Sonic Dumbventure - Volume 1: Donkey Kracken's Disasterous Quest[sic] Unfixed Edition

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D00D64

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AT LONG LAST, ITS HERE AND IT'S ABSOLUTELY NO DIFFERENT


As Sonic the Hedgehog with Hemorrhoids, he is sent in a journey to do... something or other. I dunno, some guy says a thing and Sonic goes somewhere else and that's about all I can say without spoiling much. Let's just say this wad lives up to its name.

You arn't the normal SRB2 Sonic though; You're THE DREADED GREEN EYED ONE, and thus, are armed with the HORIFFIC ATTACK OF HOMING, and must use that to make your way through the path laid ahead of you. You are also slower than your older self due to the literal pain in your ass (probably), and also can't spindash to maximum speed.

But hey, you might as well take this slower speed as an excuse to smell the flowers, which are oddly generous this time out! There's tons of rings and powerups to find, all using sprites made by Blade (which shall appear in 2.1), and even the Fire Flower, with new sprites crafted by Iceman404, and slightly buffed. With more emphasis on flinging yourself to places for all sorts of goodies and secrets, as well as actually being a level that relies on a SPECIFIC character included to play, it makes for quite the adventure, however dumb.

Sonic Dumbventure's first volume finally makes its debut on the MB, Proudly holding the title of the greatest thing ever released in the Official Level Design Contests' Single Player division, with an amazing average score of 9.58, despite mostly being made up of several incomplete scrap levels I never released! Literally the best: Dumbventure. Yeah, Literally THE BEST. Okay, I'm probably wrong about it being THE BEST, but how many opportunities do YOU get to say that about something you made? None? EXACTLY.

"Now that's-a crockload-a SHIT if I ever herd one!", I hear you utter. "There's no WAY you could-a got'n such prestigue! You musta' used sum kinda eeeeeevil wizurd majik to get such a score! BLUDDY WIZZERD!" Well, while you can't seem to choose an accent and are probably out of character, A quick skim here will clearly show you the way! "I HAVE SEEN THE LIGHT IN WHAT I ONCE THOUGHT WAS DARKNESS!", you state, "I HAVE NO IDEA HOW I COULD HAVE EVER DOUBTED YOU, OH LORD AND SAVIOR, D00D64!" Oh but I am a humble man that does not deserve such praise, I shall take it anyway!

Released here for the sake of letting people know this actually exists, since the wiki no longer has a leaderboard (which Blade never reached the top of, bugging him immensely, which I will commence mocking him for now: HA HA HA, YOU DIDN'T REACH THE TOP, AND I OF ALL PEOPLE DID, HA HA HA *HOBOLURGARTH*), now you too can finally know this is an awesome thing you should have played a long time ago! However, since this is the original release, this release is blemished by a few issues that I have yet to resolve and are too lazy to do so ("ITS ALWAYS SOMETHING [tm]). I also haven't prepared any extras of any sort yet either. However, if I make an updated release, it will be within here.

I'd describe SoDum, but I'd rather not spoil it for the Dumbvirgins. I also didn't upload screenshots for the other chunks of the level for the same reason. However, I made some commentary in the voting topic this was in. If you want to see it without going there, here it is!

Well, despite the fact that, at any given moment, something is wrong (hence "ITS ALWAYS SOMETHING [tm]"), I can say...

I'm proud of this wad. It’s a bit of everything I could hope for. It allowed me to use concepts that'd never see the light of day otherwise. It taught me many things in both mapmaking and soccing. I was able to do things I never thought were even possible in SRB2. I've son several things that have never been done in SRB2 at all, for that matter. As I worked, I made refinements constantly. A tweak here, a tweak there... it all built up. I went from a small concept room about two months ago, and turned it into something SRB2 never had before. And regardless of what I score in the OLDC, I will still proud of what I've done, as I am now. A wad about a blue hedgehog going to beat the shit out of a gorilla-headed sea monster.

Anyways, the level is divided into SubZones. These arn't mentioned in game (they were but they have been removed), but I will list theme here to help you guys out when reviewing specific locations.

  • Subzone 1: The front Door (First checkpoint)
  • Subzone 2: Dark Vat Temple (Check 2)
  • Subzone 3: Valkyrie Cliff (Check 3)
  • Subzone 4: Thunder Fortress (Check 4)
  • Subzone 5: Corrupted Donkey Kong Land (Game Boy teleport)
  • Subzone 6: Cosmic Casino Zone (Check 5)
  • Subzone 7: Leaf Forest Zone (Check 6)
  • Subzone 8: Big Ape City Factory (Check 7)

Also, some of these areas and should seem familiar...

Valkyrie Peak is actually that one level I teased months ago. I asked about a name but never picked one. Cosmic Casino Zone is the remains of Sonic Pallete, my 2D level that had the 8-bit graphics and the walljumping Sonic. Leaf Forest is the remains of a ZDoom mod I made called SAUZA (Sonic AIDS: Up Z Ass), a mod based of this awful and awfully offensive comic I made.

As for the main villan... Well, some of you may know him. I thought of him on some random thought and he kinda stuck in my mind, waiting for his chance. He's the main mascot of SoniMoc, a series of videos I worked on. He also made a cameo in Chaos Domain by KOTE.

If there's one thing I wanted to emphasize in this mod, its hunting for secrets. There are tons of monitors hidden around, including a Fire Flower monitor! Scout around, you wont go unrewarded!

I have scattered the 7 Chaos Emeralds across the map. One is in each subzone, except the 8th and the 4th. One subzone has two emmys instead. I can't seem to get the saving to work, but getting them all will reveal a powerup you can at least use for the final battle. If you need help finding them, here are the locations...

  • Green: The Front Door - From the red block, go left. You'll be able to get to the top of the cliff via a spring.
  • Orange: Dark Vat Temple - from the first path of rings in the cave, go left, and climb to where there is a lone monitor on a ledge (the Fire Flower). Walk behind the pillar for the emmy.
  • Gold: Valkyrie Cliff - From the whirlwind shield, go to the distant cliff via the trees (to the right of the main path), and you will find it under a connected duo of trees.
  • Blue: Valkyrie Cliff - From the whirlwind shield, go back up to where the lavender temple with the checkpoint on it is, and go atop one of its pillars. From there, whirlwind shield onto a nearby cliff. Scout around for springs, and you'll make it to the top of the cliff, where the emerald is waiting.
  • Silver: Corrupted Donkey Kong Land - Right above the enterence. Bounce off the trees to reach it.
  • Lavender: Cosmic Casino - Above the first barrel. Make your way atop the building via the main path to reach it. Look out below!
  • Red: Leaf Forest Zone - From the first visable 10 ring box, just go straight for the checkered wall to the right. You'll land on it, from which you can go right to find the Red emerald floating above a 10 ring box.

There are also a few easter eggs to find. You probably wont ever find out some of these on your own, so...

  • At the start of the map, push escape before the timer hits 5. Then, wait about 25 seconds. a hidden song will play. This was based off a request.
  • Noclip in the starting area and head right. You'll head into the devroom, allowing you to teleport anywhere, including two cut areas...
  • Push UglyKnux off his invisible platform. You know, if you havent done so already, if you're a dick.
  • This is useless, but in cutscenes, you can spin Sonic around and shoot fireballs if you have the Fire Flower. Perhaps this will come into play in Volume 2?
  • Play in coop/splitscreen/match/ctf/race, and you may get a rather interesting surprise...
  • "runsoc BOSSHOG". Just do it. I dare you.

Yeah, I know I dumped a lot on you guys, but I just HAD to elaborate on this. This is my most extensive project yet, doing several of new things SRB2 has never seen before! But I also like to give some special thanks to my friends on #srb2fun, especially Monster Iestyn for his help on SOCs and making the UglyKnux statue, SpiritCrusher for pointing out flaws in my map and the baws, and Prime 2 for constantly finding things wrong/to do (ITS ALWAYS SOMETHING[tm]) as well as help with some SOCs and level mechanics. Not that they're the only people that helped, mind you! I may have been stubborn at times or on the virge of giving up, but I dunno if Dumbventure would be good at all without help from #'fun!

As you can see, very inportant to me, so I hope it does well!

So what in the bagel ass are you waiting for!? Go play SoDum today if you haven't by now! As for those who did already, redirect the Dumbvirgins over here with great haste!

MIRROR MIRROR ON THE WALL
WHO ARE THE BEST BACKUPS OF THEM ALL
:

Dropbox: https://dl.dropbox.com/u/7986587/s_Dumbventure_Vol1_OLDC.wad
Puush: http://puu.sh/1s8Ve
 

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Last edited:
There are a few places on this level with the "hall of mirrors" effect.
You should either consider expanding these, or removing them.

Thanks for making such a great level :)
 
I wish more contest entrants would put their stuff in releases afterwards. Pretty much nobody releases stuff outside of the contest these days, so we're otherwise left with little that can be easily accessed or discussed.
 
As you can tell by the incredible amounts of discussion that the re-release of this particular level has generated, I'm skeptical that it would make any difference. :P
 
I did not see this coming due to most material used in the contest almost never getting posted after the contest it is entered in is over with. I will give this a spin when I get a chance.
 
As you can tell by the incredible amounts of discussion that the re-release of this particular level has generated, I'm skeptical that it would make any difference. :P

On the contrary though, newcomers will find it hard to play the contest levels if they are only in the contest packs. We OUGHT to release our things here, just for easy access. Think of how much better it would look to anyone new here!
 
Well, since pretty much everyone said what there was to be said about the map last year... How about we try time attacking it?

My current best with all emeralds is 5:25.22. Still a huge room for improvement if anyone wants to beat it, and this is the kind of level that I feel deserves a competitive time attack following.

The reason I love open levels like the first half of this map is because they have so many different ways to explore, whether intended or not, and they have great hidden time attack shortcuts as a result. Being rewarded for curiosity with the discovery of a new time-saver is one of the best rewards that can be given in a game that encourages speed, even more so than whatever baubles the designer might throw in that odd corner.

...Not to say the other goodies hidden around aren't nice, too.
 
On the contrary though, newcomers will find it hard to play the contest levels if they are only in the contest packs. We OUGHT to release our things here, just for easy access. Think of how much better it would look to anyone new here!
When I was new to this community, one of the first things I did was download and play all OLDC packs. That seems much easier and more convenient to me than searching through multiple pages of Releases to find them (especially now that they're all easily available - that was not the case back in 2008). That said, I have nothing against posting OLDC entries in the Releases section so we can discuss them after the contest is over (hell, it might even be a good idea to do that automatically), I'm just doubtful that they will spawn much discussion considering we already talked about them at length in the OLDC.
 
When I was new to this community, one of the first things I did was download and play all OLDC packs.

Actually I did this, too. I just figured I was smarter than the average bear, and that not many did this~

On that note, I never did play all of them. I should go back through them someday soon...
 
I'm getting some weird glitch where sonic's idle frames are all messed up (he keeps turning into an item monitor and back). What did I do wrong? Also, when I got the whirlwind shield, I could just keep whirlwinding up and up and up.... :/
 
Redownload the WAD and don't open it in any lump editor, especially not XWE.

If it's still broken, then I have no idea.
 
I'm getting some weird glitch where sonic's idle frames are all messed up (he keeps turning into an item monitor and back). What did I do wrong? Also, when I got the whirlwind shield, I could just keep whirlwinding up and up and up.... :/

Just use normal SRB2, without any wads or socs added.
Make sure autoexec.cfg isn't adding anything.
 
The level is very cool but when i beat the donkey kracken at the end, the game show the bad ending...
For the good or bad ending use a cutscene like at the start.
 
If by "Bad end", you mean when he crashes into the planet and everyone dies, that is the end.

YOU CAN'T FIGHT FATE
 
Ah, got it working. Re-downloading fixed everything. About the level - you know it's awesome. It's written all over your post (literally), so I won't waste time praising it :)
Just... good work, D00D64. You let some fresh air into SRB2's stale, stale mapping department. If only other mappers followed suit!
 
After I saw what you said about no clipping and finding the dev rooom I got curious so I activated noclip and ran around like an idiot trying to find it. I could not find it (at least I think I didn't) but I did find something...
A PAC-MAN room filled with pellets and everyting! Except ghosts.
I didn't even know you could do half of this stuff in DumbVenture but I like it. It brought me back for seconds.
 
Well, if you wanna enter the DevRoom...

From the first room, noclip and go right. You'll find warps and the emeralds, with one warp leading to the Pac-Man room and another leading to the unfinished Big Ape City.
 
I loved this. I loved this more than just about any wad I can think of. This was amazing. Thank you DOOD64, for making a wad I sure will never forget. I never will stop laughing every time I remember it too.

I don't want to spoil a thing about this wad. Every SRB2 player should get a chance at this. So, without spoil, I think I'll just rate it here and now. : 10/10
 
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