So, anyway, changes I've made to Sky Castle so far:
Fixed starpost issues.
Added a few flags in the hallway with the maces.
Drastically shortened the front stretch, and in the process, removing the 2nd straight.
Also, there's not much I can do for the rendering errors except for massively downsizing the map. I also wonder if there are still issues like that in OpenGL.
And Here are my Ratings:
Single Player:
Fire Flight Zone by fawfulfan- 6/10 I'm not a nights fan, but this was fairly fun, but repetitive in some parts.
Dark Forest Zone by Videogame9- Did not play
Jadeflower Zone, Act 1 by blahblahbal- 2/10 You seem to show more skill than Eggmanfan at least, and if this is a first attempt, it's pretty good for one. Remember, narrow platforms, flashy water, and glitches aren't your friend. I also suggest you go to wiki.srb2.org more often.
Cloud Cradle by D00D64 - DNP
Water Works Zone by Kyasarin - DNP
Moonlit Mountain Zone, Act 1 by Darkbob1713 - DNP
Lava Rock Zone by Eggmanfan - 0/10 I agree with most of the other ratings on this, and I also want to point out that it has no thok barrier IIRC.
Match:
MAPM1 - Abandoned Shrine Zone by Ash - 3/10 Looks good, looks like it would play fine, but is so laggy it doesn't play at all.
MAPM2 - Two House Forest Zone by Kratzean- 1/10 Thank you for making another map I'm sure RPers will love. Also, it's a cramped mess.
MAPM3 - Frost Columns Zone by Mystic- 8/10 The only thing keeping this from a 10 is the fact that all the action seems to be in that room with scatter.
MAPM4 - Plasma Plant Zone by Darkbob1713- 4/10 Needs more rings above the plasma, and also less bottomless pits, as I had 0 points for most of the match. Also...
<Mach> We play match while SRB2 plays unfitting music.
MAPM5 - Waterfall Hill Zone by MajinD- 3/10 Horrible ring placement, and I really don't like the layout of the level at all.
MAPM6 - Crystalline Caves Zone by Spherallic- 9/10 It plays just like it should, and really the visuals put this a notch above Mystic's map.
MAPM7 - Oil Operation Zone by RedEchidna- 7/10 plays well, and it's fun, but the oil makes it to easy to just shoot trapped players.
MAPM8 - Lush Forest Zone by Blade -8/10 Looks good, but people seemed too spread out in the level.
MAPM9 - VG Disco by Brawl- 4/10 We need a disco match map, it's just not this one.
Way too flat, and ring placement could use some work.
MAPMA - Disorient Battle Zone by JJames - 7/10 I had the most fun with this map, but really there needs to be a distinguishable difference between the ceiling and floor.
MAPMB - Strawberry Shortcake by Errol - 2/10 Bad ring placement, bad layout, but the main redeeming quality of this is the ability to say I've scatter-ring'd Mystic into a bottomless pit.
MAPMC - Silver Canyon Zone by KO.T.E- 6/10 Good, but it's too easy to get 2 random monitors right in a row, with is bad for match. Really bad.
Some good match maps, and some not-so-good ones. The good ones are a nice surprise after last oldc.
CTF:
MAPF1 - Twilight Groove Zone by Scizor300- 2/10 UGH it's not fun, it's laggy, and it's full of nonsensical textures.
MAPF2 - Lava Fort Zone by Kratzean - 2/10 Making you have an elem. shield to make you competitive is a bad idea.
MAPF3 - Magma Valley Zone by Darkbob1713- 2/10 It's extremely hard to capture the flag, and IIRC Mystic was the only one that could manage it. I suggest adding more platforms too, because half the time the one you need is floating on the lava below.
MAPF4 - Abandoned Disco Zone by Spherallic- 8/10 The most random theme ever, but it plays well.
MAPF5 - Thunder Coil Zone by ZarroTsu & Mach - It still has a few bugs, and is a little laggy, but we might fix this and release it on the MB... if ZarroTsu doesn't already have a fixed copy and hasn't told me...
MAPF6 - Crosswalk by ShadowHog - 5/10 Reminds me of TF2, but it could to with a little resizing, as it is fairly cramped, but could be a lot of fun with some work.
MAPF7 - Metropolis Madness Zone by RedEchidna- 4/10 What's flat in the middle, has a weird escape route from the bases that's easy to camp in? Yeah, this could use a lot of work.
MAPF8 - Midnight Ice by Ash - 3/10 Another lagfest brought to you by Ash! Still looks like it would be fun, but if it isn't playable, it isn't playable.
Circuit:
MAPR1 - Freaky Factory Zone by RedEchidna 4/10- Looks good, but way too hard to be a practical race map. Maybe you should using your mapping strategy for Single Player or something.
MAPR2 - Bleeding Green by D00D64 - 3/10 Looks like my map got some company in the "race maps with screwy checkpoints" category. Also, the route is sort of hard to figure out at times.
MAPR3 - Quicksand Night Zone by Darkbob1713- 7/10 It's a lot better than my map. It also dislike the platforms at the beginning, and it almost puts the map in tail's/knuckle's advantage.
MAPR4 - Not A Thokfest Zone by Mystic - 5/10 Fun, but only for the first few times, then it's annoying.
MAPR5 - Digital Dimension Zone by SonicMaster -7/10 Belongs somewhere in SRB2 riders, that's for sure, but the main thing I don't like is the section where you just jump on rectangles.
MAPR6 - Sky Castle Zone by Mach- I really doubt if it will win, and It shouldn't. It's a mess... hopefully the v2 release will be halfway decent if not good.
MAPR7 - Crimson Caves Zone by Blade - 5/10 I don't like the flickering stuff, and it took me a while to get a rhythm for this map. It's good for something put together in 3 hours though.
Might rate single player if I feel like it, so probably not. :P
Fixed starpost issues.
Added a few flags in the hallway with the maces.
Drastically shortened the front stretch, and in the process, removing the 2nd straight.
Also, there's not much I can do for the rendering errors except for massively downsizing the map. I also wonder if there are still issues like that in OpenGL.
And Here are my Ratings:
Single Player:
Fire Flight Zone by fawfulfan- 6/10 I'm not a nights fan, but this was fairly fun, but repetitive in some parts.
Dark Forest Zone by Videogame9- Did not play
Jadeflower Zone, Act 1 by blahblahbal- 2/10 You seem to show more skill than Eggmanfan at least, and if this is a first attempt, it's pretty good for one. Remember, narrow platforms, flashy water, and glitches aren't your friend. I also suggest you go to wiki.srb2.org more often.
Cloud Cradle by D00D64 - DNP
Water Works Zone by Kyasarin - DNP
Moonlit Mountain Zone, Act 1 by Darkbob1713 - DNP
Lava Rock Zone by Eggmanfan - 0/10 I agree with most of the other ratings on this, and I also want to point out that it has no thok barrier IIRC.
Match:
MAPM1 - Abandoned Shrine Zone by Ash - 3/10 Looks good, looks like it would play fine, but is so laggy it doesn't play at all.
MAPM2 - Two House Forest Zone by Kratzean- 1/10 Thank you for making another map I'm sure RPers will love. Also, it's a cramped mess.
MAPM3 - Frost Columns Zone by Mystic- 8/10 The only thing keeping this from a 10 is the fact that all the action seems to be in that room with scatter.
MAPM4 - Plasma Plant Zone by Darkbob1713- 4/10 Needs more rings above the plasma, and also less bottomless pits, as I had 0 points for most of the match. Also...
<Mach> We play match while SRB2 plays unfitting music.
MAPM5 - Waterfall Hill Zone by MajinD- 3/10 Horrible ring placement, and I really don't like the layout of the level at all.
MAPM6 - Crystalline Caves Zone by Spherallic- 9/10 It plays just like it should, and really the visuals put this a notch above Mystic's map.
MAPM7 - Oil Operation Zone by RedEchidna- 7/10 plays well, and it's fun, but the oil makes it to easy to just shoot trapped players.
MAPM8 - Lush Forest Zone by Blade -8/10 Looks good, but people seemed too spread out in the level.
MAPM9 - VG Disco by Brawl- 4/10 We need a disco match map, it's just not this one.
Way too flat, and ring placement could use some work.
MAPMA - Disorient Battle Zone by JJames - 7/10 I had the most fun with this map, but really there needs to be a distinguishable difference between the ceiling and floor.
MAPMB - Strawberry Shortcake by Errol - 2/10 Bad ring placement, bad layout, but the main redeeming quality of this is the ability to say I've scatter-ring'd Mystic into a bottomless pit.
MAPMC - Silver Canyon Zone by KO.T.E- 6/10 Good, but it's too easy to get 2 random monitors right in a row, with is bad for match. Really bad.
Some good match maps, and some not-so-good ones. The good ones are a nice surprise after last oldc.
CTF:
MAPF1 - Twilight Groove Zone by Scizor300- 2/10 UGH it's not fun, it's laggy, and it's full of nonsensical textures.
MAPF2 - Lava Fort Zone by Kratzean - 2/10 Making you have an elem. shield to make you competitive is a bad idea.
MAPF3 - Magma Valley Zone by Darkbob1713- 2/10 It's extremely hard to capture the flag, and IIRC Mystic was the only one that could manage it. I suggest adding more platforms too, because half the time the one you need is floating on the lava below.
MAPF4 - Abandoned Disco Zone by Spherallic- 8/10 The most random theme ever, but it plays well.
MAPF5 - Thunder Coil Zone by ZarroTsu & Mach - It still has a few bugs, and is a little laggy, but we might fix this and release it on the MB... if ZarroTsu doesn't already have a fixed copy and hasn't told me...
MAPF6 - Crosswalk by ShadowHog - 5/10 Reminds me of TF2, but it could to with a little resizing, as it is fairly cramped, but could be a lot of fun with some work.
MAPF7 - Metropolis Madness Zone by RedEchidna- 4/10 What's flat in the middle, has a weird escape route from the bases that's easy to camp in? Yeah, this could use a lot of work.
MAPF8 - Midnight Ice by Ash - 3/10 Another lagfest brought to you by Ash! Still looks like it would be fun, but if it isn't playable, it isn't playable.
Circuit:
MAPR1 - Freaky Factory Zone by RedEchidna 4/10- Looks good, but way too hard to be a practical race map. Maybe you should using your mapping strategy for Single Player or something.
MAPR2 - Bleeding Green by D00D64 - 3/10 Looks like my map got some company in the "race maps with screwy checkpoints" category. Also, the route is sort of hard to figure out at times.
MAPR3 - Quicksand Night Zone by Darkbob1713- 7/10 It's a lot better than my map. It also dislike the platforms at the beginning, and it almost puts the map in tail's/knuckle's advantage.
MAPR4 - Not A Thokfest Zone by Mystic - 5/10 Fun, but only for the first few times, then it's annoying.
MAPR5 - Digital Dimension Zone by SonicMaster -7/10 Belongs somewhere in SRB2 riders, that's for sure, but the main thing I don't like is the section where you just jump on rectangles.
MAPR6 - Sky Castle Zone by Mach- I really doubt if it will win, and It shouldn't. It's a mess... hopefully the v2 release will be halfway decent if not good.
MAPR7 - Crimson Caves Zone by Blade - 5/10 I don't like the flickering stuff, and it took me a while to get a rhythm for this map. It's good for something put together in 3 hours though.
Might rate single player if I feel like it, so probably not. :P
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