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mrtf_Chaoticlevels.wad
Version: (I go by whole #'s) 5, by Chaotic Chao (horns Horns HORNS) Chaotic Chao is offline
Developer Last Online: Dec 2018

Version: SRB2 Rating: (7 votes - 1.43 average)
Released: 07-07-2010 Last Update: Never Installs: 1
Multiplayer Levels Sprites/Graphics

This is Chaotic Levels, a multiplayer level pack for all to enjoy!

Where to begin...

How about the "updates" part.

Release 1: Very first release with 4 match levels and two race levels.
Release 2: Some unecessary music was removed to make the file smaller.
Release 3: Big changes, such as: bugfix, fixing all the known bugs, and adding two more levels(Ice Hill Zone and Sandy Ruins Zone). MAJOR credit to Metal Fighter for making Sandy Ruins.
Release 4: My birthday on this release day! Anyway I fixed the teleporters in IHZ and made some very, very minor tweaks to KCZ.
Release 5: Added Deep Jungle and Emerald Ocean added!

END releases part.
Now it's time for the "Zone listing". NOTE: Any map not made by me will be noted as such.

Match

-Strange Base Zone: A small, strange base with flowers?
-Hot Cave Zone: In all seriousness, a very hot cave.
-Knuckle Castle Zone: Knuckles's castle built for him and match mode.
-Death Town Zone: A very dangerous town. Well, at least on the rooftops.
-Deep Jungle Zone: One really large tree is a neighbor to smaller ones on the other side.

Race______________________________________________ _____
-Badnick Factory Zone: Badnicks are built and stored here.
-Simple Track Zone: "Sonic Circuit gone wrong" ~a guy who's username I forgot.
-Ice Hill Zone: From outside to in this place is cold...
-Emerald Ocean Zone- Run along this ocean and win the race, but don't drown. If that happens, consider yourself the last place guy.

CTF_______________________________________________ _____
Sandy Ruins Zone(Metal Fighter): A well built ruin so well built, most of it is still standing!

End of Zone listing

Screenshots!
KCZ
SBZ
HCZ...the light is actually lighter than this.=p
DTZ
BFZ
STZ
IHZ
SRZ

New section: Things that I and others made better.
From Release 1-2: File size SO much smaller that it can now be downloaded from a server.
From Release 2-3: Added Ice Hill, and Metal Fighter made Sandy Ruins. He is so helpful. ^_^ Also, many bugfixes and tweaks...
From Release 3-4: IHZ is actually playable now.
a)Hot Cave is A LOT lighter now, rendering Hide and Seek possible.
b)In Knuckle Castle Zone, there are no longer holes in the castle cieling.
c)The crusher in Badnick Factory actually is a threat(Tails can barely make it, provided he does NOT stop running or slow down AT ALL.
From Release 4-5
Added two more levels and renamed it to mrtf_Chaoticlevels.

END of Screenshots! And everything else!
Remember, critisize a little, but say at least ONE thing nice.
Credit: Me, for making it, PHCC, for making some textures for me, and those who joined my test netgames.

If you wanna help, PM me. I probably won't make any CTF levels due to my inexperirence, so help is always accepted.

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File Type: zip mrtf_Chaoticlevels-R5.zip (266.9 KB, 1107 views)

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 07-20-2010   #22
Azure
 
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I meant to edit that part in the end but forgot ^^. I'll do that right now.
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Old 07-21-2010   #23
Chaotic Chao
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Yeah... that's odd...
Anyway chill... I was in a bad mood... I had a mild stomache ache.. or whatever. Just didn't feel good. But now I do. I did read those two articles before hand, which I forgot to mention(pretty important stuff, forgotten). And I put a seven for no reason.

And if people dislike my attitude... that was my attitude before. Keep in mind that I still have some of the same thoughts. Anyway I was already planning a big match level with some hiding spots too.

One last thing: I'm also working on a 2d level pack. However no many how many times I read those 101 articles nothing helps. All that stuff on there is common knowledge if you ask me. Easy applied. If not applied, sometimes it matters, maybe not. Eh.

Last edited by Chaotic Chao; 07-21-2010 at 01:32 AM.
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Old 07-21-2010   #24
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At this point I think Metal Fighter should take his map out of this, seeing as his map is the only one that isn't horrible. In fact, I'd say Metal Fighter should do more work on Sandy Ruins and enter it in the next OLDC. Chaotic Chao, you could learn a lot from him.
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Quote:
<Nekoishi> PRIMEV2
<Nekoishi> YOU'VE WALKED STRAIGHT INTO MY TRAP
http://puu.sh/mtIMI.png
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Old 07-21-2010   #25
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I have been planning in entering the OLDC. I have 3 maps that are pretty good in my eyes. Unfortunately I can't host to test any of them. Still I will consider it some more.
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Old 07-21-2010   #26
Nekoishi
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Quote:
Originally Posted by Metal Fighter View Post
I have been planning in entering the OLDC. I have 3 maps that are pretty good in my eyes. Unfortunately I can't host to test any of them. Still I will consider it some more.
If you send them to me, I can host a game for you.
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Quote:
<Nekoishi> PRIMEV2
<Nekoishi> YOU'VE WALKED STRAIGHT INTO MY TRAP
http://puu.sh/mtIMI.png
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Old 07-21-2010   #27
Chaotic Chao
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Now hold on. The maps aren't horrible. A lot of people who joined my netgames (and that's a lot of people) liked them a lot.
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Old 07-22-2010   #28
DoctorWeegee
Sonickidnextgenesis
 
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Default My opinion on the wad

Note: I'm not going to go too much into detail on these levels, mainly because they were all small and bad, besides Sandy Ruins Zone, but Metal Fighter made that, so I'll give my opinion on that later.

And also note that this is my opinion, so this is what I think of the wad, you don't have to think the same way. Nor am I trying to make you think the same way about the wad.

Well, here are my thoughts on the wad: The levels were horribly named, they generally weren't all that original at all. The levels were short, and they were flooded with rings, monitors, bad texture alignment, they needed half light-blocks in the pits, etc.

If you look at 'Knuckles Castle Zone', or what ever it's called, you'll see what I mean about the rings and monitors.

For me, none of the levels were good in the slightest. The water needed to be transparent when it wasn't, and there were random pits, in random places.

Well, besides that Sandy Ruins Zone, but again, Metal Fighter made that, so I'm not going to give my opinion on that yet.

Oh yes, now on to 'Simple Track Zone' I think it was called: I know it was supposed to be small and simple, but was there a point to that level? It was a box made in less than two minutes.

If you would've actually put more effort into this, it might have turned out better. But from what I've seen/played, all of the levels were more or less failed attempts at making good, original levels.

Overall, the levels were pretty much horrible to look at, to play in, and weren't designed well. On a scale of 1-10, I give this a 2/10.

Oh, by the way, am I the only one who noticed that Kyasarin has made 666 posts?
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Hello there! I am Dr. Weegee! The world's only plumber dentist.
Actual username: 'Sonickidnextgen' which stands for: "Sonic Kid Next Genesis" There is a random idiot using my username on SRB2, he's not me.
SF94-Serv BETA tester
Forum: http://3.ly/cHnd

Last edited by DoctorWeegee; 08-07-2010 at 10:55 PM. Reason: Added something for no reason
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Old 07-22-2010   #29
MascaraSnake
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Quote:
Originally Posted by Chaotic Chao View Post
Now hold on. The maps aren't horrible. A lot of people who joined my netgames (and that's a lot of people) liked them a lot.
To be quite honest, you can make anything and find somebody who likes it.
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Old 07-23-2010   #30
Chaotic Chao
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Quote:
Originally Posted by DoctorWeegee View Post
Oh, by the way, am I the only one who noticed that Kyasarin has two posts left until he's made 666 posts?
That might explain why one post was deleted LOL.

Anyway I wanna make a deal. A take it or leave it thing.

What I'll do: Improve on my maps in what fields necessary.
What you'll do: Don't insult the maps. That won't solve ANYTHING, admit it.

Deal?
And about Simple Track...
to stop all the madness about this level, it was indeed made just to put more levels in the pack. Turned out more fun in netgames than I thought. But I'm not removing it.

Last edited by Chaotic Chao; 07-23-2010 at 07:23 PM.
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Old 07-23-2010   #31
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Quote:
Originally Posted by Chaotic Chao View Post
What you'll do: Don't insult the maps. That won't solve ANYTHING, admit it.
How would one go about insulting a map? The thing is, if I find a map terrible, I'm gonna say it's terrible and explain why. I'm not trying to insult by doing that, but to give valuable feedback. You don't need to feel attacked.
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Old 07-23-2010   #32
Chaotic Chao
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Thanks...
You know, that's what's been bugging me.
I keep thinking everyone will hate my maps and never play them.
I just want people to have fun playing my maps.

But it makes me doubtful when people rate them terribly.
Which makes me compelled to tell a story about me and my... anger issues...(I obviously get them from my mom.)

I was testing my level pack a LONG while ago.
This guy named Bluh came along.
He kept saying what was wrong with my maps. I think I started taking it the wrong way and started thinking he was just flaming them. After he stopped, I kicked him...
I felt like I should have listened.
I did a little. If it weren't for him, Hot cave would've never been darker.

Last edited by Chaotic Chao; 07-23-2010 at 07:34 PM.
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Old 07-27-2010   #33
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You can't make these maps better.If this is your first level pack, just see what the people think about it, and make another level pack based on people's criticisms. So, you'd make better maps.
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Old 07-27-2010   #34
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Quote:
Originally Posted by MisterX View Post
You can't make these maps better.
Now that is not true. I am sure if you took a few hours in DoomBuilder for each level, you'd see that there are a lot of things that you can change for the better. For example, maybe you could make Simple Track have obstacles and have a gimmick, or add a few more rooms in Knuckles Castle. Anything can be improved on, you just need to take the time to improve it.
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Old 08-01-2010   #35
Chaotic Chao
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Quote:
Originally Posted by ThunderNova View Post
Now that is not true. I am sure if you took a few hours in DoomBuilder for each level, you'd see that there are a lot of things that you can change for the better. For example, maybe you could make Simple Track have obstacles and have a gimmick, or add a few more rooms in Knuckles Castle. Anything can be improved on, you just need to take the time to improve it.
Can I have some suggestions for Simple Track?
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Old 08-01-2010   #36
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Yeah, scrap it. Seriously, how are you supposed to make a good level out of a flat square? Just start a new map.
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Old 08-01-2010   #37
Chaotic Chao
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...On second thought, I'll just make a new race map.
-EDIT-
I'm working on an update, so expect a new match level and race level soon.

Last edited by Chaotic Chao; 08-06-2010 at 04:03 AM.
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Old 08-06-2010   #38
Chaotic Chao
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I just wanted to say one thing (sorry for the double post):
I'm a begginer-intermediate, so my levels may not be the best, but they are playable.
I also need help with CTF, since I suck at symmytry.
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Old 08-06-2010   #39
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Quote:
Originally Posted by Chaotic Chao View Post
I also need help with CTF, since I suck at symmytry.
Just create one half and then copy-paste it and flip it.
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Old 08-07-2010   #40
Chaotic Chao
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Quote:
Originally Posted by SpiritCrusher View Post
Just create one half and then copy-paste it and flip it.
You know, I never thought of that...
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Old 08-09-2010   #41
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Truthfully I never thought of doing that. I did a lot more work. :P
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