How do you add 3d models to srb2?

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That hasn't been documented. Ever. So far, only a very, very few people have done it. You're not likely to find an answer.
 
There's actually some basic information. I believe that here are the prerequisites:

1. Model must be in MD2 format, each model must be a frame for a sprite (eg each frame of running animation is one model file)
2. md2 must be enabled on SRB2 (first you need OpenGL, dunno how to enable it though)
3. I believe you put the MD2 models as sprite lump names in a folder called md2 in the srb2 directory
4. I have no honest clue how texturing works.
 
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