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[M]GrassLand. Details »»
[M]GrassLand.
Version: V1.2, by EternallyAries (That Aries Title) EternallyAries is offline
Developer Last Online: Nov 2018

Version: SRB2 Rating: (4 votes - 3.40 average)
Released: 12-08-2010 Last Update: 12-15-2010 Installs: 1
Multiplayer Levels

Hello every one I got a brand new level that I been working on forever.

Its a match level.

This level replace the meadow Match Zone.

Here is a pic for you all to see.



I hope you enjoy my very first level guys.

So here is the download.

Download Now

File Type: zip [M]GrassLand.zip (127.8 KB, 366 views)

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Comments
Old 12-12-2010   #2
MascaraSnake
aka SpiritCrusher
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Okay, you fixed the Match Starts thing, so this can go into Releases. I did discover two issues though:
  • There are still two Automatic Ring Panels, I suppose you forgot to delete one.
  • Not all rings have the Float flag checked. The easiest way to make all rings float is to use the "Find" function (thing type 300) to select all rings at once. Then right-click on one of them, check the "Float" box and type "0" into the "Z offset" box.
  • The level select picture is still missing. If you can't figure out how to do it after reading the tutorial, you should probably make a topic in "Editing Help". I'm rather busy right now, so I can't help you on that.
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Old 12-14-2010   #3
silver777
Supah Powah!
 
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Since I was asked by Earx to import this wad to a wad of mine, I will do it.
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Old 12-14-2010   #4
Azure
 
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As I have already told you before the main problem I found on the map was that it is to small. :(
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Old 12-15-2010   #5
EternallyAries
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Updated it.
-----------------
The level pic has been added.

The castle now has eggman statues.

A lindef in the castle was mess up but it is fix now. Thanks for SonicShadowSilver77 for telling me the lindef problem.

Some blade of grass was not on some edges so i fix it.
-----------------

Thats all for now enjoy the update.
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Old 10-19-2011   #6
Whackjood
The unreliable joodge
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Having recently played this map in a netgame, the over abundance of item monitors is extremely problematic. The high chance of a player having a game changing shield as an armageddon (especially as two of the monitors in this stage always start as armageddon shields) or attraction shield at any given time creates several serious problems for the balance of the game. If you are ever to change anything with regards to the balance of this map, I would reccomend reducing the number of monitors so that there is one SRM monitor and two WRM monitors, but no more than that.
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Old 10-19-2011   #7
EternallyAries
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Quote:
Originally Posted by Whackjood View Post
Having recently played this map in a netgame, the over abundance of item monitors is extremely problematic. The high chance of a player having a game changing shield as an armageddon (especially as two of the monitors in this stage always start as armageddon shields) or attraction shield at any given time creates several serious problems for the balance of the game. If you are ever to change anything with regards to the balance of this map, I would reccomend reducing the number of monitors so that there is one SRM monitor and two WRM monitors, but no more than that.
Well i been planing on fixing a lot of problems on this map.

Like the too much boxes.

And the walk in the walls problem as well.

Well I may as well get to it. Since I got nothing better to do. =P
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