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Sonic Boom & Shadow the Hedgehog Details »»
Sonic Boom & Shadow the Hedgehog
Version: 1, by TheDoctor TheDoctor is offline
Developer Last Online: Feb 2017

Category: Version: SRB2 Rating: (1 votes - 3.20 average)
Released: 05-24-2014 Last Update: Never Installs: 0
Models

Sonic Boom model belongs to my good friend, and amazing modeler, NIBROCrock. The model is his, with my methods of decimation and transplanation due to the limits of SRB2's polycount and Vert count.

The Shadow the Hedgehog model is from Shadow the Hedgehog (the game), with edited textures to look more black rather than brown :|.

Keep in mind, all animations are hand made, and might not be perfect, but are pretty good. Also keep in mind the Shadow the Hedgehog model was one of the very first models I ported, and it's animations are not as good as what I can do today (except frames 35-38, those frames I made recently to fit 2.1's schtuff).

MD2.dat Recommendations:

booming.md2 3.5 0.0

ShadowTH.md2 1.8 0.0

Download Now

File Type: zip Boomingwithguns.zip (1.48 MB, 2134 views)

Screenshots

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Comments
Old 06-10-2014   #2
Sryder13
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These both seem to checkout, however both of them are missing super transform frames, you may want to look into creating some at some point. Furthermore Sonic's walking animation looks quite stiff in my opinion, you may want to look into changing it sometime.
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Old 06-10-2014   #3
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Quote:
Originally Posted by Sryder13 View Post
These both seem to checkout, however both of them are missing super transform frames, you may want to look into creating some at some point. Furthermore Sonic's walking animation looks quite stiff in my opinion, you may want to look into changing it sometime.
Super frames aren't necessarily needed, and the boom model is too high poly for there to be a super model. However I might add one for shadow.

and yeah I need to update sonic's animations a bit, but right now I am making a ratchet model for a friend, so this might be updated next week
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Old 06-12-2014   #4
Maximus Universal
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Does shadow have to be used with a certain wad?
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Old 06-12-2014   #5
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Quote:
Originally Posted by Maximus Universal View Post
Does shadow have to be used with a certain wad?
He doesn't have to be, you can attach it to any skin
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Old 06-12-2014   #6
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Can't wait for Emerl MD2 to be released.
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That's not crawling! That's not crawling at all!

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Old 06-12-2014   #7
Terra
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Originally Posted by Blackhex View Post
Can't wait for Emerl MD2 to be released.
You must be blind...
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Old 06-12-2014   #8
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Wut. No, really, I didn't see it. :|
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Old 07-09-2014   #9
CRiTTER
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Sorry but, Im new to doing all this in srb2 how can I add this in? I don't know if it matters but, I have Jeck Jim's md2s.
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Old 07-09-2014   #10
VirtualBlitz546
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Hey TheDTManager, can I have that Sonic Boom model without reduced polycount please? :P Skype is a good option.
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Old 07-09-2014   #11
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Quote:
Originally Posted by VirtualBlitz546 View Post
Hey TheDTManager, can I have that Sonic Boom model without reduced polycount please? :P Skype is a good option.
Only if you answer this thingy (fill in the blank):

Out in the night, when the full moon is bright, comes a horseman known as _____.

@CRiTTER sorry, didn't see you there, sent a pm with explaination.
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Old 07-09-2014   #12
CRiTTER
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Looks like the recommended MD2.dat is missing in the post.
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Old 07-09-2014   #13
TheDoctor
 
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Originally Posted by CRiTTER View Post
Looks like the recommended MD2.dat is missing in the post.
It says it on the topic on the top in the big bold letters.
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Old 08-29-2014   #14
thejoginghedge
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Apparently, This MD2 wont work, Booming Or ShadowTH, What do i do? I put it in correctly, The MD2 is Showing, But no textures. And Yes, I did put the PNG in, So What do i do?
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Old 08-29-2014   #15
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Quote:
Originally Posted by thejoginghedge View Post
Apparently, This MD2 wont work, Booming Or ShadowTH, What do i do? I put it in correctly, The MD2 is Showing, But no textures. And Yes, I did put the PNG in, So What do i do?
Did you edit the md2.dat?
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Old 08-29-2014   #16
thejoginghedge
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Quote:
Originally Posted by TheDoctor View Post
Did you edit the md2.dat?
Yes, I Put shadowth ShadowTH.md2 What Ever the coordinates were, And bandagesre Booming.md2 What ever the coordinates Were, And The Texture is all white. EDIT1: I Meant, Like I Did Edit the MD2.dat, And Nothing still happened. Just white Textures.

Last edited by thejoginghedge; 08-29-2014 at 08:56 PM. Reason: Better Explanation, In Case you don't know what im Saying.
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Old 08-29-2014   #17
Sapheros
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http://mb.srb2.org/showpost.php?p=754938&postcount=34 <This link shall solve every white texture problem with your md2s
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Old 08-29-2014   #18
thejoginghedge
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Quote:
Originally Posted by Duon the Adventurer View Post
http://mb.srb2.org/showpost.php?p=754938&postcount=34 <This link shall solve every white texture problem with your md2s
Thank you, Duon!
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Old 08-30-2014   #19
Zwip-Zwap Zapony
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Quote:
Originally Posted by Duon the Adventurer View Post
http://mb.srb2.org/showpost.php?p=754938&postcount=34 <This link shall solve every white texture problem with your md2s
I feel like that is very incorrect. Warning, mini rant-like thing ahead.

Firstly, I remember using a non-power-of-two texture in Sonic Robo Blast 2 Community Build once, and it worked perfectly fine. That may not be the case for 2.1, though.

Secondly, I think Sonic Robo Blast 2 can handle 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, likely 4096, and maybe 8192 pixels of width and/or height (provided the computer has enough random-access memory), if it needs a power-of-two texture. 1024 isn't the only working option. I think this second thing is worth mentioning.
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Old 08-30-2014   #20
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@zipper I can also run md2s with textures of a canvas size not being a power of two, but I guess this is a matter of different computer compatibility.
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