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Old 06-07-2010   #1
SpaceKGreen
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Default Character - Lari Shadehunt

So. A while ago, I was, shall we say, obsessed with Monster Hunter. One day, as I was reading various comics, I was struck by inspiration, namely, a thought of a pair of red and blue eyes followed by an evil little smile.

Soon after, I remembered I had some old Phantasy Star Online models. After some heavy modification, I came up with this.

Then I shrunk the model and took pictures.


"Here we have a Lari outside her natural habitat. Let's see what happens!"


Took a while making sure every sprite followed the red-right-eye-blue-left-eye scheme.


Cheap reuse of sprite for end sign GO! Yes, I particularly like the idle sprites that I made...


Monster Hunter potion icon for 1-up, just for the heck of it. Dunno why I made the monitor brown, though.


I'm planning on releasing this character after redoing the sprites for a smaller filesize, but I needed to know something first.

As you can see, there's no way to tell the player's color in these sprites, aside from spindashing. I like it as-is, but would you peoples prefer it this way? Or should I go ahead and give her some modified MH armor?

GOOD GOD THEY'RE MULTIPLYING


-------------------------EDIT:-------------------------
Here is a link for a test version of the character.

Moderator Notice:
Editing beta period expired, link removed

(Alternate mirror for those who dislike Megaupload to come later)

Let me repeat, TEST VERSION. These sprites are going to be changed, but how they change depends...

Mostly I want feedback on whether you think Lari looks good as is, or if I should give her a visible form of color differentiation. But other feedback would be welcome as well...
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Lari Shadehunt: Released! - http://mb.srb2.org/showthread.php?t=33851
Yattana: Released! - http://mb.srb2.org/showthread.php?p=683335
Soonata: Released! - http://mb.srb2.org/showthread.php?t=34514

Last edited by Prime 2.0; 08-19-2010 at 03:02 AM.
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Old 06-07-2010   #2
Fawfulfan
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Huh...it actually looks like the sprites aren't that bad for SRB2. I'd be interested in trying it out.
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Old 06-07-2010   #3
SpaceKGreen
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If enough people wish it, I could put up a test version.

On a related note, what determines the playing of a Super Transform animation? The "superanims" property in the S_SKIN or the actual presence of super transformation sprites?
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Lari Shadehunt: Released! - http://mb.srb2.org/showthread.php?t=33851
Yattana: Released! - http://mb.srb2.org/showthread.php?p=683335
Soonata: Released! - http://mb.srb2.org/showthread.php?t=34514
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Old 06-07-2010   #4
akirahedgehog
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Anyone else thinking what I'm thinking?
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Old 06-08-2010   #5
MechaS3K
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Quote:
Originally Posted by akirahedgehog View Post
*Inordinately large NiGHTS pic*
Anyone else thinking what I'm thinking?
I do see what you mean.

As for the player color issue, I think you could colorize certain parts of the sprite(like the "ears" and maybe a spine on the back) without too much trouble. And if you are planning a super form, then I suggest that you make it look utterly INSANE. Think Cthulu.
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Old 06-08-2010   #6
Cyan Ryan
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Quote:
Originally Posted by MechaS3K View Post
And if you are planning a super form, then I suggest that you make it look utterly INSANE. Think Cthulu.
I object. If you're making a super form, make it look utterly awesome, you know, generic dark character should turn into something awesome...Think Midna.
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Old 06-08-2010   #7
neon231
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First thing I thought of when I saw the head lol.
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Old 06-08-2010   #8
SpaceKGreen
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Quote:
Originally Posted by akirahedgehog View Post
*NiGHTS pic*
Anyone else thinking what I'm thinking?
Heh, noticed that myself after I started testing.

Quote:
Originally Posted by MechaS3K View Post
As for the player color issue, I think you could colorize certain parts of the sprite(like the "ears" and maybe a spine on the back) without too much trouble. And if you are planning a super form, then I suggest that you make it look utterly INSANE. Think Cthulu.
Hmm. Maybe I should have mentioned more of the idea behind the character. Or actually have the details straight.

The blackness itself is a random magic effect gained through long exposure during the development of her civilization. The most it does is support funny hairstyles without need for meticulous care (she has 5 ponytails, two of them above her ears and hard to see in the sprites), and the eventual darkening of clothing.

And as for actual transformation? The most she could surprise you with is sudden procurement of overly large weaponry. So nah, I don't think I'll actually use superanims.

Also Alignment: Chaotic Good.

*Note to self, write out info documents for character and civilization so I can keep the facts straight*

Anyways, I'm going to add a link to a test version of the character so I can get some more valuable feedback.
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Lari Shadehunt: Released! - http://mb.srb2.org/showthread.php?t=33851
Yattana: Released! - http://mb.srb2.org/showthread.php?p=683335
Soonata: Released! - http://mb.srb2.org/showthread.php?t=34514
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Old 06-08-2010   #9
Blacklightning
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Call me crazy, but I'm not really seeing the potential in a character that is a great big solid shade of black all over, even with the exposed eyes and mouth. There are several poses I can see already that are just begging for some kind of depth perception, but instead turn out looking like some kind of mutant. Half the time, you can't even see where its arms are.


I mean, what the christ is going on here? It looks like a head with legs and no torso. This desperately needs some form of shading, even if it's just a secondary colour of black-but-not-as-black-as-pure-black. In fact, you could probably turn those kinds of highlights into your changeable colour if you wanted to keep the blackness in - the character would still be more or less black, but would appear to be reflecting their selected colour for lack of better description.

I can't really comment on much else, not being familiar with the source character and all. I can still see some good coming of this, though.
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Old 06-08-2010   #10
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Quote:
Originally Posted by MechaS3K View Post
And if you are planning a super form, then I suggest that you make it look utterly INSANE. Think Cthulu.
Quote:
Originally Posted by Cyan Ryan View Post
I object. If you're making a super form, make it look utterly awesome, you know, generic dark character should turn into something awesome...Think Midna.
And if he's really going to add a super form to this character, he should keep in mind that only Sonic can turn Super in SP/Co-op now... just reminding you two in case either of you didn't remember that. =P
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Old 06-08-2010   #11
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Quote:
Originally Posted by Monster Iestyn View Post
And if he's really going to add a super form to this character, he should keep in mind that only Sonic can turn Super in SP/Co-op now... just reminding you two in case either of you didn't remember that. =P
But it's required to have super forms for match.
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Old 06-08-2010   #12
GMxKinto
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lolz,it reminds me of Mr.Game and Watch,it's like the Ms.Game and Watch.It looks weird but i guess i'll try it =]
Kk,after playing a level,it's like sonic but just double jump O.o,i guess i'll have to wait till final.
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Old 06-08-2010   #13
Chengi
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I'd really recommend making it solid so it has shading, and making it a bit more original than a NiGHTS lookalike.

But the sprite outline is pretty original. Did you use a base, or did you make it yourself?
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Old 06-08-2010   #14
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Quote:
Originally Posted by Speedylizzard14 View Post
I'd really recommend making it solid so it has shading, and making it a bit more original than a NiGHTS lookalike.
According to the OP's post, the NIGHTS-like structure is merely a coincidence. Though it would be suggested to at least modify the look a bit so it's not confused with NIGHTS itself.
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Old 06-09-2010   #15
SpaceKGreen
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Quote:
Originally Posted by Blacklightning View Post
Call me crazy, but I'm not really seeing the potential in a character that is a great big solid shade of black all over, even with the exposed eyes and mouth. There are several poses I can see already that are just begging for some kind of depth perception, but instead turn out looking like some kind of mutant. Half the time, you can't even see where its arms are.

*pic snip*

I mean, what the christ is going on here? It looks like a head with legs and no torso. This desperately needs some form of shading, even if it's just a secondary colour of black-but-not-as-black-as-pure-black. In fact, you could probably turn those kinds of highlights into your changeable colour if you wanted to keep the blackness in - the character would still be more or less black, but would appear to be reflecting their selected colour for lack of better description.

I can't really comment on much else, not being familiar with the source character and all. I can still see some good coming of this, though.
I see where you're coming from with the shading, and yes, I know how it is hard to see what's going on, but the flat matte black is actually one of the first things about the character design that intrigued my creative process. Completely black except for eyes, mouth, and armor, should she be wearing some.

So. Judging from the responses, it seems that my best bet would be to redo the model & sprites with some armor from the game that inspired her*. That shouldn't be too hard... Plus it seems my personal copy of the wad has gotten corrupted somehow between now and when I uploaded it, and is now missing frames...


*And put together a character/civilization information something-or-other.
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Lari Shadehunt: Released! - http://mb.srb2.org/showthread.php?t=33851
Yattana: Released! - http://mb.srb2.org/showthread.php?p=683335
Soonata: Released! - http://mb.srb2.org/showthread.php?t=34514
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Old 06-09-2010   #16
Armonte
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The only thing I don't like about this wad, is the shading.
But overall; 8/10
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Old 06-09-2010   #17
TrueTenguMan
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Quote:
Originally Posted by Armonte View Post
The only thing I don't like about this wad, is the shading.

...What shading?

Excluding the eyes, it's completely black.
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Old 06-09-2010   #18
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Your character reminds me of mine... :<

(horrid quality? I know, I just resized it and tried to make it smoother in Irfanview.)

But anyways, like the others have said, give it shading. I also think that it is a bit short, I sorta think that it is shorter then Tails but I don't know.
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Old 06-12-2010   #19
Scizor300
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This reminds me of DEEEEEEEEEEESSSSSSSSSSSSSSUUUUUUUUUUUUUUU

Anyways, it does look pretty good, what progress is done so far?
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Old 06-12-2010   #20
SpaceKGreen
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Due to the simplicity of the sprites (and finding a shading process for the clothes in Blender that looks surprisingly good), the process of fixing them up is relatively simple. I'd have it finished by now if it weren't for an attack of chronic laziness. As it is, I've done the front-facing sprites up to LARI/1 (hurt frame).

DESU never came into the creation process... eye color was more inspired by a certain umbrella youkai and a certain UTAUloid...



EDIT:
And so Space finds that he should check color changing compatibility BEFORE doing all the sprites. Now I have to START ALL OVER.

EDIT EDIT:
Done and submitted. Now comes the waiting for it to be evaluated.

...*antsy pants update dance*
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Lari Shadehunt: Released! - http://mb.srb2.org/showthread.php?t=33851
Yattana: Released! - http://mb.srb2.org/showthread.php?p=683335
Soonata: Released! - http://mb.srb2.org/showthread.php?t=34514

Last edited by SpaceKGreen; 06-14-2010 at 06:15 PM.
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