Let me correct myself...
Triple post, again?
Is this surprising from me?
Anyway, remember when I said level up won't be a thing? Then let me correct myself...
Yup, XP and Lv, I've just added them and they're not functional yet, but they do flash if you are Hungry or in Low HP, like "HP" and "Hunger" are doing.
Even tough, unlike what you MAY think, you are not going to level up every 3 enemies beaten, this will require you a lot of score (Score is XP btw), but the changes are gonna be neat. (+10~25 HPs, things that I might let you guys suggest, and of course new moves will be learnt. (This should be easy to do, I just shouldn't forget to print a message saying you got it in the console.))
There will -technically- not be a level limit, allowing you to have a crazy ammount of HPs, the only limit is gonna be the score required, which will be multiplied by 1.5 each time you level up. Anyway, don't except to even level up soon after starting the game.
Speaking of a crazy HP ammount, like the original PMD games, to avoid the bar taking the whole screen for itself, it will stop after 50 pixels, which means any HPs lost that is not under 50 will not change anything in the bar HUD. (I limit it to 50, even if original PMD games limited it to 112, it's just because it makes the HUD more clean.)
EDIT: Now they're functionnal, the only thing left to do is to display the XP and LEVEL values next to their respective HUD, but this is as easy as doing so for the HPs.
---------- Post added at 02:29 PM ---------- Previous post was at 01:39 PM ----------
Damnit, and that's it, a functionnal level up system.
(Also 4 posts, I am a genius.)