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Var2 lower 16 bits.

Or, if upper and lower bits give you a headache, an object can be spawned in the exact location of the calling thing, if you set Var1 to 0, and Var2 to the thingnum of the spawned object.
 
Draykon said:
Or, if upper and lower bits give you a headache, an object can be spawned in the exact location of the calling thing, if you set Var1 to 0, and Var2 to the thingnum of the spawned object.

I've actually made something a while ago that helps me alot with the Upper and lower bits.

A_SpawnObjectRelative:
(x << 16) + y = var1
(z << 16) + Thing type number = var 2
 
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