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Sharp v1.1 Details »»
Sharp v1.1
Version: 1.1, by Puppyfaic Puppyfaic is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Rating: (1 votes - 3.00 average)
Released: 04-27-2014 Last Update: Never Installs: 0
Characters Scripts


He's pointy.
Spoiler: How-to Sharp
Spindash: Sharp-Dash
Sharp jumps slightly higher than Sonic and Co. Just a bit though.
Can't drown in water/space
Beware annoying buzzing sounds.

--Bugfix Update--
Can now turn Super in multiplayer
Can now Sharp-Dash in multiplayer
ACZ rope-hang-things like him now
Can control his jumpheight now

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File Type: zip Sharp.zip (22.2 KB, 1373 views)

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Old 04-27-2014   #2
fickleheart
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Eh, why not? It's functional, and there are already playable versions of every single other enemy in the game.

One suggestion if you update, though; the dash is overpowered. No cooldown means you're usually just holding it down the whole time and plowing through everything. Maybe add some sort of limit on it?
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Old 04-27-2014   #3
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Quote:
Originally Posted by RedEnchilada View Post
Eh, why not? It's functional, and there are already playable versions of every single other enemy in the game.

One suggestion if you update, though; the dash is overpowered. No cooldown means you're usually just holding it down the whole time and plowing through everything. Maybe add some sort of limit on it?
i was just about to mention the same thing, it would be like if my boost addon didnt drain rings and you could just spam it.
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Old 04-27-2014   #4
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Just a suggestion, I would make the sharp charge up how it does in regular gameplay. Once it's all red and charged up, the player will start to move.

Probably a shitty suggestion but that's just me.
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Old 04-27-2014   #5
Agustin1216
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... I cannot turn super in multiplayer, or even using the dash... Just for SP, i guess.
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Old 04-27-2014   #6
Puppyfaic
 
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Quote:
Originally Posted by RedEnchilada View Post
Eh, why not? It's functional, and there are already playable versions of every single other enemy in the game.

One suggestion if you update, though; the dash is overpowered. No cooldown means you're usually just holding it down the whole time and plowing through everything. Maybe add some sort of limit on it?
I would if I knew how to ;-;
My first thought is making a simple cooldown on it, and my other thought is adding a ring drain to it. If anyone can help me with either of those that'd be great.

Quote:
Originally Posted by larztard View Post
Just a suggestion, I would make the sharp charge up how it does in regular gameplay. Once it's all red and charged up, the player will start to move.

Probably a shitty suggestion but that's just me.
Nah, I want it to be instantaneous.

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Originally Posted by Agustin1216 View Post
... I cannot turn super in multiplayer, or even using the dash... Just for SP, i guess.
EDIT: That's fixed now. It'll be in the next update.
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Last edited by Puppyfaic; 04-27-2014 at 11:07 PM.
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Old 04-27-2014   #7
Agustin1216
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Quote:
Originally when Sharp jumped, he'd exit his spin-frames(which is what the dash uses) because his ability is CA2_NONE. I tried to make it so he'd have his spinjump and no spindash but I couldn't figure it out. So I used BlueBlurForever's no-spin-jump script so he would just not be able to hurt things when jumping. Somehow, adding that script made him use his spin-frames when jumping. @_@ And that script means he doesn't actually jump, he just does an action similar to it, which is why you can't turn super.
Well, but... what happens with the dash in MP? I cannot use it, either. But well, playing in SP is the thing.
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Old 04-27-2014   #8
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Originally Posted by Agustin1216 View Post
Well, but... what happens with the dash in MP? I cannot use it, either. But well, playing in SP is the thing.
Oh, I fixed that too. You'll be able to dash in multiplayer in the next update.
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Old 04-27-2014   #9
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Originally Posted by Kirblord23 View Post
Oh, I fixed that too. You'll be able to dash in multiplayer in the next update.
Yeah, thanks for that. It was REALLY annoying trying to move without being able to dash.
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Old 04-28-2014   #10
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Another bug finded: When i want to grab on some pulls in ACZ, Sharp cannot jump out of them, unless you press Spin button to drop off, making ACZ definitely impossible to play, unless you use NOCLIP:

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Old 04-28-2014   #11
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Originally Posted by Agustin1216 View Post
Another bug finded: When i want to grab on some pulls in ACZ, Sharp cannot jump out of them, unless you press Spin button to drop off, making ACZ definitely impossible to play, unless you use NOCLIP:

gif
This too has been fixed.
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Old 04-28-2014   #12
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There's sure a lot of enemy wads lately. What's next, a goomba?

Anyway, I recommend removing the ability to jump while dashing along with adding whichever other restriction you're going for. If you do that you'll also need to increase Sharp's normal top speed and acceleration so the character can platform without relying on the dash.

If you're keeping the dash jump, here's something to fix: Sharp flashes blue for a split second when you jump while dashing.

Last edited by Katmint; 04-28-2014 at 05:44 PM.
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Old 04-28-2014   #13
Puppyfaic
 
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Originally Posted by Katmint View Post
If you're keeping the dash jump, here's something to fix: Sharp flashes blue for a split second when you jump while dashing.
That's been fixed as well. And yes, I am keeping the dash jump. I feel he needs it to be able to do any sort of platforming.
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Old 04-28-2014   #14
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I think that the attacks need to work more like they do on the enemy, so maybe make it charge up from blue to red, and then the player can use the attack(it charges up without holding the button) after using the attack it's blue again(and can't be used) so you need to wait for it to turn red.
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Old 04-28-2014   #15
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Originally Posted by r543 View Post
I think that the attacks need to work more like they do on the enemy, so maybe make it charge up from blue to red, and then the player can use the attack(it charges up without holding the button) after using the attack it's blue again(and can't be used) so you need to wait for it to turn red.
1. That's not how the enemy works at all.
2. If something like that is even possible, it's way too complex for me to do.
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Old 04-28-2014   #16
Dimpsuu
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Originally Posted by Katmint View Post
What's next, a goomba?
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Old 04-28-2014   #17
Rex The Kitsune
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Originally Posted by BlueBlurForever View Post
You need to release that now. :D
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Old 04-28-2014   #18
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Originally Posted by Kirblord23 View Post
adding a ring drain to it
I can help with that. I'll edit the WAD and send you the one with the ring drain.
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Old 04-28-2014   #19
r543
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Originally Posted by Kirblord23 View Post
1. That's not how the enemy works at all.
2. If something like that is even possible, it's way too complex for me to do.
The enemy sees you, charges up color and then dashes at you. Add like a timer that's set to 0, it slowly goes up and changes the color while doing that. If the timer is full, then the player can do the attack, with that the timer resets.


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Originally Posted by BlueBlurForever View Post
1x1 pixel wings and shell shooting, doesn't play the like the enemy does.
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Old 04-28-2014   #20
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Originally Posted by BlueBlurForever View Post
Why must you curse us with this? Release it already XD
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