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Old 08-22-2009   #81
Eblo
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Originally Posted by D00D64 View Post
Also, are you guys gonna make Hidden Palace look like a... You know... PALACE? Nobody ever does that.
In addition to this, I would like to know how the Knuckles battle will be handled.
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Old 08-22-2009   #82
STHE123O
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this project looks amazing! good job on it guys!
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Old 08-22-2009   #83
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Originally Posted by Eblo View Post
In addition to this, I would like to know how the Knuckles battle will be handled.
I'm going to probably end up hardcoding some MF2 flags for the Knuckles and Metal Sonic battles. Knuckles would have one that stops you from hurting him from in front for general use, and one that if you hit him, both of you get knocked back, but nothing happens, for while jumping.

Metal Sonic will have one where you can only hit him from the front/top/bottom for general use, and one where you can't hit him at all, for when he's jumping.
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Old 08-23-2009   #84
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Maek this plz.

I'd recommend just making MF3 flags, Kaysakado.

Not sure how much help it would be, but you might be able to knick a few ideas from Sonic Doom 2 on how to adapt different things. Some levels might be easier to make than others, too. Death Egg Zone comes to mind as a possibly easier map to make.
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Old 08-23-2009   #85
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Originally Posted by SSNTails View Post
Maek this plz.
Is that...

Is that my Sky Sanctuary teleporter?

Wow. I'm flattered.
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Old 08-23-2009   #86
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Quote:
Originally Posted by D00D64 View Post
Also, are you guys gonna make Hidden Palace look like a... You know... PALACE? Nobody ever does that.
It's HIDDEN too. Maybe it was hidden in embarrassment, due to how little it looks like a palace.
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Old 08-23-2009   #87
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Originally Posted by SSNTails View Post


Maek this plz.
Whoever's making Sky Sanctuary should definitely put that in there =P
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Old 08-23-2009   #88
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Quote:
Originally Posted by Eblo View Post
In addition to this, I would like to know how the Knuckles battle will be handled.
Maybe it will look like the Silver battle in STH360.

Quote:
Originally Posted by SSNTails
Death Egg Zone comes to mind as a possibly easier map to make.
Upside-down stages are fun! Death Egg Zone better have alot of upside-down parts and maybe puzzles.
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Old 08-23-2009   #89
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Originally Posted by BlazingPhoenix View Post
Whoever's making Sky Sanctuary should definitely put that in there =P
But I can't soc nor code worth a crap, someone else would have to code it. :<
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Old 08-23-2009   #90
Blacklightning
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Just re-use the teleporter from ERZ2, no big deal. The way they work is virtually identical to the ones in Sky Sanctuary to my recollection.
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Old 08-24-2009   #91
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Can't you just make a sector on it as a warp and it would work that way?
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Old 08-24-2009   #92
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Quote:
Originally Posted by srb2kirbyo View Post
Maybe it will look like the Silver battle in STH360.
Except Knux doesn't throw objects.
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Old 08-24-2009   #93
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OFF TOPIC:
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Originally Posted by Eggmanfan View Post
I think this can be pulled off but not by me if it was done by me I say now EPIC FAIL.
Look who is talking the guy who almost got permbanned. You are not good placed to talk, Mister Eggman.


ON TOPIC: This was my favourite game when i was 8 years old. I was pretty sure somebody would do it a day.... and this day have been come true. I have an suggestion here: The Doom Day Zone could be an night mode(no request. just an suggestion)
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Old 08-24-2009   #94
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Quote:
Originally Posted by SSNTails View Post


Maek this plz.

I'd recommend just making MF3 flags, Kaysakado.

Not sure how much help it would be, but you might be able to knick a few ideas from Sonic Doom 2 on how to adapt different things. Some levels might be easier to make than others, too. Death Egg Zone comes to mind as a possibly easier map to make.

Does this work at all?
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Old 08-24-2009   #95
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I guess it does
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Old 08-24-2009   #96
STHE123O
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this mod will be the best mod ever! Cant wait to see some video of some level :P
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Old 08-27-2009   #97
Rob
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[22:18:40] <@Rob> I've been reading the S3K/SRB2 mod topic.
[22:18:50] <@Rob> Every screenshot makes me ask this question:
[22:18:59] <@Rob> Why is there not VGM/GYM support in SRB2?

I am presuming you have a programmer that can deal with this. Having VGM/GYM tracks with this thing would be godly.
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Old 08-27-2009   #98
Shadow Hog
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Well, to be fair, Rob, given that OGG supports seamless looping, they could probably just rip OGGs out of the existing VGM files...
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Old 08-27-2009   #99
a bee
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Just integrate support for this in the engine:
http://www.fly.net/~ant/libs/audio.html
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Old 08-28-2009   #100
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Pretty, Pretty Good!

I Liked The mod Only Seeing The first Screenshot.


(Sorry For my bad English)
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