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SF94-Serv Details »»
SF94-Serv
Version: 3.92, by LJ Sonik LJ Sonik is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Rating: (10 votes - 4.60 average)
Released: 05-31-2015 Last Update: Never Installs: 4
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics

Description
This is a port of SF94-Serv, a mod made by SonicFreak94, Sik, Penopat and Donnyku, that I was allowed to port and release here.

The mod is split into three files: SF94-Core.wad, SF94-Maps.wad and SF94-Music.wad.

There are still some features that haven't been ported, but most of it is playable. The aliases like "blood" or "puyomode" haven't been tested yet so they might not be functional.

Variables
  • jumpsphere: Enables/disables the jump sphere that appears when you're jumping.
  • respawnitemtimecoop: Sets the number of seconds before rings and ringboxes respawn in Co-op and Single Player.
  • allowresetnpcs: When disabled, only the server and administrator can use the resetnpcs command (enabled by default).

Commands
  • resetnpcs: Resets all moving NPCs to their spawnpoint. Intended as a way to minimize resynch failures caused by the NPCs, even though it doesn't seem to help much. By default anyone can use this, however you can disable allowresetnpcs so that only the server/admin can use it.
  • event <type> [parameters]: Triggers the event specified by "name" with the optional specified parameters. "type" can be one of these: "halloween", "christmas" (alias "xmas") or "stop" (to cancel the event). For more information just type "event" without anything else in the console.
Look at this thread for more information about the time/weather control related commands/variables. Consider the timehelp console command if you need a list of variables/commands that you can use.

Archived versions
These archives don't provide SF94-Music.wad because it still remains the same since 3.80 and would multiply by 10 their size.

SF94-Serv-3.80.rar
SF94-Serv-3.81.rar
SF94-Serv-3.82.rar
SF94-Serv-3.83.rar
SF94-Serv-3.84.rar
SF94-Serv-3.85.rar
SF94-Serv-3.86.rar
SF94-Serv-3.87.rar
SF94-Serv-3.88.rar
SF94-Serv-3.89.rar
SF94-Serv-3.90.rar
SF94-Serv-3.91.rar
SF94-Serv-3.92.rar

Download Now

File Type: rar SF94-Serv-3.93.rar (19.89 MB, 2033 views)

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Comments
Old 08-23-2017   #162
gregory_house
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Alright so, I'll make this quick. In its current state, this is unplayable in multiplayer.

The NPCs walking around randomly in a way that's not currently synched between all players (as well as the monitors that appear as rewards for killing enemies) make this a nightmare to join (and presumably to host, too), as once they're out of sync when they touch anyone for more than a couple seconds they paralyze the entire server and force everyone to be synched out. Sometimes you might be lucky and have it not desync for tens of minutes, other times you get kicked out on join. A *lot* of times, may I add.

Please do something about this.
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Old 12-17-2017   #163
LJ Sonik
Default Update!

3.93 is out!
Just a few bugfixes, as usual:
  • Fixed elevator in SF94 Plaza not moving on map load in some situations, causing some players to be stuck forever at the spawn.
  • Changed the morning sky.
  • Added a resetnpcs console command, in a desperate attempt to reduce resynch failures caused by moving NPCs (failed attempt it seems :p).
  • Replaced the teleporter and recycler boxes as they can be pretty annoying sometimes.
  • Probably I forgot a few other minor bugfixes, but well
  • And while I'm at it, the Christmas event is enabled by default until the next release. You can disable it by typing "event stop" in your console and then resetting the map.
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Old 09-01-2018   #164
Dee
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I am SO glad someone made this! In netgames, when I exit with the mod, it SOMEHOW turns everything Christmas themed after I enter the green elevator. Good thing there's a command i can use.
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Last edited by Dee; 09-01-2018 at 08:50 PM. Reason: I realized you can stop it by entering a command.
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Old 09-19-2018   #165
Rumia1
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For some reason, the christmas event has been activating every time I start a server with this mod, and I've gotten some really bad synch issues supposedly tied torandom drops from enemies. Is there any way you could fix these issues?
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Old 09-23-2018   #166
LJ Sonik
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Quote:
Originally Posted by Rumia1 View Post
For some reason, the christmas event has been activating every time I start a server with this mod, and I've gotten some really bad synch issues supposedly tied torandom drops from enemies. Is there any way you could fix these issues?
You must be using an old version, one that was released around Christmas days. Make sure you get the latest version. As for the desynch issues, I can't do much as SRB2 is the culprit here.
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Old 3 Weeks Ago   #167
TripleT
 
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Quote:
Originally Posted by Rumia1 View Post
For some reason, the christmas event has been activating every time I start a server with this mod, and I've gotten some really bad synch issues supposedly tied torandom drops from enemies. Is there any way you could fix these issues?
I got that recently where it keeps going to the Christmas version.
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Old 3 Weeks Ago   #168
LJ Sonik
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Apologies, I only just realised that the current version has been released during the Christmas period, and that I totally, completely, utterly forgot to make a patch to cancel that.
...It would be pretty silly to fix this one month before Christmas happens again, so I think I'll just wait until the end of the year before making a new patch.
Also don't hesitate reminding me if I forget to make a patch in 2019.
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Old 6 Days Ago   #169
SpectrumUK
 
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In V2.1.21, the xmas event doesn't change the grass textures.
It would be kinda silly to fix this after Christmas.
Edit: I forgot that I have to type "snow" after Xmas to make it snow, instead of typing "nosnow" to make it not snow.
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Last edited by SpectrumUK; 6 Days Ago at 12:39 AM.
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Old 3 Days Ago   #170
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Ah, 2.1.21...
just play 2.1.20 xdddddddddddddddddddd


Okay, sorry, I'll fix this before the end of the next week.
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