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Old 05-22-2010   #2001
MechaS3K
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Quote:
Originally Posted by MS rules
Standard Room Rules:
3) Do not use this room if you are intending to play using a custom or non-official gametype.
As a new mode added in an EXE mod, Shards qualifies as a non-offical gametype.
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Old 05-22-2010   #2002
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If it isn't... well, that gives us a perfectly valid reason to FINALLY start using GCC.
A couple users have reported that using Alam's build, SRB2 2.0.5 ran 100% better. So...
Use whatever this GCC thing is...
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Old 05-23-2010   #2003
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Silly Mecha, Shards isn't even supported in 2.0.5 yet, because Inuyasha hasn't released XSRB2 for it. Anyway...
  • Multiple server admins. I'm tired of multiple people warring over who gets to be verified.
  • "Voiced" people in servers, similar to IRC, if the chat is muted, they can talk.
  • A deverify command to go with the multiple admin thing.
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Old 05-23-2010   #2004
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Quote:
Originally Posted by MechaS3K View Post
As a new mode added in an EXE mod, Shards qualifies as a non-offical gametype.
I've seen Inuyasha himself host test releases of XSRB2 with Shards in Standard, with the server name being "Shards goes into Standard".
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Old 05-23-2010   #2005
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Originally Posted by SpiritCrusher View Post
I've seen Inuyasha himself host test releases of XSRB2 with Shards in Standard, with the server name being "Shards goes into Standard".
Yeah, because Inuyasha has a huge ego :>
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Old 05-23-2010   #2006
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Have a Joystick Axis sensitivity or look speed option similar to mouse look speed instead of having one default speed.
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Old 05-23-2010   #2007
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Personally I think it's fine, since Shards games will always be filtered out of the vanilla SRB2 server list. It's a "standard" gametype in XSRB2.
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Old 05-23-2010   #2008
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Quote:
Originally Posted by Neo Chaotikal View Post
Personally I think it's fine, since Shards games will always be filtered out of the vanilla SRB2 server list.
They DO show up on the MS listing in the latest build, but the gametype was "unknown" on ms.srb2.org. I think Inu fixed that though.
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Old 05-23-2010   #2009
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Allow players to spectate in race mode.
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Old 05-23-2010   #2010
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Quote:
Originally Posted by D00D64 View Post
They DO show up on the MS listing in the latest build, but the gametype was "unknown" on ms.srb2.org. I think Inu fixed that though.
No, he meant that they won't show up in SRB2 itself.
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Old 05-23-2010   #2011
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Quote:
Originally Posted by Autosaver View Post
A couple users have reported that using Alam's build, SRB2 2.0.5 ran 100% better. So...
Use whatever this GCC thing is...
http://tinyurl.com/2vjtcfs

GCC is the GNU Compiler collection. It compiles C, C++, Objective-C, Java(no mean feat), and Ada.
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My Little Pony: Friendship is Magic is the manliest show ever made.
DECORATE is the language of people who don't know how to program.
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Old 05-23-2010   #2012
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Quote:
Originally Posted by D00D64 View Post
They DO show up on the MS listing in the latest build, but the gametype was "unknown" on ms.srb2.org. I think Inu fixed that though.
When you look for a game in SRB2's standard room, you expect to find only normal gameplay on the existing gametypes. Even if a Shards game is advertised on the standard room, SRB2 filters it out because of the differing version numbers between vanilla SRB2 and XSRB2.

On the flipside, in XSRB2, Shards IS a standard gametype, so it makes perfect sense to have it listed in the standard room instead of the casual one.

So, yeah, Shards goes into Standard.
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Old 05-23-2010   #2013
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Quote:
Originally Posted by Neo Chaotikal View Post
When you look for a game in SRB2's standard room, you expect to find only normal gameplay on the existing gametypes. Even if a Shards game is advertised on the standard room, SRB2 filters it out because of the differing version numbers between vanilla SRB2 and XSRB2.

On the flipside, in XSRB2, Shards IS a standard gametype, so it makes perfect sense to have it listed in the standard room instead of the casual one.

So, yeah, Shards goes into Standard.
Ah, I read your post wrong, I thought you were referring to ms.srb2, not in-game :P
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Old 05-23-2010   #2014
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I have been come up with some new ideas, since i recently started mapping with doom builder...and some other interesting stuff on my mind:

- Make Eggman bosses play alternate music when in pinch mode, can be disabled/enabled which could depend on 1) With a linedef executor set to the sector Eggman is, or 2) Through Map Header. The tunesslot it should play could depend on 1) The control sector's linedef front X/Y texture offset value, or 2) Again, through Map Header.
- Make custom characters, that are set as 'Character 04, 05, etc.' in a level pack/mod have their own emblem colors, and skin name acronym in the statistic screen, thus supporting more characters in mods. Also a SOC command/action about adding a character wad without modifying the game only on mods.
- Opportunity to go spectator on every gametype, plus an option to auto F12 players on Match/CTF following the killer, Powerups (e.g. Invincibility), etc., and some spectator only HUD items a la Quake Live (option only functions, when the player is in Spectator, and first presses F12 to view other players)
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Old 05-25-2010   #2015
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A level header for Crossfading music changes, to allow for smoother music transitions with maps that use multiple themes and such. Defaults to off.
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Old 05-26-2010   #2016
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A special combo polyobject swinging chain object.

It's set up the same way as a polyobject and swinging chain. Only the poly object spawns at the end of the chain swinging back and forth.
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Old 05-26-2010   #2017
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Quote:
Originally Posted by glaber View Post
A special combo polyobject swinging chain object.

It's set up the same way as a polyobject and swinging chain. Only the poly object spawns at the end of the chain swinging back and forth.
PolyObjects can't go out of the sector they spawn in, so that would be practically useless.
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Old 05-26-2010   #2018
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Quote:
Originally Posted by SpiritCrusher View Post
PolyObjects can't go out of the sector they spawn in, so that would be practically useless.
You could easily make swinging platforms like the ones in Sonic 1. Imagine that section of Marble Zone in 3D, the lava pit could be a contiguous sector.
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Old 05-26-2010   #2019
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Quote:
Originally Posted by Neo Chaotikal View Post
You could easily make swinging platforms like the ones in Sonic 1. Imagine that section of Marble Zone in 3D, the lava pit could be a contiguous sector.
See what happens if I start to talk before I think. I should've known there are possible uses for it :<
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Old 05-26-2010   #2020
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Quote:
Originally Posted by SpiritCrusher View Post
PolyObjects can't go out of the sector they spawn in, so that would be practically useless.
How on earth did ERZ2 pull off that "boxes being sucked into space" effect with them then?
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