Hopefully the srb2dev team will finally get rid of that command, because not too many people understand the joke and how old it is.(or uses of the orderpizza command)
I don't know if this has been suggested before, but since there's 162 pages, I really don't feel like looking back to see if it has, anyway, I'll shoot:
Perhaps there can be a level option in the level header, called CarryOn, which, when active, when a player completes a level, instead of heading to the results screen, they move to the next level, keeping their rings, as well as the current time on the clock, as well as score, and any shields, much like Knuckles Chaotix's beginning stage. However, the game saves the past level's status, so if the player decides to head back, all their killed crawlas and such will remain, as well as any collected rings. This will help allow map makers to build larger levels and help cut down on lag issues, as well as maybe some memory errors, including some big $$$.sav files in multiplayer. This could also increase possibilities for larger levels. Also perhaps an option to give level making more elasticity :P
Rofl. Anyway the enemies in srb2 are lacking animation frames, like the archers in CEZ(you may have found me bitching about them in another topic) and jettysyns could have some frames when its firing, I mean it looked like a breeze to add frames to ERZ's boss so why not give this a shot?Carry on SRB2!
CarryOn SRB2
Please get the reference.
See, you don't have to enter the disco room.
[...] But if there were rings, the bonus of two lives for every one you lose would be kinda cheap. There has to be some kind of challenge to justify such a ridiculously good reward. If you can't beat the room, you have to leave the lives behind and restart at ERZ1. If you don't want that situation, don't enter.
Hello, I think I have found a place in ERZ2 where it is possible to get infinite lives, too. Maybe this should be removed in 2.1...?
It is in this room:
http://www.freiwuppertal.de/srbbuglive-room.png
And here are two extra lives near the starpost you can see in the screenshot above:
http://www.freiwuppertal.de/srbbuglive.png
Just get the two lives, get out of the room (green, flashing "door"), touch the starpost and die. Then go back into the room, get the lives and die. And so on.
Infinite lives for free! :D
(if it actually is Bug :x).