones is below.
Spoiler:
-Bark
-Bean
-Blaze
-Charmy
-Cream
-Fang
-Mario
-Mighty
-Metal Knuckles
-Crawla :V
-Ray
-EggRobo
-Classic Amy "Rosy"
-Super Sonic
-Vector


I have more WIP characters that I'll continue to pump out, Such as Tikal and Jet, characters receiving proper MB WAD releases will take priority.
As of right now, I have not completed any fan characters for Kart, and am hesitant to do so, as I fear the floodgate of request, for now, please don't ask.

Vanilla Updates as of V5.0

Eggman got a Makeover!

I decided to go with a more accurate design for Eggman rather then being strictly stuck with Sonic R's Model for kart, and carried that design over to SRB2 Vanilla. (also de-minecrafted the glass a bit)
Spoiler:
Also the Finished Inazuma is now included

Jeck Jims' Saturn MD2-V5.0

Shown below are just some examples of models, almost all of which are currently also available as kart models.
Spoiler:










Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


This Model pack is BEST experienced in 640x400 resolution.

Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


More Kart Talk

Spoiler:
Just going to shed some light on some things involving kart's models. Per my request Kart does not Interpolate it's model's animations, this allowed me to more accurately imitate the amazing sprite work's animations ranging from flickering colors down to just character's spinout animations.

For those who care, Kart shares Vanilla's "OBJE" and "ENMY" folders.



Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.
Also a brand new Signpost!(Thank you Sal for best Egg)



Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V5.0(+KART).rar (8.92 MB, 269 views)
File Type: rar Jeck Jims' Saturn MD2-V5.0.rar (6.68 MB, 263 views)
File Type: rar Jeck Jims' Saturn KART-DLC.rar (809.0 KB, 270 views)

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Comments
Old 06-17-2018   #102
GreenKnight9000
 
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I have a problem with using a standalone Super Sonic model
I'm using a "FSuperSonic" wad, and want to use Super Sonic's model, but they all seem to have issues (for example, certain animations are screwed up, whilst some work)
I remember your old High-poly Super Sonic model could work alone, so I don't know if it's different in this scenario.
If doable, could the frames of Super Sonic's animations be merged together into one .md2 file?
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Old 06-23-2018   #103
h0is
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Just for fun and giggles, do you think you could make a seperate version of Cheese that works over playable characters, or would it take too much work?
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Old 06-28-2018   #104
Sinny33
 
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I'm wondering if I could give blends for MetelKunx , CawlaHoncho and Bean. I can then give you credit for the models.

---------- Post added at 03:36 PM ---------- Previous post was at 03:35 PM ----------

I would like to do the same to the archieves.

(Sinny33 received a warning for this post: Keep your posts related to the topic.)
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Old 06-29-2018   #105
Jeck Jims
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Keep your droll on topic at least. Those characters currently have nothing to do with the current release thread.
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Old 06-29-2018   #106
Sinny33
 
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Default Hyper planned on make a Ray.wad in 2008

I like the Highpolys Better than this just my opinion. And you said you were working on Ray. BTW, just reminding A Mania Plus Livestream happened. Mighty and Ray footage of their animations were there. So.. yeah That happened so you can copy their animations.

http://mb.srb2.org/showthread.php?t=28957
That's the link to that .wad
Another one is being made by someone on the SRB2 server.

Is Cheese Animated at all?

Last edited by Sinny33; 07-06-2018 at 02:36 AM. Reason: MANIA PLUS LIVESTREAM!
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Old 07-03-2018   #107
doom
 
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Are you sure there is a 600 resolution?
I only see 640.
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Old 07-04-2018   #108
XleederTH
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Quote:
Originally Posted by Sinny33 View Post
I like the Highpolys Better than this just my opinion. And you said you were working on Ray. BTW, just reminding A Mania Plus Livestream happened. Mighty and Ray footage of their animations were there. So.. yeah That happened so you can copy their animations.

http://mb.srb2.org/showthread.php?t=28957
That's the link to that .wad
Another one is being made by someone on the SRB2 server.

That announcement is pretty old; again, you are getting out of context.
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Old 07-04-2018   #109
Sinny33
 
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Quote:
Originally Posted by XleederTH View Post
That announcement is pretty old; again, you are getting out of context.
I see. Also i commented on your MD2s. I will just show the Link and stop complaining.

https://www.youtube.com/watch?v=CIvdourpP9U

Did i mention that there is a wad called secondcolor.wad it gives color to the shoes and shadow spines

Last edited by Sinny33; 07-10-2018 at 11:40 PM.
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Old 07-22-2018   #110
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I believe Jeck said something about "maybe" adding support if the bug with interpolation was fixed.

And since I've sworn off second color updates until the rewrite when 2.2 comes out, you are pretty much out of luck.
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Old 07-29-2018   #111
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Make one for Ray the Flying Squirrel!!
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Old 07-29-2018   #112
Zwip-Zwap Zapony
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Quote:
Originally Posted by MylesD123 View Post
Make one for Ray the Flying Squirrel!!
Isn't that kind of hard to do without a Ray the Flying Squirrel character WAD to make it for?
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Old 07-31-2018   #113
AozoraJustin
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There were a few issues I noticed while playing with these MD2's.

*The star/checkpoint posts bug out after spinning them.
*When playing as Silver with Silver.wad, the front of his model clips into view when playing in first person and running.

Other than that, extremely nice effort. Cool seeing everyone in a style that fits just right into SRB2.
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Old 08-13-2018   #114
Sinny33
 
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Quote:
Originally Posted by Zwip-Zwap Zapony View Post
Isn't that kind of hard to do without a Ray the Flying Squirrel character WAD to make it for?
https://www.youtube.com/watch?v=mIO4HUn7rDs

There is one
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Old 08-14-2018   #115
Emong
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Quote:
Originally Posted by Sinny33 View Post

Someone pasting Sonic Mania sprites over my Ray script doesn't really count (also you can't even download that wad anywhere).


On topic: I really like these MD2s! They make everything look really cohesive. Though it looks like there isn't a model/animation set for Toei Sonic's spindash charging.
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Old 09-02-2018   #116
Jeck Jims
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V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.





Also a brand new Signpost!

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Old 09-02-2018   #117
Twins'R'Awesome
 
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At this rate, you might as well replace EVERYTHING with an MD2, mod or otherwise.

I still absolutely adore these models, It's amazing how much detail you can put into them with so little polygons.

Viva la Saturn! (or anything low poly at this point :P)
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Old 09-02-2018   #118
Jazzz
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Is there a Bean wad running around in the shadows or is the MD2 assigned to another skin? I know the former is the case with Ray but I'm not sure about Bean.

On an unrelated note, there are any chances of getting a lowpoly Hinote? The character is still used a lot in Netgames.
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Old 09-02-2018   #119
Lach
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Quote:
Originally Posted by Jazzz View Post
Is there a Bean wad running around in the shadows or is the MD2 assigned to another skin?
Bean is currently assigned to Jet. You can find what kinds of models are assigned to which sprites/skins by opening up the MD2.dat and hitting ctrl-f to search for a model name.
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Old 09-02-2018   #120
Rumia1
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Once again, these look absolutely amazing! I did find out that Flicky is missing their death frames though. Outside of that, outstanding work as usual, Jeck!
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Old 09-03-2018   #121
TheCreeperDemon
 
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What does Ray go to? I MUST FIND OUT.

---------- Post added at 01:54 PM ---------- Previous post was at 12:48 PM ----------

Hey, just wondering but what skin does Ray go to? Don't know how to get it-
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