Single Player Voting
I shall do single player voting now. I think some people will be surprised at what I give some of the levels.
Emerald Valley Zone by I'll Begin, 5/10
Pretty average. I liked the alternate path, but I didn't like that there wasn't much of a reward in that path. There was also a bunch of bouncing around on springs. I'm also a little irked by the fact that if you fall into the water, you have to start back at the first checkpoint and go from there. It gets annoying.
Ivy Caverns Zone by Azure Hawk, 1/10
I did not like the camera problem at the beginning. Conveyor belt rock does not make sense, not to mention that it wasn't all that obvious where to go at that point. More importantly, had I not looked at SRB2DB with SonicMaster on this level, I would NOT have found the underwater spring mainly because your choice of color for the water made it too dark to find the spring. The one point was for the quicksand trap, that was good. That was the only thing good about it.
Lavender Lagoon Zone by Azure Hawk, 5/10
Oooooooh, lavender......with blue waterfalls. XD This was a lot better than the caverns with too many vines. ^_^ I disagree with SonicMaster on the placement of the extra life monitor at the beginning. When I could not get it on the first try, I tried four or five other times and FAILED. So, good placement there.
I also liked the placement of the second life monitor. I actually found it by accident on a cliff of one of the round pillars after the first checkpoint. I can see someone losing a life trying to get it, so good job. I could have given you a 6 if the door at the beginning had opened a lot faster than it did. I also got lost in a few spots, so that also hurt your score.
Coastal Cave Zone: Act 1 by Arrisork, 4/10
This is okay, but why have the first checkpoint on the last small island? There were too many mirrored paths, the window in the cave wasn't really necessary, and there...wasn't...much to the last part of the level. I did like the spike traps, though.
Daimondus Zone: Act 2, by Glaber, 6/10
The wall texture isn't as ugly as other people think. I also liked the drill bots throughout the stage. Maybe they can be an official Thing? The redone emerald token was cool, too. My issue with this was the fact that you could see the beginning of the level from the end, and vice versa. There were also parts that were just for exploration; they had no other point to them.
DimenGlabSpecial by Glaber, 0/10
I found myself playing this once and saying, "What am I doing?! This is such a lame stage!" The blocks got in the way too much, the endsigns look way too weird for its purposes, and you're not getting rings fast enough, making the ring requirement way too unreasonable. There is also a huge, unnecessary maze to the stage; cramped mazes should be illegal! XD
Forever Forest Zone by BlueZero4, 8/10
I like it due to the fact that I solved the "puzzle" you gave us in the first try. Bonus for the underwater chamber and making it so awesome to explore it! I had fun, and I didn't get lost, which was a wOOt + awesome!