Won't Fix 2D speed pad effects ignore linedef direction (launch direction)

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TDM

New name: "Blivsey"
Placing a Speed Pad in 2D mode only launches the player left/right. It completely ignores the linedef's angle and ONLY launches the player on the 2D mode plane.
 
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...Is this really an error? It's just how 2D mode works, ain't it? If you're planning something, you may need to find a similar way instead.
 
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