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Old 12-21-2003   #21
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Ok.
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Old 12-21-2003   #22
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Did this map ever work at any point?
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Old 12-21-2003   #23
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It always worked..just that the sectors never appeared.
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Old 12-21-2003   #24
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Well I sent you the wad... (in case you havent noticed) although I'm not sure thats how you wanted it..
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Old 12-21-2003   #25
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Thanks dude. I'll try it right now.
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Old 12-21-2003   #26
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It's great 'n all.. but it's the other way around sorta..But i like it anyway, i'll get on to finishing the map now.
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Old 12-22-2003   #27
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Okay thats what I was wondering if you wanted it that way or if you wanted it the other way around.

To put it the other way around just set the walls to be impassible and put in front main textures.
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Old 12-22-2003   #28
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Yeah. but i dunno which way it should be..if it's above the ground, the level is too easy. if it's on the ground, it won't look too cool..i want to combine both idea's, so you can see over the walls but not be able to jump over them, and it'll have water there too(Of course you have to see that too..). Sort of like half sea, half land, but you can't touch the water(You might be able to if there might be an act 2.)
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Old 12-22-2003   #29
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If you want to see through the walls but not able to get through them then make them impassible WITHOUT adding front main textures.
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Old 12-22-2003   #30
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oh okay.
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Old 12-22-2003   #31
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But just dont set the linedefs where the sectors are attached to impassible, otherwise you will walk for a little while and then get stuck..
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Old 12-22-2003   #32
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Ummm..how do you select all of the walls inside the 2nd square easily? It'll take forever to make them all impassable..Even using Ctrl select doesn't help, because i accidentally click somewhere else and make the selection stop, then i gotta do it again.
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Old 12-22-2003   #33
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Okay this is easy

Press "S " so you are only in linedef mode

Then Hold shift and drag the mouse over all of the linedefs (accept for the thok barrier and the one right next to it) then hold Ctrl and click on the linedefs that you dont want to me impassible.

Right click on one of the highlighted linedefs and choose impassible.
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Old 12-22-2003   #34
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That's impossible though, cause right clicking on one of the walls actually highlights the whole sector, effecting that one too..it's hard.
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Old 12-22-2003   #35
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ooops

Did I say s? I meant L
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Old 12-22-2003   #36
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Okay, set em all to impassible :) Now i'm gonna test it.
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Old 12-22-2003   #37
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Looks like it may need a few more things to add to.
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Old 12-22-2003   #38
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You've also got a few rings in there that arent deaf.
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Old 12-22-2003   #39
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Yeah, that too.
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Old 12-22-2003   #40
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Quote:
Originally Posted by Shaflugi
To put it the other way around just set the walls to be impassible and put in front main textures.
No no no! *sound of spitting coffee* Never use Impassable linedefs in SRB2. Also, the only time you should ever use main textures is for sector borders (GFZGRASS) and off-map control sectors.
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