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Editable Game Text

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SSNTails

What part of 'RETIRED' don't you understand?
Here is the list so far of text that you will be able to edit in v1.1 using SOCs.

Is there anything else you would like to see?

Code:
	"Development mode ON.\n",
	"CD-ROM Version: default.cfg from c:\\srb2data\n",
	"press a key.",
	"press y or n.",
	"only the server can do a load net game!\n\npress a key.",
	"you can't quickload during a netgame!\n\npress a key.",
	"you haven't picked a quicksave slot yet!\n\npress a key.",
	"you can't save if you aren't playing!\n\npress a key.",
	"quicksave over your game named\n\n'%s'?\n\npress y or n.",
	"do you want to quickload the game named\n\n'%s'?\n\npress y or n.",
	"You are in a network game.\n""End it?\n(Y/N).\n",
	"are you sure? this skill level\nisn't even remotely fair.\n\npress y or n.",
	"Messages are OFF",
	"Messages are ON",
	"you can't end a netgame!\n\npress a key.",
	"are you sure you want to end the game?\n\npress y or n.",

	"%s\n\n(press 'y' to quit)",

	"Gamma correction OFF\n",
	"Gamma correction level 1\n",
	"Gamma correction level 2\n",
	"Gamma correction level 3\n",
	"Gamma correction level 4\n",
	"empty slot\n",

	"game saved.\n",
	"[Message unsent]\n",

	"Music Change",
	"IMPOSSIBLE SELECTION, you stupid-head!",

	"Speeding off to %s...\n",

	"Player is dead, etc.\n",
	"Unable to teleport to that spot!\n",
	"You can't teleport while in a netgame!\n",
	"Not a valid location\n",
	"\nYou can't play a demo while in a netgame\n",
	"This command is only for capture the flag games.\n",
	"You're already on that team!\n",
	"Server does not allow team change.\n",
	"You are not the server. You cannot do this.\n",
	"WARNING: Game must be restarted to record statistics.\n",
	"File doesn't exist.\n",
	"The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server.",
	"Devmode must be enabled.\n",
	"You haven't earned this yet.\n",
	"You must be in a level to use this.\n",
	"You can't use this in single player!\n",
	"Can't use this in a multiplayer game, sorry!\n",
	"This only works in a netgame.\n",
	"This only works in single player.\n",
	"Only the server can pause the game.\n",
	"You can only pause while in a level or intermission.\n",
	"Couldn't read file %s",

	"ERROR: Powerup has no target!\n",

	"%s returned the red flag to base.\n",
	"%s picked up the red flag!\n",
	"%s returned the blue flag to base.\n",
	"%s picked up the blue flag!\n",
	"%s tossed the %s flag.\n",
	"%s dropped the %s flag.\n",
	"%s%s%s crushed %s%s%s with a heavy object!\n",
	"%s%s%s suicides\n",
	"%s%s%s died.\n",
	"hit",
	"killed",
	"%s%s%s got nuked by %s%s%s!\n",
	"%s%s%s was burnt by %s%s%s's fire trail.\n",
	"%s%s%s was fried by %s%s%s's fire trail.\n",
	"%s%s%s was %s by %s%s%s's automatic-explosion-homing-rail ring.\n",
	"%s%s%s was %s by %s%s%s's automatic-explosion-homing ring.\n",
	"%s%s%s was %s by %s%s%s's automatic-explosion-rail ring.\n",
	"%s%s%s was %s by %s%s%s's automatic-explosion ring.\n",
	"%s%s%s was %s by %s%s%s's automatic-homing-rail ring.\n",
	"%s%s%s was %s by %s%s%s's automatic-homing ring.\n",
	"%s%s%s was %s by %s%s%s's explosion-homing-rail ring.\n",
	"%s%s%s was %s by %s%s%s's homing-explosion ring.\n",
	"%s%s%s was %s by %s%s%s's homing-rail ring.\n",
	"%s%s%s was %s by %s%s%s's homing ring.\n",
	"%s%s%s was %s by %s%s%s's automatic-rail ring.\n",
	"%s%s%s was %s by %s%s%s's automatic ring.\n",
	"%s%s%s was %s by %s%s%s's rail-explosion ring.\n",
	"%s%s%s was %s by %s%s%s's explosion ring.\n",
	"%s%s%s was %s by %s%s%s's rail ring.\n",
	"%s%s%s was %s by %s%s%s's explosion ring shrapnel.\n",
	"%s%s%s was %s by %s%s%s's ring.\n",
	"%s%s%s was %s by %s%s%s\n",
	"%s%s%s drowned.\n",
	"%s%s%s was crushed.\n",
	"%s%s%s was %s by a blue crawla!\n",
	"%s%s%s was %s by a red crawla!\n",
	"%s%s%s was %s by a jetty-syn gunner!\n",
	"%s%s%s was %s by a jetty-syn bomber!\n",
	"%s%s%s was %s by a crawla commander!\n",
	"%s%s%s was %s by the Egg Mobile!\n",
	"%s%s%s was %s by the Egg Slimer!\n",
	"%s%s%s fell into a bottomless pit.\n",
	"%s%s%s fell in some nasty goop!\n",
	"%s%s%s was %s by %s%s%s\n",
	"%s caused a world of pain.\n"
	"%s got a game over.\n",
	"%s has %d lives remaining.\n",
	"%s is it!\n",

	"Warning: State Cycle Detected\n",

	"%s finished the final lap\n",
	"%s started lap %d\n",

	"%s has completed the level.\n",
	"Sorry, you're too high to place this object (max: 4095 above bottom floor).\n",
	"Sorry, you're too high to place this object (max: 2047 above bottom floor).\n",
	"%s ran out of time.\n",
	"ERROR: GAME SKILL UNDETERMINED!\n",

	" #",

	"Two months had passed since Dr. Eggman\n"\
	"tried to take over the world using his\n"\
	"Ring Satellite.\n#",

	"As it was about to drain the rings\n"\
	"away from the planet, Sonic burst into\n"\
	"the Satellite and for what he thought\n"\
	"would be the last time, defeated\n"\
	"Dr. Eggman.\n#",

	"\nWhat Sonic, Tails, and Knuckles had\n"\
	"not anticipated was that Eggman would\n"
	"return, bringing an all new threat.\n#",

	"About once every year, a strange asteroid\n"\
	"hovers around the planet. it suddenly\n"\
	"appears from nowhere, circles around, and\n"\
	"- just as mysteriously as it arrives, it\n"\
	"vanishes after about two months.\n"\
	"No one knows why it appears, or how.\n#",

	"\"Curses!\" Eggman yelled. \"That hedgehog\n"\
	"and his ridiculous friends will pay\n"\
	"dearly for this!\" Just then his scanner\n"\
	"blipped as the Black Rock made its\n"\
	"appearance from nowhere. Eggman looked at\n"\
	"the screen, and just shrugged it off.\n#",

	"It was only later\n"\
	"that he had an\n"\
	"idea. \"The Black\n"\
	"Rock usually has a\n"\
	"lot of energy\n"\
	"within it... if I\n"\
	"can somehow\n"\
	"harness this, I\n"\
	"can turn it into\n"\
	"the ultimate\n"\
	"battle station,\n"\
	"and every last\n"\
	"person will be\n"\
	"begging for mercy,\n"\
	"including Sonic!\"\n#",

	"\n\nBefore beginning his scheme,\n"\
	"Eggman decided to give Sonic\n"\
	"a reunion party...\n#",

	"\"We're ready to fire in 15 seconds!\"\n"\
	"The robot said, his voice crackling a\n"
	"little down the com-link. \"Good!\"\n"\
	"Eggman sat back in his Egg-Mobile and\n"\
	"began to count down as he saw the\n"\
	"GreenFlower city on the main monitor.\n#",

	"\"10...9...8...\"\n"\
	"Meanwhile, Sonic was tearing across the\n"\
	"zones, and everything became nothing but\n"\
	"a blur as he ran around loops, skimmed\n"\
	"over water, and catapulted himself off\n"\
	"rocks with his phenomenal speed.\n#",

	"\"5...4...3...\"\n"\
	"Sonic knew he was getting closer to the\n"\
	"City, and pushed himself harder. Finally,\n"\
	"the city appeared in the horizon.\n"\
	"\"2...1...Zero.\"\n#",

	"GreenFlower City was gone.\n"\
	"Sonic arrived just in time to see what\n"\
	"little of the 'ruins' were left. Everyone\n"\
	"and everything in the city had been\n"\
	"obliterated.\n#",

	"\"You're not quite as dead as we thought,\n"\
	"huh? Are you going to tell us your plan as\n"\
	"usual or will I 'have to work it out' or\n"\
	"something?\"                         \n"\
	"\"We'll see... let's give you a quick warm\n"\
	"up, Sonic! JETTYSYNS! Open fire!\"\n#",

	"Eggman took this\n"\
	"as his cue and\n"\
	"blasted off,\n"\
	"leaving Sonic\n"\
	"and Tails behind.\n"\
	"Tails looked at\n"\
	"the ruins of the\n"\
	"Greenflower City\n"\
	"with a grim face\n"\
	"and sighed.           \n"\
	"\"Now what do we\n"\
	"do?\", he asked.\n#",

	"\"Easy! We go\n"\
	"find Eggman\n"\
	"and stop his\n"\
	"latest\n"\
	"insane plan.\n"\
	"Just like\n"\
	"we've always\n"\
	"done, right?                 \n\n"\
	"...                    \n\n"\
	"\"Tails,what\n"\
	"*ARE* you\n"\
	"doing?\"\n#",

	"\"I'm just finding what mission obje...\n"\
	"a-ha! Here it is! This will only give\n"\
	"the robot's primary objective. It says,\n"\
	"* LOCATE AND RETRIEVE CHAOS EMERALD.\n"\
	"ESTIMATED LOCATION: GREENFLOWER ZONE *\"\n"\
	"\"All right, then let's go!\"\n#",

	"Eggman's tied explosives\nto your girlfriend, and\nwill activate them if\nyou press the 'Y' key!\nPress 'N' to save her!",
	"What would Tails say if\nhe saw you quitting the game?",
	"Hey!\nWhere do ya think you're goin'?",
	"Forget your studies!\nPlay some more!",
	"You're trying to say you\nlike Sonic 2k6 better than\nthis, right?",
	"don't leave yet -- there's a\nsuper emerald around that corner!",
	"You'd rather work than play?",
	"go ahead and leave. see if i care...\n*sniffle*",

	"If you leave now,\nEggman will take over the world!",
	"Don't quit!\nThere are animals\nto save!",
	"Aw c'mon, just bop\na few more robots!",
	"Just because you can't\nget that Chaos Emerald...",
	"If you leave, I'll use\nmy spin attack on you!",
	"Don't go!\nYou might find the hidden\nlevels!",
	"Hit the 'N' key, sonic!\nThe 'N' key!",

	"===========================================================================\n"
	"                       Sonic Robo Blast II!\n"
	"                       by Sonic Team Junior\n"
	"                      http://www.srb2.org\n"
	"      This is a modified version. Go to our site for the original.\n"
	"===========================================================================\n",

	"===========================================================================\n"
	"                   We hope you enjoy this game as\n"
	"                     much as we did making it!\n"
	"                            ...wait. =P\n"
	"===========================================================================\n",

	"M_LoadDefaults: Load system defaults.\n",
	"Z_Init: Init zone memory allocation daemon. \n",
	"W_Init: Init WADfiles.\n",
	"M_Init: Init miscellaneous info.\n",
	"R_Init: Init SRB2 refresh daemon - ",
	"\nP_Init: Init Playloop state.\n",
	"I_Init: Setting up machine state.\n",
	"D_CheckNetGame: Checking network game status.\n",
	"S_Init: Setting up sound.\n",
	"HU_Init: Setting up heads up display.\n",
	"ST_Init: Init status bar.\n",

	"srb2.srb",

	"c:\\srb2data\\"SAVEGAMENAME"%u.ssg",
	SAVEGAMENAME"%u.ssg",

	"Sonic Robo Blast 2:" VERSIONSTRING,
 
That text Sonic says when you beat the game, saying 'Try to beat the game as another charecter' and 'Go to srb2.org for addons' and stuff?
Not the sounds, we can change those already :P
 
Hmm, I take it we'll also be able to edit the last of the intro sequence. Which I take it you will uncomment once Knux is finished?
 
That scene is cancelled. Or it's changing. Or a different scene might be added somewhere else in the intro. I haven't decided yet.
 
Whatever the release date, it will be between now and the end of time, and will be in a month with a letter and at least 20 days in it.
 
Only thing I can think of is different messages for death by elemental sector, such as how "Player fell in some nasty goop!" displays in lava death. Good job!
 
If you're keeping the Jetty-Syns in the intro, can they be at least hand-drawn to match the rest of the picture? The same goes for the spring.

As long as we're able to edit text, what about that NiGHTS "Bonus Time Start!" text? Not really text, but why not? We could make it say something like "Starting Bonus Time...", "Get moving! You can get more points now!" or any other thing.
 
I don't suppose it's possible to change the title of the window through socks? Ex: ShufRB2 is called SRB2 666 on the window and the taskbar.
 
Shuffle said:
I don't suppose it's possible to change the title of the window through socks? Ex: ShufRB2 is called SRB2 666 on the window and the taskbar.

Yeah, that's what the bottommost string is for.
 
SSN, could you give us any idea of when it will be done? Maybe percentage-wise or time-wise. It must be getting close with the level converter topic, and now this topic being made.
 
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