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CastleBot FaceStabber (Update 1) Details »»
CastleBot FaceStabber (Update 1)
Version: , by BlueBlurForever (Dimpsy) BlueBlurForever is offline
Developer Last Online: Aug 2018

Category: Version: SRB2 Rating: (1 votes - 3.20 average)
Released: 04-30-2014 Last Update: Never Installs: 0
Characters Scripts

Basically another Badnik WAD, go figure.



Ability List:
Spoiler:
Ground Spin - Lance Dash
Air Spin - Stomp


Advantages:
Spoiler:
- Can breath in air and water
- Can reach high places by using the Stomp on enemies and monitors


Disadvantages:
Spoiler:
- Pretty fucking big, so slow, and jumps lower

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File Type: zip CBFS.zip (411.9 KB, 1241 views)

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Views:	327
Size:	7.99 MB
ID:	11718  

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Comments
Old 05-11-2014   #22
Larztard
 
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Quote:
Originally Posted by CowboyJoseph64 View Post
To be fair, he called dibs, and everyone ignored him and then blueblur swooped in and took all the praise. I'd be mad, too.

Although if blueblur was already working on it when tripel the fox called dibs, I won't argue any further, but yeah
Since when is "dibs" a thing in SRB2. What is this, Elementry School? It's first come first serve. Correct me if I'm wrong but calling dibs on something stupid like a wad is retarded.

Quote:
Originally Posted by Tripel the fox View Post
Thanks everyone. I'll try to direct my frustration somewhere other than the fourm in the future.
Why were you even mad in the first place? It's just one wad with added code and that's it. The sprites were already made. I don't see what the big deal is...
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Old 05-11-2014   #23
BlueBlurForever
Dimpsy
 
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To be fair, I wanted to do a Crawla WAD pretty fucking bad, but Tonic swooped in and started working on it... and then someone else wanted to do it too.
So I just decided why not, besides CBFS was planned for a looooong time, most likely way before Tripel called dibs at all.
There's also the part where CBFS has been on the MB for like a whole week before it got judged at all.
Now I won't let this petty shit continue on, any further mention of something besides CBFS in this thread may as well be taken to another thread altogether.
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Old 05-11-2014   #24
Inazuma
likes to assault raccoons
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Quote:
Originally Posted by Larztard View Post
Since when is "dibs" a thing in SRB2. What is this, Elementry School? It's first come first serve. Correct me if I'm wrong but calling dibs on something stupid like a wad is retarded.
I am Shadow the hedgehog... The ultimate life form created by professor Gerald Robotnik!
Spoiler:
inb4 a ported shadow gets released under the name shadow.wad
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Old 05-11-2014   #25
Larztard
 
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Quote:
Originally Posted by Speedwagon View Post
I am Shadow the hedgehog... The ultimate life form created by professor Gerald Robotnik!
Spoiler:
inb4 a ported shadow gets released under the name shadow.wad
brb porting Shadow as we speak.
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Old 05-11-2014   #26
Agustin1216
あなたは私の日本のユーザ名が好きですか ?
 
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Quote:
Originally Posted by Larztard View Post
brb porting Shadow as we speak.
O_O
ShadowRE?
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Old 05-12-2014   #27
MotorRoach
Top Cock
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This is actually a really nice WAD to play with, very nice gameplay variation.

Although only one nitpick that I have. Using the Lance Dash after breaking an invincibility monitor will cancel the invincibility you have.
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Old 05-20-2014   #28
MrPixl
Ahem.
 
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I have a problem with this wad's abilities.
I can't seem to use the abilities, but with the other characters, spin works just fine.
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Old 05-20-2014   #29
Wolfy
wolfs
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Quote:
Originally Posted by MrPixl View Post
I have a problem with this wad's abilities.
I can't seem to use the abilities, but with the other characters, spin works just fine.
This is caused by a redundancy in the code which I've fixed and told the creator to put into his work numerous times, most of which he hasn't done.
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Old 07-14-2014   #30
Pixel-Voxel
i don't remember this
 
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While it is very simplistic at the end of the day, I do get some enjoyment out of repeatedly stabbing Eggman in the face. Obviously, it's not meant to be taken seriously, but it is surprisingly fun to use in 2D levels. I only threw it into the SRB1 remake levels just to see how it plays and it's a lot faster than in 3D. Dashing usually gets you off of a platform and landing allows you to dash after that, meaning you can manage a reasonable speed for a while. And then you can dash over the spikes they place everywhere.

It is really finicky though. Sometimes in 2D, I dash immediately after a stomp lands and in 3D, I sometimes dash after stomping on an enemy. And dashing into rope pulleys leaves you unable to jump forever. And then dashing on conveyor belts gets you stuck until they end (this one is more of a common problem with abilities like this though).

It's still more fun than I anticipated.
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