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SRB2 Heroes (slooowly progressing)

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I MAY get back to the Power Plant levels, MABYE i'll get some awesome tutorials and make this awesome. Yet this is MABYE, get someone else on it eh?

Oh, and that "corn" thing, is a Bee Hive... I think. <3
 
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About the issue of the yellow corn things: They're probably a huge seed rooms, which contains a female flower's seeds before the seeds are released to grow.
Anyway, I thought the enemies were too "not solid". What if the enemies could have the boss flag on so the player bounces off them?
 
Oh, the enemies are going to change in the final. Basically every enemy needs more than one hit, except for the basic ground and basic fly, with Knuckles. Knux will have twice the destruction power of Sonic and Tails.

And Werehog, you can join, but the Rail levels are already taken buy Wesley. You're free to do the Casino levels though. Remember to check out the welcome notes at the first post.
 
Ok, something's definitely going wrong here. DOOD64 says the Goal Ring transforms into the end sign. Lightspeed can't see the palm trees or listen to the music...

People, if you have any problem with Sea Gate's presentation, remember to re-download SHRes.wad. I'm pretty sure that might fix it. I'll try to emphasize this more in the first post.
 
Oh, thanks for clarifying that up, Espyo. I just found out that I also couldn't see the right sky or the new checkpoints too. But the Goal Ring still transforms into an end level sign like D00D said. Oh, and just to be precise, your sig says LJ is 81% and the first post still says 40%.
 
To clear up the End SIgn problem (and all character wad creators should know this), you have to edit the characters themselves ince their PLAYf0 sprite is their repspective end sign that appears at the end.
 
Okay, progress is going smoothly with the City Levels. Even though I only worked for 1 night. <3 Can someone suggest any ideas to put in Grand Metropolis?
 
Moving floors are possible in the same way conveyor belts are. You can even make it so they don't appear unless you hit a switch or defeat all enemies, if you want them to.
 
Werehog, I forgot to send you the textures. Don't worry, I'll do it today.

Lightspeed and DOOD64, well, I really know that the end post signs are character dependent and the sprites are located in the .plr files, but here in my computer I didn't need to replace the files, only the PLAYf0, TAILf0 and KNUXf0 lumps.

Lightspeed, the progress is a bit of a small indicator. But I'll probably remove the progress from the first post, because other map editors would need to PM me how much % progress is done so I can update constantly. It's best if the progress stays only on the sigs. So in other words, it is at 81%. Well, it was yesterday. Now it's at around 93%.

filio, you can check out Sonic Heroes for ideas. I do that often. When I'm done finishing a segment of platforms and such, I run out of ideas, and start playing the original Lost Jungle to remind myself of the general layout and get inspired. Oh, and if in the future you are able to create cars that zoom back and forth, that'd be awesome. (Using Polyobjects).
 
I wouldn't recommend making cars, mostly because of the fact that polyobjects don't have rendered flats. It would look really ugly.
 
I can supply the music and SFX. I found some ripped straight from Sonic Heroes. There is a problem with the music though. It's all in MP3. I can convert them to OGG but considering all the music and stages SH has, it's gonna take forever. That's why I need someone to convert the music with me.
 
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