![]() |
![]() |
|||||||||||||||||||
Final Lap Music! (KL_FinalLapMusic_V2.1.pk3)
![]() Developer Last Online: Feb 2019
What originally started out as just pitch shifted, sped up music tracks, Snu and I present:
Final Lap Music! We've collaborated to bring a feature that I wish was in the base game to begin with, but due to the SDL Mixer it isn't possible, so now music has faster variations on the final lap of a race, akin to Mario Kart. Every race track in SRB2Kart has been accounted for, and all the songs have been compressed to a manageable size with new looppoints fitting for a last lap. Example: https://youtu.be/fwd7vric7z4 Also included: Custom map support! It's really easy to support your maps for this as it's been made to be really accessible, there's a documentation below for more information on how to setup your maps for it. Spoiler: Known Issue(s) Thanks to Snu for optimizing and relooping/compressing nearly all the songs in the WAD, alongside handling custom map support and writing the documentation for it. Spoiler: KL_FinalLapMusic_v2.wad Documentation by Snu Spoiler: Version 2.0 changelog Spoiler: Version 2.1 changelog Download Now
Supporters / CoAuthors Show Your Support
|
Comments |
![]() |
#2 | |
Worst Ranked 'Kart Player
Moderator
|
Alright, I haven't tested every track, but I feel I tested enough to give this one the go-ahead. With it taking up far less space than before, I think this is release worthy now!
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#3 |
The one and only!
|
34mb for fast music. Very cool
__________________
Considered Milestones: Hit a 180° Rail shot 1st person to have a map in releases with Slopes |
![]() |
![]() |
![]() |
#4 |
Known as Zeverous
|
Updated the wad to V1.1, changes include:
- Fixed FLM_AddMusic printing it added the final lap music even if it was already added - Amplified Kodachrome Void's music a little more due to it being an XM Module |
![]() |
![]() |
![]() |
#5 |
Known as Zeverous
|
Updated the wad to V1.2, changes include:
- You can now add LUA.FLMusic to your map header to set what music lump is loaded on the final lap! This is setup the same way as the Music parameter and is useful if you've got multiple tracks that share the same song. - The main WAD is now Wadzipped, it's not much but it should hopefully make it a tiny bit smaller until pk3 support is released for Kart. |
![]() |
![]() |
![]() |
#6 |
Known as Zeverous
|
Updated the wad to version 2, changes include:
- The method for adding custom map support has been completely changed! Check the Documentation in the OP for more details! - Support for the different maps in the v1.0.2 rotation has been added. - The file is now a PK3, it doesn't save much due to PK3's not affecting music as much, but the smaller the better. |
![]() |
![]() |
![]() |
#7 |
Known as Zeverous
|
Updated the file to V2.1:
- Added compatibility with kl_spbmusic by TehRealSalt; the final lap music will no longer overwrite the SPB music when you go onto the final lap while you have an SPB chasing you. - If defined with a MUSICDEF, the music credits for a song will now show when the final lap music starts on the final lap. |
![]() |
![]() |
![]() |
Thread Tools | |
|
|